forked from Mirrorlandia_minetest/minetest
Replace old active block random node modifying things with actual ActiveBlockModifiers
This commit is contained in:
parent
05df2ee8a4
commit
842eb5da28
@ -94,6 +94,7 @@ configure_file(
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)
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set(common_SRCS
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content_abm.cpp
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craftdef.cpp
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nameidmapping.cpp
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tooldef.cpp
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269
src/content_abm.cpp
Normal file
269
src/content_abm.cpp
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@ -0,0 +1,269 @@
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/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_abm.h"
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#include "environment.h"
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#include "gamedef.h"
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#include "nodedef.h"
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#include "content_sao.h"
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#include "settings.h"
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#include "mapblock.h" // For getNodeBlockPos
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#include "mapgen.h" // For mapgen::make_tree
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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class GrowGrassABM : public ActiveBlockModifier
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{
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private:
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public:
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virtual std::set<std::string> getTriggerContents()
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{
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std::set<std::string> s;
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s.insert("dirt");
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return s;
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}
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virtual float getTriggerInterval()
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{ return 10.0; }
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virtual u32 getTriggerChance()
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{ return 20; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
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{
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INodeDefManager *ndef = env->getGameDef()->ndef();
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ServerMap *map = &env->getServerMap();
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MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
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if(ndef->get(n_top).light_propagates &&
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!ndef->get(n_top).isLiquid() &&
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n_top.getLightBlend(env->getDayNightRatio(), ndef) >= 13)
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{
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n.setContent(ndef->getId("dirt_with_grass"));
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map->addNodeWithEvent(p, n);
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}
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}
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};
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class RemoveGrassABM : public ActiveBlockModifier
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{
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private:
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public:
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virtual std::set<std::string> getTriggerContents()
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{
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std::set<std::string> s;
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s.insert("dirt_with_grass");
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return s;
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}
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virtual float getTriggerInterval()
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{ return 10.0; }
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virtual u32 getTriggerChance()
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{ return 1; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
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{
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INodeDefManager *ndef = env->getGameDef()->ndef();
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ServerMap *map = &env->getServerMap();
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MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
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if(!ndef->get(n_top).light_propagates ||
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ndef->get(n_top).isLiquid())
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{
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n.setContent(ndef->getId("dirt"));
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map->addNodeWithEvent(p, n);
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}
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}
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};
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class SpawnRatsAroundTreesABM : public ActiveBlockModifier
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{
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private:
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public:
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virtual std::set<std::string> getTriggerContents()
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{
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std::set<std::string> s;
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s.insert("tree");
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s.insert("jungletree");
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return s;
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}
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virtual float getTriggerInterval()
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{ return 10.0; }
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virtual u32 getTriggerChance()
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{ return 200; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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if(active_object_count_wider != 0)
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return;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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ServerMap *map = &env->getServerMap();
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v3s16 p1 = p + v3s16(myrand_range(-2, 2),
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0, myrand_range(-2, 2));
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MapNode n1 = map->getNodeNoEx(p1);
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MapNode n1b = map->getNodeNoEx(p1+v3s16(0,-1,0));
