+ farmesh config options

This commit is contained in:
Jiří Procházka 2011-07-11 14:29:59 +02:00 committed by Nils Dagsson Moskopp
parent 6103e59c19
commit 858b2d7439
4 changed files with 12 additions and 15 deletions

@ -68,6 +68,8 @@ void set_default_settings()
g_settings.setDefault("fast_move", "false"); g_settings.setDefault("fast_move", "false");
g_settings.setDefault("invert_mouse", "false"); g_settings.setDefault("invert_mouse", "false");
g_settings.setDefault("enable_farmesh", "false"); g_settings.setDefault("enable_farmesh", "false");
g_settings.setDefault("farmesh_trees", "true");
g_settings.setDefault("farmesh_distance", "40");
g_settings.setDefault("enable_clouds", "true"); g_settings.setDefault("enable_clouds", "true");
g_settings.setDefault("invisible_stone", "false"); g_settings.setDefault("invisible_stone", "false");

@ -70,6 +70,7 @@ FarMesh::FarMesh(
m_box = core::aabbox3d<f32>(-BS*1000000,-BS*31000,-BS*1000000, m_box = core::aabbox3d<f32>(-BS*1000000,-BS*31000,-BS*1000000,
BS*1000000,BS*31000,BS*1000000); BS*1000000,BS*31000,BS*1000000);
trees = g_settings.getBool("farmesh_trees");
} }
FarMesh::~FarMesh() FarMesh::~FarMesh()
@ -312,11 +313,10 @@ void FarMesh::render()
} }
else else
{ {
/*// Trees if there are over 0.01 trees per MapNode // Trees if there are over 0.01 trees per MapNode
if(tree_amount_avg > 0.01) if(trees && tree_amount_avg > 0.01)
c = video::SColor(255,50,128,50); c = video::SColor(255,50,128,50);
else else
c = video::SColor(255,107,134,51);*/
c = video::SColor(255,107,134,51); c = video::SColor(255,107,134,51);
ground_is_mud = true; ground_is_mud = true;
} }
@ -350,7 +350,7 @@ void FarMesh::render()
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
// Add some trees if appropriate // Add some trees if appropriate
if(tree_amount_avg >= 0.0065 && steepness < 1.4 if(trees && tree_amount_avg >= 0.0065 && steepness < 1.4
&& ground_is_mud == true) && ground_is_mud == true)
{ {
driver->setMaterial(m_materials[1]); driver->setMaterial(m_materials[1]);
@ -403,11 +403,11 @@ void FarMesh::step(float dtime)
m_time += dtime; m_time += dtime;
} }
void FarMesh::update(v2f camera_p, float brightness, s16 render_range) void FarMesh::update(v2f camera_p, float brightness)
{ {
m_camera_pos = camera_p; m_camera_pos = camera_p;
m_brightness = brightness; m_brightness = brightness;
m_render_range = render_range; m_render_range = g_settings.getS16("farmesh_distance")*10;
} }

@ -67,7 +67,7 @@ public:
void step(float dtime); void step(float dtime);
void update(v2f camera_p, float brightness, s16 render_range); void update(v2f camera_p, float brightness);
private: private:
video::SMaterial m_materials[FARMESH_MATERIAL_COUNT]; video::SMaterial m_materials[FARMESH_MATERIAL_COUNT];
@ -79,6 +79,7 @@ private:
float m_time; float m_time;
Client *m_client; Client *m_client;
s16 m_render_range; s16 m_render_range;
bool trees;
}; };
#endif #endif

@ -1874,15 +1874,9 @@ void the_game(
*/ */
if(farmesh) if(farmesh)
{ {
farmesh_range = draw_control.wanted_range * 10;
if(draw_control.range_all && farmesh_range < 500)
farmesh_range = 500;
if(farmesh_range > 1000)
farmesh_range = 1000;
farmesh->step(dtime); farmesh->step(dtime);
farmesh->update(v2f(player_position.X, player_position.Z), farmesh->update(v2f(player_position.X, player_position.Z),
0.05+brightness*0.95, farmesh_range); 0.05+brightness*0.95);
} }
// Store brightness value // Store brightness value