Fix .zip extraction (mod store)

This commit is contained in:
ngosang 2015-01-22 17:09:29 +01:00 committed by Craig Robbins
parent c7249f5983
commit 878e9f7594

@ -859,19 +859,19 @@ int ModApiMainMenu::l_extract_zip(lua_State *L)
unsigned int number_of_files = files_in_zip->getFileCount();
for (unsigned int i=0; i < number_of_files; i++) {
for (unsigned int i=0; i < number_of_files; i++) {
std::string fullpath = destination;
fullpath += DIR_DELIM;
fullpath += files_in_zip->getFullFileName(i).c_str();
std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);
if (files_in_zip->isDirectory(i)) {
if (! fs::CreateAllDirs(fullpath) ) {
if (!files_in_zip->isDirectory(i)) {
if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
fs->removeFileArchive(fs->getFileArchiveCount()-1);
lua_pushboolean(L,false);
return 1;
}
}
else {
io::IReadFile* toread = opened_zip->createAndOpenFile(i);
FILE *targetfile = fopen(fullpath.c_str(),"wb");
@ -883,7 +883,7 @@ int ModApiMainMenu::l_extract_zip(lua_State *L)
}
char read_buffer[1024];
unsigned int total_read = 0;
long total_read = 0;
while (total_read < toread->getSize()) {