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if(n1b.getContent() == ndef->getId("dirt_with_grass") &&
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n1.getContent() == CONTENT_AIR)
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{
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v3f pos = intToFloat(p1, BS);
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ServerActiveObject *obj = new RatSAO(env, pos);
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env->addActiveObject(obj);
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}
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}
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};
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static void getMob_dungeon_master(Settings &properties)
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{
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properties.set("looks", "dungeon_master");
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properties.setFloat("yaw", 1.57);
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properties.setFloat("hp", 30);
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properties.setBool("bright_shooting", true);
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properties.set("shoot_type", "fireball");
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properties.set("shoot_y", "0.7");
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properties.set("player_hit_damage", "1");
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properties.set("player_hit_distance", "1.0");
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properties.set("player_hit_interval", "0.5");
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properties.setBool("mindless_rage", myrand_range(0,100)==0);
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}
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class SpawnInCavesABM : public ActiveBlockModifier
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{
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private:
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public:
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virtual std::set<std::string> getTriggerContents()
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{
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std::set<std::string> s;
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s.insert("stone");
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s.insert("mossycobble");
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return s;
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}
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virtual float getTriggerInterval()
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{ return 10.0; }
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virtual u32 getTriggerChance()
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{ return 200; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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if(active_object_count_wider != 0)
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return;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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ServerMap *map = &env->getServerMap();
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v3s16 p1 = p + v3s16(0,1,0);
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MapNode n1a = map->getNodeNoEx(p1+v3s16(0,0,0));
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if(n1a.getLightBlend(env->getDayNightRatio(), ndef) <= 3){
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MapNode n1b = map->getNodeNoEx(p1+v3s16(0,1,0));
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if(n1a.getContent() == CONTENT_AIR &&
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n1b.getContent() == CONTENT_AIR)
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{
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v3f pos = intToFloat(p1, BS);
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int i = myrand()%5;
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if(i == 0 || i == 1){
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actionstream<<"A dungeon master spawns at "
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<<PP(p1)<<std::endl;
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Settings properties;
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getMob_dungeon_master(properties);
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ServerActiveObject *obj = new MobV2SAO(
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env, pos, &properties);
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env->addActiveObject(obj);
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} else if(i == 2 || i == 3){
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actionstream<<"Rats spawn at "
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<<PP(p1)<<std::endl;
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for(int j=0; j<3; j++){
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ServerActiveObject *obj = new RatSAO(
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env, pos);
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env->addActiveObject(obj);
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}
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} else {
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actionstream<<"An oerkki spawns at "
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<<PP(p1)<<std::endl;
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ServerActiveObject *obj = new Oerkki1SAO(
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env, pos);
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env->addActiveObject(obj);
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}
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}
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}
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}
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};
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class MakeTreesFromSaplingsABM : public ActiveBlockModifier
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{
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private:
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public:
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virtual std::set<std::string> getTriggerContents()
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{
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std::set<std::string> s;
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s.insert("sapling");
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return s;
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}
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virtual float getTriggerInterval()
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{ return 10.0; }
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virtual u32 getTriggerChance()
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{ return 50; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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INodeDefManager *ndef = env->getGameDef()->ndef();
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ServerMap *map = &env->getServerMap();
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actionstream<<"A sapling grows into a tree at "
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<<PP(p)<<std::endl;
