forked from Mirrorlandia_minetest/minetest
Night sky: Fix brightness threshold for applying night colours (#7859)
Previously, 'time_brightness' never fell below the threshold so night sky colours were not applied. Increase the threshold value. But now also set it to a value less sensitive to possible future small changes in 'time_brightness', by setting it halfway between the 'time_brightness' values for darkest night and first stage of dawn.
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@ -610,7 +610,7 @@ void Sky::update(float time_of_day, float time_brightness,
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}
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m_clouds_visible = true;
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float color_change_fraction = 0.98;
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float color_change_fraction = 0.98f;
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if (sunlight_seen) {
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if (is_dawn) { // Dawn
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m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
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@ -620,7 +620,7 @@ void Sky::update(float time_of_day, float time_brightness,
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m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
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cloudcolor_bright_dawn_f, color_change_fraction);
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} else {
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if (time_brightness < 0.07) { // Night
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if (time_brightness < 0.13f) { // Night
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m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
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bgcolor_bright_night_f, color_change_fraction);
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m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
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