Biome dust: Revert fix that added dust to mod structures (#7464)

Revert commit 99143f494711034068685b6ee845ce19fa09d7d9 and commit
f4ca830abe1aa22875c99b31bf2ee56e26f83f05.

These commits caused biome dust to be applied even when there was no core
mapgen terrain in a mapchunk column. So the dust, which overgenerates,
then appeared on structures added by mods in 'on_generated', such as
floatlands, asteroids or above-surface realms.
This commit is contained in:
Paramat 2018-06-19 22:09:42 +01:00 committed by GitHub
parent ca502fc274
commit 86389329eb
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@ -763,16 +763,6 @@ void MapgenBasic::generateBiomes()
VoxelArea::add_y(em, vi, -1); VoxelArea::add_y(em, vi, -1);
} }
// If no stone surface was detected in this mapchunk column the biomemap
// will be empty for this (x, z) position. Add the currently active
// biome to the biomemap, or if biome is NULL calculate it for this
// position and add it.
if (biomemap[index] == BIOME_NONE) {
if (!biome)
biome = biomegen->getBiomeAtIndex(
index, v3s16(x, node_min.Y, z));
biomemap[index] = biome->index;
}
} }
} }