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core::map<v3s16, MapBlock*> modified_blocks;
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v3s16 tree_p = p;
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ManualMapVoxelManipulator vmanip(map);
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v3s16 tree_blockp = getNodeBlockPos(tree_p);
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vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
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bool is_apple_tree = myrand()%4 == 0;
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mapgen::make_tree(vmanip, tree_p, is_apple_tree, ndef);
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vmanip.blitBackAll(&modified_blocks);
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// update lighting
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core::map<v3s16, MapBlock*> lighting_modified_blocks;
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for(core::map<v3s16, MapBlock*>::Iterator
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i = modified_blocks.getIterator();
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i.atEnd() == false; i++)
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{
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lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
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}
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map->updateLighting(lighting_modified_blocks, modified_blocks);
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// Send a MEET_OTHER event
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MapEditEvent event;
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event.type = MEET_OTHER;
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for(core::map<v3s16, MapBlock*>::Iterator
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i = modified_blocks.getIterator();
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i.atEnd() == false; i++)
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{
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v3s16 p = i.getNode()->getKey();
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event.modified_blocks.insert(p, true);
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}
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map->dispatchEvent(&event);
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}
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};
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void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef)
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{
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env->addActiveBlockModifier(new GrowGrassABM());
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env->addActiveBlockModifier(new RemoveGrassABM());
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env->addActiveBlockModifier(new SpawnRatsAroundTreesABM());
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env->addActiveBlockModifier(new SpawnInCavesABM());
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env->addActiveBlockModifier(new MakeTreesFromSaplingsABM());
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}
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33
src/content_abm.h
Normal file
33
src/content_abm.h
Normal file
@ -0,0 +1,33 @@
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/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CONTENT_ABM_HEADER
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#define CONTENT_ABM_HEADER
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class ServerEnvironment;
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class INodeDefManager;
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/*
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Legacy ActiveBlockModifiers
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*/
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void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef);
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#endif
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@ -17,6 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <set>
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#include <list>
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#include <map>
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#include "environment.h"
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#include "filesys.h"
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#include "porting.h"
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@ -296,6 +299,12 @@ ServerEnvironment::~ServerEnvironment()
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// Drop/delete map
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m_map->drop();
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// Delete ActiveBlockModifiers
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for(core::list<ActiveBlockModifier*>::Iterator
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i = m_abms.begin(); i != m_abms.end(); i++){
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delete (*i);
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}
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}
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void ServerEnvironment::serializePlayers(const std::string &savedir)
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@ -545,56 +554,101 @@ void ServerEnvironment::loadMeta(const std::string &savedir)
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}
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}
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#if 0
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// This is probably very useless
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void spawnRandomObjects(MapBlock *block)
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struct ActiveABM
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{
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for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
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for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
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ActiveBlockModifier *abm;
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int chance;
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};
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class ABMHandler
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{
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private:
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ServerEnvironment *m_env;
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std::map<content_t, std::list<ActiveABM> > m_aabms;
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public:
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ABMHandler(core::list<ActiveBlockModifier*> &abms,
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float dtime_s, ServerEnvironment *env):
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m_env(env)
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{
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bool last_node_walkable = false;
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for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
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{
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v3s16 p(x0,y0,z0);
