Make showOverlayMessage strings translatable ()

This commit is contained in:
Wuzzy 2018-12-13 11:05:38 +01:00 committed by Loïc Blot
parent 08610aad7e
commit 8471d027b9

@ -1146,7 +1146,7 @@ void Game::shutdown()
if (current_formspec) if (current_formspec)
current_formspec->quitMenu(); current_formspec->quitMenu();
showOverlayMessage("Shutting down...", 0, 0, false); showOverlayMessage(N_("Shutting down..."), 0, 0, false);
if (clouds) if (clouds)
clouds->drop(); clouds->drop();
@ -1198,7 +1198,7 @@ bool Game::init(
{ {
texture_src = createTextureSource(); texture_src = createTextureSource();
showOverlayMessage("Loading...", 0, 0); showOverlayMessage(N_("Loading..."), 0, 0);
shader_src = createShaderSource(); shader_src = createShaderSource();
@ -1254,7 +1254,7 @@ bool Game::initSound()
bool Game::createSingleplayerServer(const std::string &map_dir, bool Game::createSingleplayerServer(const std::string &map_dir,
const SubgameSpec &gamespec, u16 port, std::string *address) const SubgameSpec &gamespec, u16 port, std::string *address)
{ {
showOverlayMessage("Creating server...", 0, 5); showOverlayMessage(N_("Creating server..."), 0, 5);
std::string bind_str = g_settings->get("bind_address"); std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0, 0, 0, 0, port); Address bind_addr(0, 0, 0, 0, port);
@ -1289,7 +1289,7 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
bool Game::createClient(const std::string &playername, bool Game::createClient(const std::string &playername,
const std::string &password, std::string *address, u16 port) const std::string &password, std::string *address, u16 port)
{ {
showOverlayMessage("Creating client...", 0, 10); showOverlayMessage(N_("Creating client..."), 0, 10);
draw_control = new MapDrawControl; draw_control = new MapDrawControl;
if (!draw_control) if (!draw_control)
@ -1442,7 +1442,7 @@ bool Game::connectToServer(const std::string &playername,
*connection_aborted = false; *connection_aborted = false;
bool local_server_mode = false; bool local_server_mode = false;
showOverlayMessage("Resolving address...", 0, 15); showOverlayMessage(N_("Resolving address..."), 0, 15);
Address connect_address(0, 0, 0, 0, port); Address connect_address(0, 0, 0, 0, port);
@ -1557,7 +1557,7 @@ bool Game::connectToServer(const std::string &playername,
} }
// Update status // Update status
showOverlayMessage("Connecting to server...", dtime, 20); showOverlayMessage(N_("Connecting to server..."), dtime, 20);
} }
} }
} catch (con::PeerNotFoundException &e) { } catch (con::PeerNotFoundException &e) {