forked from Mirrorlandia_minetest/minetest
Directional fog + horizon colors, based on sun & moon positions at sunrise / sunset
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parent
e9e9fd7c3f
commit
848f80b2e5
@ -1318,7 +1318,7 @@ void the_game(
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*/
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Sky *sky = NULL;
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sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
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sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer());
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/*
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A copy of the local inventory
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77
src/sky.cpp
77
src/sky.cpp
@ -8,16 +8,18 @@
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#include "main.h" // g_profiler
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#include "profiler.h"
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#include "util/numeric.h" // MYMIN
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#include <cmath>
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//! constructor
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Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
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Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, LocalPlayer* player):
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scene::ISceneNode(parent, mgr, id),
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m_first_update(true),
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m_brightness(0.5),
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m_cloud_brightness(0.5),
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m_bgcolor_bright_f(1,1,1,1),
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m_skycolor_bright_f(1,1,1,1),
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m_cloudcolor_bright_f(1,1,1,1)
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m_cloudcolor_bright_f(1,1,1,1),
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m_player(player)
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{
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setAutomaticCulling(scene::EAC_OFF);
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Box.MaxEdge.set(0,0,0);
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@ -431,7 +433,8 @@ void Sky::update(float time_of_day, float time_brightness,
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video::SColor(255, 240,240,255);
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//video::SColorf cloudcolor_bright_dawn_f(1.0, 0.591, 0.4);
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//video::SColorf cloudcolor_bright_dawn_f(1.0, 0.65, 0.44);
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video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5);
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//video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5);
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video::SColorf cloudcolor_bright_dawn_f(1.0, 0.875, 0.75);
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float cloud_color_change_fraction = 0.95;
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if(sunlight_seen){
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@ -470,41 +473,73 @@ void Sky::update(float time_of_day, float time_brightness,
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} else {
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m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
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bgcolor_bright_indoor_f, color_change_fraction);
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m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
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cloudcolor_bright_normal_f, color_change_fraction);
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m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
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bgcolor_bright_indoor_f, color_change_fraction);
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m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
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cloudcolor_bright_normal_f, color_change_fraction);
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m_clouds_visible = false;
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}
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// Horizon coloring based on sun and moon direction during sunset and sunrise
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video::SColor pointcolor = video::SColor(255, 255, 255, m_bgcolor.getAlpha());
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if (m_horizon_blend() != 0)
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{
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// calculate hemisphere value from yaw
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f32 pointcolor_blend = wrapDegrees_0_360(m_player->getYaw() + 90);
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if (pointcolor_blend > 180)
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pointcolor_blend = 360 - pointcolor_blend;
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pointcolor_blend /= 180;
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// bound view angle to determine where transition starts and ends
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pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) * 1.375;
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// combine the colors when looking up or down, otherwise turning looks weird
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pointcolor_blend += (0.5 - pointcolor_blend) * (1 - MYMIN((90 - std::abs(m_player->getPitch())) / 90 * 1.5, 1));
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// invert direction to match where the sun and moon are rising
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if (m_time_of_day > 0.5)
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pointcolor_blend = 1 - pointcolor_blend;
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// horizon colors of sun and moon
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f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1);
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video::SColorf pointcolor_sun_f(1, 1, 1, 1);
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pointcolor_sun_f.r = pointcolor_light * 1;
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pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75);
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pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625);
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video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1);
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video::SColor pointcolor_sun = pointcolor_sun_f.toSColor();
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video::SColor pointcolor_moon = pointcolor_moon_f.toSColor();
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// calculate the blend color
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pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend);
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}
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video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor();
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m_bgcolor = video::SColor(
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255,
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bgcolor_bright.getRed() * m_brightness,
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bgcolor_bright.getGreen() * m_brightness,
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bgcolor_bright.getBlue() * m_brightness);
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255,
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bgcolor_bright.getRed() * m_brightness,
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bgcolor_bright.getGreen() * m_brightness,