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MapNode n = block->getNodeNoEx(p);
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if(n.getContent() == CONTENT_IGNORE)
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infostream<<"ABMHandler: dtime_s="<<dtime_s<<std::endl;
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if(dtime_s < 0.001)
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return;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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for(core::list<ActiveBlockModifier*>::Iterator
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i = abms.begin(); i != abms.end(); i++){
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ActiveBlockModifier *abm = *i;
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ActiveABM aabm;
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aabm.abm = abm;
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float intervals = dtime_s / abm->getTriggerInterval();
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float chance = abm->getTriggerChance();
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if(chance == 0)
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chance = 1;
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aabm.chance = 1.0 / pow(1.0 / chance, intervals);
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if(aabm.chance == 0)
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aabm.chance = 1;
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std::set<std::string> contents_s = abm->getTriggerContents();
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for(std::set<std::string>::iterator
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i = contents_s.begin(); i != contents_s.end(); i++){
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content_t c = ndef->getId(*i);
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if(c == CONTENT_IGNORE)
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continue;
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if(m_gamedef->ndef()->get(n).liquid_type != LIQUID_NONE)
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std::map<content_t, std::list<ActiveABM> >::iterator j;
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j = m_aabms.find(c);
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if(j == m_aabms.end()){
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std::list<ActiveABM> aabmlist;
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m_aabms[c] = aabmlist;
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j = m_aabms.find(c);
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}
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j->second.push_back(aabm);
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}
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}
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}
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void apply(MapBlock *block)
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{
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ServerMap *map = &m_env->getServerMap();
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// Find out how many objects the block contains
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u32 active_object_count = block->m_static_objects.m_active.size();
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// Find out how many objects this and all the neighbors contain
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u32 active_object_count_wider = 0;
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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for(s16 z=-1; z<=1; z++)
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{
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MapBlock *block2 = map->getBlockNoCreateNoEx(
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block->getPos() + v3s16(x,y,z));
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if(block2==NULL)
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continue;
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if(m_gamedef->ndef()->get(n).walkable)
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active_object_count_wider +=
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block2->m_static_objects.m_active.size()
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+ block2->m_static_objects.m_stored.size();
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}
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v3s16 p0;
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for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
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for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
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for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
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{
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last_node_walkable = true;
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MapNode n = block->getNodeNoEx(p0);
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content_t c = n.getContent();
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v3s16 p = p0 + block->getPosRelative();
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std::map<content_t, std::list<ActiveABM> >::iterator j;
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j = m_aabms.find(c);
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if(j == m_aabms.end())
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continue;
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}
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if(last_node_walkable)
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{
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// If block contains light information
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if(m_gamedef->ndef()->get(n).param_type == CPT_LIGHT)
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{
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if(n.getLight(LIGHTBANK_DAY) <= 5)
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{
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if(myrand() % 1000 == 0)
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{
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v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
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pos_f.Y -= BS*0.4;
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ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
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std::string data = obj->getStaticData();
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StaticObject s_obj(obj->getType(),
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obj->getBasePosition(), data);
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// Add one
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block->m_static_objects.insert(0, s_obj);
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delete obj;
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block->raiseModified(MOD_STATE_WRITE_NEEDED,
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"spawnRandomObjects");
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||||
|
||||
for(std::list<ActiveABM>::iterator
|
||||
i = j->second.begin(); i != j->second.end(); i++){
|
||||
if(myrand() % i->chance != 0)
|
||||
continue;
|
||||
