MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fixes #1960)

This commit is contained in:
fz72 2014-12-27 16:13:07 +01:00 committed by kwolekr
parent 91c00d29a5
commit 86cfbc21da

@ -118,6 +118,7 @@ local function handle_buttons(this, fields)
if fields["world_config_modlist"] ~= nil then
local event = core.explode_textlist_event(fields["world_config_modlist"])
this.data.selected_mod = event.index
core.setting_set("world_config_selected_mod", event.index)
if event.type == "DCL" then
enable_mod(this)
@ -152,20 +153,28 @@ local function handle_buttons(this, fields)
current = {}
end
if fields["cb_hide_gamemods"] ~= nil then
if core.is_yes(fields["cb_hide_gamemods"]) then
current.hide_game = true
this.data.hide_gamemods = true
core.setting_set("world_config_hide_gamemods", "true")
else
current.hide_game = false
this.data.hide_gamemods = false
core.setting_set("world_config_hide_gamemods", "false")
end
end
if fields["cb_hide_mpcontent"] ~= nil then
if core.is_yes(fields["cb_hide_mpcontent"]) then
current.hide_modpackcontents = true
this.data.hide_modpackcontents = true
core.setting_set("world_config_hide_modpackcontents", "true")
else
current.hide_modpackcontents = false
this.data.hide_modpackcontents = false
core.setting_set("world_config_hide_modpackcontents", "false")
end
end
this.data.list:set_filtercriteria(current)
@ -237,10 +246,12 @@ function create_configure_world_dlg(worldidx)
handle_buttons,
nil)
--TODO read from settings
dlg.data.hide_gamemods = false
dlg.data.hide_modpackcontents = false
dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods")
dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents")
dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod"))
if dlg.data.selected_mod == nil then
dlg.data.selected_mod = 0
end
dlg.data.worldspec = core.get_worlds()[worldidx]
if dlg.data.worldspec == nil then dlg:delete() return nil end
@ -278,6 +289,11 @@ function create_configure_world_dlg(worldidx)
gameid = dlg.data.worldspec.gameid }
)
if dlg.data.selected_mod > dlg.data.list:size() then
dlg.data.selected_mod = 0
end
dlg.data.list:set_filtercriteria(
{
hide_game=dlg.data.hide_gamemods,