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bgcolor_bright.getBlue() * m_brightness);
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m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5);
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video::SColor skycolor_bright = m_skycolor_bright_f.toSColor();
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m_skycolor = video::SColor(
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255,
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skycolor_bright.getRed() * m_brightness,
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skycolor_bright.getGreen() * m_brightness,
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skycolor_bright.getBlue() * m_brightness);
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255,
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skycolor_bright.getRed() * m_brightness,
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skycolor_bright.getGreen() * m_brightness,
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skycolor_bright.getBlue() * m_brightness);
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m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25);
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float cloud_direct_brightness = 0;
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if(sunlight_seen){
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cloud_direct_brightness = time_brightness;
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if(time_brightness >= 0.2 && time_brightness < 0.7)
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cloud_direct_brightness *= 1.3;
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cloud_direct_brightness = MYMIN(m_horizon_blend() * 0.15 + m_time_brightness, 1);
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} else {
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cloud_direct_brightness = direct_brightness;
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}
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m_cloud_brightness = m_cloud_brightness * cloud_color_change_fraction +
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cloud_direct_brightness * (1.0 - cloud_color_change_fraction);
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m_cloudcolor_f = video::SColorf(
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m_cloudcolor_bright_f.getRed() * m_cloud_brightness,
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m_cloudcolor_bright_f.getGreen() * m_cloud_brightness,
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m_cloudcolor_bright_f.getBlue() * m_cloud_brightness,
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m_cloudcolor_bright_f.r * m_cloud_brightness,
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m_cloudcolor_bright_f.g * m_cloud_brightness,
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m_cloudcolor_bright_f.b * m_cloud_brightness,
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1.0);
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m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f, video::SColorf(pointcolor), m_horizon_blend() * 0.75);
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}
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41
src/sky.h
41
src/sky.h
@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include <ISceneNode.h>
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#include "localplayer.h"
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#ifndef SKY_HEADER
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#define SKY_HEADER
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@ -31,7 +32,7 @@ class Sky : public scene::ISceneNode
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{
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public:
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//! constructor
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Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id);
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Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, LocalPlayer* player);
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virtual void OnRegisterSceneNode();
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@ -61,7 +62,42 @@ public:
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private:
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core::aabbox3d<f32> Box;
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video::SMaterial m_materials[SKY_MATERIAL_COUNT];
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// How much sun & moon transition should affect horizon color
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float m_horizon_blend()
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{
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if (!m_sunlight_seen)
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return 0;
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float x; m_time_of_day >= 0.5 ? x = (1 - m_time_of_day) * 2 : x = m_time_of_day * 2;
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if (x <= 0.3)
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return 0;
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if (x <= 0.4) // when the sun and moon are aligned
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return (x - 0.3) * 10;
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if (x <= 0.5)
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return (0.5 - x) * 10;
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return 0;
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}
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// Mix two colors by a given amount
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video::SColor m_mix_scolor(video::SColor col1, video::SColor col2, f32 factor)
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{
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video::SColor result = video::SColor(
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col1.getAlpha() * (1 - factor) + col2.getAlpha() * factor,
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col1.getRed() * (1 - factor) + col2.getRed() * factor,
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col1.getGreen() * (1 - factor) + col2.getGreen() * factor,
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col1.getBlue() * (1 - factor) + col2.getBlue() * factor);
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return result;
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}
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video::SColorf m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor)
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{
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video::SColorf result = video::SColorf(
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col1.r * (1 - factor) + col2.r * factor,
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col1.g * (1 - factor) + col2.g * factor,
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col1.b * (1 - factor) + col2.b * factor,
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col1.a * (1 - factor) + col2.a * factor);
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return result;
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}
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bool m_first_update;
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float m_time_of_day;
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float m_time_brightness;
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@ -78,6 +114,7 @@ private:
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v3f m_stars[SKY_STAR_COUNT];
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u16 m_star_indices[SKY_STAR_COUNT*4];
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video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4];
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LocalPlayer* m_player;
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};
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#endif
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