// Call all the trigger variations
|
||||
i->abm->trigger(m_env, p, n);
|
||||
i->abm->trigger(m_env, p, n,
|
||||
active_object_count, active_object_count_wider);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
last_node_walkable = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
||||
{
|
||||
@ -605,10 +659,14 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
||||
dtime_s = m_game_time - block->getTimestamp();
|
||||
dtime_s += additional_dtime;
|
||||
|
||||
// Set current time as timestamp (and let it set ChangedFlag)
|
||||
block->setTimestamp(m_game_time);
|
||||
infostream<<"ServerEnvironment::activateBlock(): block timestamp: "
|
||||
<<stamp<<", game time: "<<m_game_time<<std::endl;
|
||||
|
||||
//infostream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
|
||||
// Set current time as timestamp
|
||||
block->setTimestampNoChangedFlag(m_game_time);
|
||||
|
||||
infostream<<"ServerEnvironment::activateBlock(): block is "
|
||||
<<dtime_s<<" seconds old."<<std::endl;
|
||||
|
||||
// Activate stored objects
|
||||
activateObjects(block);
|
||||
@ -626,36 +684,14 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
||||
"node metadata modified in activateBlock");
|
||||
}
|
||||
|
||||
// TODO: Do something
|
||||
// TODO: Implement usage of ActiveBlockModifier
|
||||
/* Handle ActiveBlockModifiers */
|
||||
ABMHandler abmhandler(m_abms, dtime_s, this);
|
||||
abmhandler.apply(block);
|
||||
}
|
||||
|
||||
// Here's a quick demonstration
|
||||
v3s16 p0;
|
||||
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
|
||||
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
|
||||
for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
|
||||
{
|
||||
v3s16 p = p0 + block->getPosRelative();
|
||||
MapNode n = block->getNodeNoEx(p0);
|
||||
#if 1
|
||||
// Test something:
|
||||
// Convert all mud under proper day lighting to grass
|
||||
if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MUD"))
|
||||
{
|
||||
if(dtime_s > 300)
|
||||
{
|
||||
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
|
||||
if(m_gamedef->ndef()->get(n_top).light_propagates &&
|
||||
!m_gamedef->ndef()->get(n_top).isLiquid() &&
|
||||
n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13)
|
||||
{
|
||||
n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS"));
|
||||
m_map->addNodeWithEvent(p, n);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
|
||||
{
|
||||
m_abms.push_back(abm);
|
||||
}
|
||||
|
||||
void ServerEnvironment::clearAllObjects()
|
||||
@ -748,20 +784,6 @@ void ServerEnvironment::clearAllObjects()
|
||||
<<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
|
||||
}
|
||||
|
||||
static void getMob_dungeon_master(Settings &properties)
|
||||
{
|
||||
properties.set("looks", "dungeon_master");
|
||||
properties.setFloat("yaw", 1.57);
|
||||
properties.setFloat("hp", 30);
|
||||
properties.setBool("bright_shooting", true);
|
||||
properties.set("shoot_type", "fireball");
|
||||
properties.set("shoot_y", "0.7");
|
||||
properties.set("player_hit_damage", "1");
|
||||
properties.set("player_hit_distance", "1.0");
|
||||
properties.set("player_hit_interval", "0.5");
|
||||
properties.setBool("mindless_rage", myrand_range(0,100)==0);
|
||||
}
|
||||
|
||||
void ServerEnvironment::step(float dtime)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
@ -930,6 +952,11 @@ void ServerEnvironment::step(float dtime)
|
||||
|
||||
// Set current time as timestamp
|
||||
block->setTimestampNoChangedFlag(m_game_time);
|
||||
// If time has changed much from the one on disk,
|
||||
// set block to be saved when it is unloaded
|
||||
if(block->getTimestamp() > block->getDiskTimestamp() + 60)
|
||||
block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
|
||||
"Timestamp older than 60s (step)");
|
||||
|
||||
// Run node metadata
|
||||
bool changed = block->m_node_metadata->step(dtime);
|
||||
@ -946,22 +973,14 @@ void ServerEnvironment::step(float dtime)
|
||||
}
|
||||
}
|
||||
|
||||
if(m_active_blocks_test_interval.step(dtime, 10.0))
|
||||
const float abm_interval = 10.0;
|
||||
if(m_active_block_modifier_interval.step(dtime, abm_interval))
|
||||
{
|
||||
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /10s", SPT_AVG);
|
||||
//float dtime = 10.0;
|
||||
TimeTaker timer("modify in active blocks");
|
||||
|
||||
INodeDefManager *ndef = m_gamedef->ndef();
|
||||
|
||||
// Pre-fetch content ids for the luge loop
|
||||
content_t c_dirt = ndef->getId("dirt");
|
||||
content_t c_grass = ndef->getId("dirt_with_grass");
|
||||
content_t c_tree = ndef->getId("tree");
|
||||
content_t c_jungletree = ndef->getId("jungletree");
|
||||
content_t c_stone = ndef->getId("stone");
|
||||
content_t c_mossycobble = ndef->getId("mossycobble");
|
||||
content_t c_sapling = ndef->getId("sapling");
|
||||
// Initialize handling of ActiveBlockModifiers
|
||||
ABMHandler abmhandler(m_abms, abm_interval, this);
|
||||
|
||||
for(core::map<v3s16, bool>::Iterator
|
||||
i = m_active_blocks.m_list.getIterator();
|
||||
@ -979,199 +998,8 @@ void ServerEnvironment::step(float dtime)
|
||||
// Set current time as timestamp
|
||||
block->setTimestampNoChangedFlag(m_game_time);
|
||||
|
||||
/*
|
||||
Do stuff!
|
||||
|
||||
Note that map modifications should be done using the event-
|
||||
making map methods so that the server gets information
|
||||
about them.
|
||||
|
||||
Reading can be done quickly directly from the block.
|
||||
|
||||
Everything should bind to inside this single content
|
||||
searching loop to keep things fast.
|
||||
*/
|
||||
// TODO: Implement usage of ActiveBlockModifier
|
||||
|
||||
// Find out how many objects the block contains
|
||||
//u32 active_object_count = block->m_static_objects.m_active.size();
|
||||
// Find out how many objects this and all the neighbors contain
|
||||
u32 active_object_count_wider = 0;
|
||||
for(s16 x=-1; x<=1; x++)
|
||||
for(s16 y=-1; y<=1; y++)
|
||||
for(s16 z=-1; z<=1; z++)
|
||||
{
|
||||
MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z));
|
||||
if(block==NULL)
|
||||
continue;
|
||||
active_object_count_wider +=
|
||||
block->m_static_objects.m_active.size()
|
||||
+ block->m_static_objects.m_stored.size();
|
||||
|
||||
/*if(block->m_static_objects.m_stored.size() != 0){
|
||||
errorstream<<"ServerEnvironment::step(): "
|
||||
<<PP(block->getPos())<<" contains "
|
||||
<<block->m_static_objects.m_stored.size()
|
||||
<<" stored objects; "
|
||||
<<"when spawning objects, when counting active "
|
||||
<<"objects in wide area. relative position: "
|
||||
<<"("<<x<<","<<y<<","<<z<<")"<<std::endl;
|
||||
}*/
|
||||
}
|
||||
|
||||
v3s16 p0;
|
||||
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
|
||||
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
|
||||
for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
|
||||
{
|
||||
v3s16 p = p0 + block->getPosRelative();
|
||||
MapNode n = block->getNodeNoEx(p0);
|
||||
|
||||
/*
|
||||
Test something:
|
||||
Convert dirt under proper lighting to grass
|
||||
*/
|
||||
if(n.getContent() == c_dirt)
|
||||
{
|
||||
if(myrand()%20 == 0)
|
||||
{
|
||||
MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
|
||||
if(m_gamedef->ndef()->get(n_top).light_propagates &&
|
||||
!m_gamedef->ndef()->get(n_top).isLiquid() &&
|
||||
n_top.getLightBlend(getDayNightRatio(),
|
||||
m_gamedef->ndef()) >= 13)
|
||||
{
|
||||
n.setContent(c_grass);
|
||||
m_map->addNodeWithEvent(p, n);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
Convert grass into dirt if under something else than air
|
||||
*/
|
||||
if(n.getContent() == c_grass)
|
||||
{
|
||||
//if(myrand()%20 == 0)
|
||||
{
|
||||
MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
|
||||
if(!m_gamedef->ndef()->get(n_top).light_propagates ||
|
||||
m_gamedef->ndef()->get(n_top).isLiquid())
|
||||
{
|
||||
n.setContent(c_dirt);
|
||||
m_map->addNodeWithEvent(p, n);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
Rats spawn around regular trees
|
||||
*/
|
||||
if(n.getContent() == c_tree ||
|
||||
n.getContent() == c_jungletree)
|
||||
{
|
||||
if(myrand()%200 == 0 && active_object_count_wider == 0)
|
||||
{
|
||||
v3s16 p1 = p + v3s16(myrand_range(-2, 2),
|
||||
0, myrand_range(-2, 2));
|
||||
MapNode n1 = m_map->getNodeNoEx(p1);
|
||||
MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
|
||||
if(n1b.getContent() == c_grass &&
|
||||
n1.getContent() == CONTENT_AIR)
|
||||
{
|
||||
v3f pos = intToFloat(p1, BS);
|
||||
ServerActiveObject *obj = new RatSAO(this, pos);
|
||||
addActiveObject(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
Fun things spawn in caves and dungeons
|
||||
*/
|
||||
if(n.getContent() == c_stone ||
|
||||
n.getContent() == c_mossycobble)
|
||||
{
|
||||
if(myrand()%200 == 0 && active_object_count_wider == 0)
|
||||
{
|
||||
v3s16 p1 = p + v3s16(0,1,0);
|
||||
MapNode n1a = m_map->getNodeNoEx(p1+v3s16(0,0,0));
|
||||
if(n1a.getLightBlend(getDayNightRatio(),
|
||||
m_gamedef->ndef()) <= 3){
|
||||
MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,1,0));
|
||||
if(n1a.getContent() == CONTENT_AIR &&
|
||||
n1b.getContent() == CONTENT_AIR)
|
||||
{
|
||||
v3f pos = intToFloat(p1, BS);
|
||||
int i = myrand()%5;
|
||||
if(i == 0 || i == 1){
|
||||
actionstream<<"A dungeon master spawns at "
|
||||
<<PP(p1)<<std::endl;
|
||||
Settings properties;
|
||||
getMob_dungeon_master(properties);
|
||||
ServerActiveObject *obj = new MobV2SAO(
|
||||
this, pos, &properties);
|
||||
addActiveObject(obj);
|
||||
} else if(i == 2 || i == 3){
|
||||
actionstream<<"Rats spawn at "
|
||||
<<PP(p1)<<std::endl;
|
||||
for(int j=0; j<3; j++){
|
||||
ServerActiveObject *obj = new RatSAO(
|
||||
this, pos);
|
||||
addActiveObject(obj);
|
||||
}
|
||||
} else {
|
||||
actionstream<<"An oerkki spawns at "
|
||||
<<PP(p1)<<std::endl;
|
||||
ServerActiveObject *obj = new Oerkki1SAO(
|
||||
this, pos);
|
||||
addActiveObject(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
Make trees from saplings!
|
||||
*/
|
||||
if(n.getContent() == c_sapling)
|
||||
{
|
||||
if(myrand()%50 == 0)
|
||||
{
|
||||
actionstream<<"A sapling grows into a tree at "
|
||||
<<PP(p)<<std::endl;
|
||||
|
||||
core::map<v3s16, MapBlock*> modified_blocks;
|
||||
v3s16 tree_p = p;
|
||||
ManualMapVoxelManipulator vmanip(m_map);
|
||||
v3s16 tree_blockp = getNodeBlockPos(tree_p);
|
||||
vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
|
||||
bool is_apple_tree = myrand()%4 == 0;
|
||||
mapgen::make_tree(vmanip, tree_p, is_apple_tree,
|
||||
m_gamedef->ndef());
|
||||
vmanip.blitBackAll(&modified_blocks);
|
||||
|
||||
// update lighting
|
||||
core::map<v3s16, MapBlock*> lighting_modified_blocks;
|
||||
for(core::map<v3s16, MapBlock*>::Iterator
|
||||
i = modified_blocks.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
|
||||
}
|
||||
m_map->updateLighting(lighting_modified_blocks, modified_blocks);
|
||||
|
||||
// Send a MEET_OTHER event
|
||||
MapEditEvent event;
|
||||
event.type = MEET_OTHER;
|
||||
for(core::map<v3s16, MapBlock*>::Iterator
|
||||
i = modified_blocks.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
v3s16 p = i.getNode()->getKey();
|
||||
event.modified_blocks.insert(p, true);
|
||||
}
|
||||
m_map->dispatchEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Handle ActiveBlockModifiers */
|
||||
abmhandler.apply(block);
|
||||
}
|
||||
|
||||
u32 time_ms = timer.stop(true);
|
||||
@ -1241,60 +1069,6 @@ void ServerEnvironment::step(float dtime)
|
||||
*/
|
||||
removeRemovedObjects();
|
||||
}
|
||||
|
||||
if(g_settings->getBool("enable_experimental"))
|
||||
{
|
||||
|
||||
/*
|
||||
TEST CODE
|
||||
*/
|
||||
#if 0
|
||||
m_random_spawn_timer -= dtime;
|
||||
if(m_random_spawn_timer < 0)
|
||||
{
|
||||
//m_random_spawn_timer += myrand_range(2.0, 20.0);
|
||||
//m_random_spawn_timer += 2.0;
|
||||
m_random_spawn_timer += 200.0;
|
||||
|
||||
/*
|
||||
Find some position
|
||||
*/
|
||||
|
||||
/*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5));
|
||||
s16 y = 1 + getServerMap().findGroundLevel(p2d);
|
||||
v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/
|
||||
|
||||
Player *player = getRandomConnectedPlayer();
|
||||
v3f pos(0,0,0);
|
||||
if(player)
|
||||
pos = player->getPosition();
|
||||
pos += v3f(
|
||||
myrand_range(-3,3)*BS,
|
||||
5,
|
||||
myrand_range(-3,3)*BS
|
||||
);
|
||||
|
||||
/*
|
||||
Create a ServerActiveObject
|
||||
*/
|
||||
|
||||
//TestSAO *obj = new TestSAO(this, pos);
|
||||
//ServerActiveObject *obj = new ItemSAO(this, pos, "CraftItem Stick 1");
|
||||
//ServerActiveObject *obj = new RatSAO(this, pos);
|
||||
//ServerActiveObject *obj = new Oerkki1SAO(this, pos);
|
||||
//ServerActiveObject *obj = new FireflySAO(this, pos);
|
||||
|
||||
infostream<<"Server: Spawning MobV2SAO at "
|
||||
<<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
|
||||
|
||||
Settings properties;
|
||||
getMob_dungeon_master(properties);
|
||||
ServerActiveObject *obj = new MobV2SAO(this, pos, &properties);
|
||||
addActiveObject(obj);
|
||||
}
|
||||
#endif
|
||||
|
||||
} // enable_experimental
|
||||
}
|
||||
|
||||
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
|
||||
|
@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
- etc.
|
||||
*/
|
||||
|
||||
#include <list>
|
||||
#include <set>
|
||||
#include "common_irrlicht.h"
|
||||
#include "player.h"
|
||||
#include "map.h"
|
||||
@ -95,6 +95,29 @@ protected:
|
||||
u32 m_time_of_day;
|
||||
};
|
||||
|
||||
/*
|
||||
Active block modifier interface.
|
||||
|
||||
These are fed into ServerEnvironment at initialization time;
|
||||
ServerEnvironment handles deleting them.
|
||||
*/
|
||||
|
||||
class ActiveBlockModifier
|
||||
{
|
||||
public:
|
||||
ActiveBlockModifier(){};
|
||||
virtual ~ActiveBlockModifier(){};
|
||||
|
||||
virtual std::set<std::string> getTriggerContents()=0;
|
||||
virtual float getTriggerInterval() = 0;
|
||||
// chance of (1 / return value), 0 is disallowed
|
||||
virtual u32 getTriggerChance() = 0;
|
||||
// This is called usually at interval for 1/chance of the nodes
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
||||
u32 active_object_count, u32 active_object_count_wider){};
|
||||
};
|
||||
|
||||
/*
|
||||
List of active blocks, used by ServerEnvironment
|
||||
*/
|
||||
@ -299,38 +322,14 @@ private:
|
||||
// List of active blocks
|
||||
ActiveBlockList m_active_blocks;
|
||||
IntervalLimiter m_active_blocks_management_interval;
|
||||
IntervalLimiter m_active_blocks_test_interval;
|
||||
IntervalLimiter m_active_block_modifier_interval;
|
||||
IntervalLimiter m_active_blocks_nodemetadata_interval;
|
||||
// Time from the beginning of the game in seconds.
|
||||
// Incremented in step().
|
||||
u32 m_game_time;
|
||||
// A helper variable for incrementing the latter
|
||||
float m_game_time_fraction_counter;
|
||||
};
|
||||
|
||||
/*
|
||||
Active block modifier interface.
|
||||
|
||||
These are fed into ServerEnvironment at initialization time;
|
||||
ServerEnvironment handles deleting them.
|
||||
|
||||
NOTE: Not used currently (TODO: Use or remove)
|
||||
*/
|
||||
|
||||
class ActiveBlockModifier
|
||||
{
|
||||
public:
|
||||
ActiveBlockModifier(){};
|
||||
virtual ~ActiveBlockModifier(){};
|
||||
|
||||
//virtual core::list<u8> update(ServerEnvironment *env) = 0;
|
||||
virtual u32 getTriggerContentCount(){ return 1;}
|
||||
virtual u8 getTriggerContent(u32 i) = 0;
|
||||
virtual float getActiveInterval() = 0;
|
||||
// chance of (1 / return value), 0 is disallowed
|
||||
virtual u32 getActiveChance() = 0;
|
||||
// This is called usually at interval for 1/chance of the nodes
|
||||
virtual void triggerEvent(ServerEnvironment *env, v3s16 p) = 0;
|
||||
core::list<ActiveBlockModifier*> m_abms;
|
||||
};
|
||||
|
||||
#ifndef SERVER
|
||||
|
19
src/map.cpp
19
src/map.cpp
@ -2011,7 +2011,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
|
||||
emergeSector(v2s16(0,0));
|
||||
|
||||
// Initially write whole map
|
||||
save(false);
|
||||
save(MOD_STATE_CLEAN);
|
||||
}
|
||||
|
||||
ServerMap::~ServerMap()
|
||||
@ -2023,7 +2023,7 @@ ServerMap::~ServerMap()
|
||||
if(m_map_saving_enabled)
|
||||
{
|
||||
// Save only changed parts
|
||||
save(true);
|
||||
save(MOD_STATE_WRITE_AT_UNLOAD);
|
||||
infostream<<"Server: saved map to "<<m_savedir<<std::endl;
|
||||
}
|
||||
else
|
||||
@ -2324,7 +2324,7 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
|
||||
Save changed parts of map
|
||||
NOTE: Will be saved later.
|
||||
*/
|
||||
//save(true);
|
||||
//save(MOD_STATE_WRITE_AT_UNLOAD);
|
||||
|
||||
/*infostream<<"finishBlockMake() done for ("<<blockpos.X<<","<<blockpos.Y<<","
|
||||
<<blockpos.Z<<")"<<std::endl;*/
|
||||
@ -2832,7 +2832,7 @@ std::string ServerMap::getBlockFilename(v3s16 p)
|
||||
return cc;
|
||||
}
|
||||
|
||||
void ServerMap::save(bool only_changed)
|
||||
void ServerMap::save(ModifiedState save_level)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
if(m_map_saving_enabled == false)
|
||||
@ -2841,11 +2841,11 @@ void ServerMap::save(bool only_changed)
|
||||
return;
|
||||
}
|
||||
|
||||
if(only_changed == false)
|
||||
if(save_level == MOD_STATE_CLEAN)
|
||||
infostream<<"ServerMap: Saving whole map, this can take time."
|
||||
<<std::endl;
|
||||
|
||||
if(only_changed == false || m_map_metadata_changed)
|
||||
if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN)
|
||||
{
|
||||
saveMapMeta();
|
||||
}
|
||||
@ -2866,7 +2866,7 @@ void ServerMap::save(bool only_changed)
|
||||
ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
|
||||
assert(sector->getId() == MAPSECTOR_SERVER);
|
||||
|
||||
if(sector->differs_from_disk || only_changed == false)
|
||||
if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
|
||||
{
|
||||
saveSectorMeta(sector);
|
||||
sector_meta_count++;
|
||||
@ -2881,8 +2881,7 @@ void ServerMap::save(bool only_changed)
|
||||
|
||||
block_count_all++;
|
||||
|
||||
if(block->getModified() >= MOD_STATE_WRITE_NEEDED
|
||||
|| only_changed == false)
|
||||
if(block->getModified() >= save_level)
|
||||
{
|
||||
// Lazy beginSave()
|
||||
if(!save_started){
|
||||
@ -2909,7 +2908,7 @@ void ServerMap::save(bool only_changed)
|
||||
/*
|
||||
Only print if something happened or saved whole map
|
||||
*/
|
||||
if(only_changed == false || sector_meta_count != 0
|
||||
if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
|
||||
|| block_count != 0)
|
||||
{
|
||||
infostream<<"ServerMap: Written: "
|
||||
|
@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "constants.h"
|
||||
#include "voxel.h"
|
||||
#include "utility.h" // Needed for UniqueQueue, a member of Map
|
||||
#include "modifiedstate.h"
|
||||
|
||||
extern "C" {
|
||||
#include "sqlite3.h"
|
||||
@ -236,7 +237,7 @@ public:
|
||||
virtual void beginSave() {return;};
|
||||
virtual void endSave() {return;};
|
||||
|
||||
virtual void save(bool only_changed){assert(0);};
|
||||
virtual void save(ModifiedState save_level){assert(0);};
|
||||
|
||||
// Server implements this.
|
||||
// Client leaves it as no-op.
|
||||
@ -396,7 +397,7 @@ public:
|
||||
void beginSave();
|
||||
void endSave();
|
||||
|
||||
void save(bool only_changed);
|
||||
void save(ModifiedState save_level);
|
||||
//void loadAll();
|
||||
|
||||
void listAllLoadableBlocks(core::list<v3s16> &dst);
|
||||
|
@ -48,6 +48,7 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
|
||||
m_day_night_differs(false),
|
||||
m_generated(false),
|
||||
m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
|
||||
m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
|
||||
m_usage_timer(0)
|
||||
{
|
||||
data = NULL;
|
||||
@ -928,10 +929,12 @@ void MapBlock::deSerializeDiskExtra(std::istream &is, u8 version)
|
||||
m_static_objects.deSerialize(is);
|
||||
|
||||
// Timestamp
|
||||
if(version >= 17)
|
||||
if(version >= 17){
|
||||
setTimestamp(readU32(is));
|
||||
else
|
||||
m_disk_timestamp = m_timestamp;
|
||||
} else {
|
||||
setTimestamp(BLOCK_TIMESTAMP_UNDEFINED);
|
||||
}
|
||||
|
||||
// Dynamically re-set ids based on node names
|
||||
NameIdMapping nimap;
|
||||
|
@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#ifndef SERVER
|
||||
#include "mapblock_mesh.h"
|
||||
#endif
|
||||
#include "modifiedstate.h"
|
||||
|
||||
class Map;
|
||||
class NodeMetadataList;
|
||||
@ -53,19 +54,6 @@ enum{
|
||||
FACE_LEFT
|
||||
};*/
|
||||
|
||||
enum ModifiedState
|
||||
{
|
||||
// Has not been modified.
|
||||
MOD_STATE_CLEAN = 0,
|
||||
MOD_RESERVED1 = 1,
|
||||
// Has been modified, and will be saved when being unloaded.
|
||||
MOD_STATE_WRITE_AT_UNLOAD = 2,
|
||||
MOD_RESERVED3 = 3,
|
||||
// Has been modified, and will be saved as soon as possible.
|
||||
MOD_STATE_WRITE_NEEDED = 4,
|
||||
MOD_RESERVED5 = 5,
|
||||
};
|
||||
|
||||
// NOTE: If this is enabled, set MapBlock to be initialized with
|
||||
// CONTENT_IGNORE.
|
||||
/*enum BlockGenerationStatus
|
||||
@ -167,6 +155,10 @@ public:
|
||||
m_modified = mod;
|
||||
m_modified_reason = reason;
|
||||
m_modified_reason_too_long = false;
|
||||
|
||||
if(m_modified >= MOD_STATE_WRITE_AT_UNLOAD){
|
||||
m_disk_timestamp = m_timestamp;
|
||||
}
|
||||
} else if(mod == m_modified){
|
||||
if(!m_modified_reason_too_long){
|
||||
if(m_modified_reason.size() < 40)
|
||||
@ -509,6 +501,10 @@ public:
|
||||
{
|
||||
return m_timestamp;
|
||||
}
|
||||
u32 getDiskTimestamp()
|
||||
{
|
||||
return m_disk_timestamp;
|
||||
}
|
||||
|
||||
/*
|
||||
See m_usage_timer
|
||||
@ -646,6 +642,8 @@ private:
|
||||
Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
|
||||
*/
|
||||
u32 m_timestamp;
|
||||
// The on-disk (or to-be on-disk) timestamp value
|
||||
u32 m_disk_timestamp;
|
||||
|
||||
/*
|
||||
When the block is accessed, this is set to 0.
|
||||
|
37
src/modifiedstate.h
Normal file
37
src/modifiedstate.h
Normal file
@ -0,0 +1,37 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef MODIFIEDSTATE_HEADER
|
||||
#define MODIFIEDSTATE_HEADER
|
||||
|
||||
enum ModifiedState
|
||||
{
|
||||
// Has not been modified.
|
||||
MOD_STATE_CLEAN = 0,
|
||||
MOD_RESERVED1 = 1,
|
||||
// Has been modified, and will be saved when being unloaded.
|
||||
MOD_STATE_WRITE_AT_UNLOAD = 2,
|
||||
MOD_RESERVED3 = 3,
|
||||
// Has been modified, and will be saved as soon as possible.
|
||||
MOD_STATE_WRITE_NEEDED = 4,
|
||||
MOD_RESERVED5 = 5,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -46,6 +46,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "tooldef.h"
|
||||
#include "craftdef.h"
|
||||
#include "mapgen.h"
|
||||
#include "content_abm.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
@ -282,7 +283,7 @@ void * EmergeThread::Thread()
|
||||
MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
|
||||
|
||||
// Activate objects and stuff
|
||||
m_server->m_env->activateBlock(block, 3600);
|
||||
m_server->m_env->activateBlock(block, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1116,6 +1117,11 @@ Server::Server(
|
||||
// Load players
|
||||
infostream<<"Server: Loading players"<<std::endl;
|
||||
m_env->deSerializePlayers(m_mapsavedir);
|
||||
|
||||
/*
|
||||
Add some test ActiveBlockModifiers to environment
|
||||
*/
|
||||
add_legacy_abms(m_env, m_nodedef);
|
||||
}
|
||||
|
||||
Server::~Server()
|
||||
@ -1937,22 +1943,8 @@ void Server::AsyncRunStep()
|
||||
// Map
|
||||
JMutexAutoLock lock(m_env_mutex);
|
||||
|
||||
/*// Unload unused data (delete from memory)
|
||||
m_env->getMap().unloadUnusedData(
|
||||
g_settings->getFloat("server_unload_unused_sectors_timeout"));
|
||||
*/
|
||||
/*u32 deleted_count = m_env->getMap().unloadUnusedData(
|
||||
g_settings->getFloat("server_unload_unused_sectors_timeout"));
|
||||
*/
|
||||
|
||||
// Save only changed parts
|
||||
m_env->getMap().save(true);
|
||||
|
||||
/*if(deleted_count > 0)
|
||||
{
|
||||
infostream<<"Server: Unloaded "<<deleted_count
|
||||
<<" blocks from memory"<<std::endl;
|
||||
}*/
|
||||
// Save changed parts of map
|
||||
m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
|
||||
|
||||
// Save players
|
||||
m_env->serializePlayers(m_mapsavedir);
|
||||
|
Loading…
Reference in New Issue
Block a user