forked from Mirrorlandia_minetest/minetest
Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape'
This commit is contained in:
commit
87b9e5467d
@ -182,16 +182,24 @@ std::string FurnaceNodeMetadata::infoText()
|
|||||||
assert(src_list);
|
assert(src_list);
|
||||||
const InventoryItem *src_item = src_list->getItem(0);
|
const InventoryItem *src_item = src_list->getItem(0);
|
||||||
|
|
||||||
if(src_item)
|
if(src_item) {
|
||||||
|
InventoryList *dst_list = m_inventory->getList("dst");
|
||||||
|
if(!dst_list->roomForCookedItem(src_item))
|
||||||
|
return "Furnace is overloaded";
|
||||||
return "Furnace is out of fuel";
|
return "Furnace is out of fuel";
|
||||||
|
}
|
||||||
else
|
else
|
||||||
return "Furnace is inactive";
|
return "Furnace is inactive";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
std::string s = "Furnace is active (";
|
std::string s = "Furnace is active";
|
||||||
|
// Do this so it doesn't always show (0%) for weak fuel
|
||||||
|
if(m_fuel_totaltime > 3) {
|
||||||
|
s += " (";
|
||||||
s += itos(m_fuel_time/m_fuel_totaltime*100);
|
s += itos(m_fuel_time/m_fuel_totaltime*100);
|
||||||
s += "%)";
|
s += "%)";
|
||||||
|
}
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -221,9 +229,14 @@ bool FurnaceNodeMetadata::step(float dtime)
|
|||||||
assert(src_list);
|
assert(src_list);
|
||||||
const InventoryItem *src_item = src_list->getItem(0);
|
const InventoryItem *src_item = src_list->getItem(0);
|
||||||
|
|
||||||
|
bool room_available = false;
|
||||||
|
|
||||||
|
if(src_item && src_item->isCookable())
|
||||||
|
room_available = dst_list->roomForCookedItem(src_item);
|
||||||
|
|
||||||
// Start only if there are free slots in dst, so that it can
|
// Start only if there are free slots in dst, so that it can
|
||||||
// accomodate any result item
|
// accomodate any result item
|
||||||
if(dst_list->getFreeSlots() > 0 && src_item && src_item->isCookable())
|
if(room_available)
|
||||||
{
|
{
|
||||||
m_src_totaltime = 3;
|
m_src_totaltime = 3;
|
||||||
}
|
}
|
||||||
@ -252,13 +265,18 @@ bool FurnaceNodeMetadata::step(float dtime)
|
|||||||
m_src_totaltime = 0;
|
m_src_totaltime = 0;
|
||||||
}
|
}
|
||||||
changed = true;
|
changed = true;
|
||||||
|
|
||||||
|
// Fall through if the fuel item was used up this step
|
||||||
|
if(m_fuel_time < m_fuel_totaltime)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
If there is no source item or source item is not cookable, stop loop.
|
If there is no source item or source item is not cookable,
|
||||||
|
or furnace became overloaded, stop loop.
|
||||||
*/
|
*/
|
||||||
if(src_item == NULL || m_src_totaltime < 0.001)
|
if((m_fuel_time < m_fuel_totaltime || dst_list->roomForCookedItem(src_item) == false)
|
||||||
|
&& (src_item == NULL || m_src_totaltime < 0.001))
|
||||||
{
|
{
|
||||||
m_step_accumulator = 0;
|
m_step_accumulator = 0;
|
||||||
break;
|
break;
|
||||||
|
@ -549,7 +549,7 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
|
bool InventoryList::itemFits(const u32 i, const InventoryItem *newitem)
|
||||||
{
|
{
|
||||||
// If it is an empty position, it's an easy job.
|
// If it is an empty position, it's an easy job.
|
||||||
const InventoryItem *to_item = getItem(i);
|
const InventoryItem *to_item = getItem(i);
|
||||||
@ -558,11 +558,11 @@ bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If not addable, return the item
|
// If not addable, fail
|
||||||
if(newitem->addableTo(to_item) == false)
|
if(newitem->addableTo(to_item) == false)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// If the item fits fully in the slot, add counter and delete it
|
// If the item fits fully in the slot, pass
|
||||||
if(newitem->getCount() <= to_item->freeSpace())
|
if(newitem->getCount() <= to_item->freeSpace())
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
@ -571,6 +571,24 @@ bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool InventoryList::roomForItem(const InventoryItem *item)
|
||||||
|
{
|
||||||
|
for(u32 i=0; i<m_items.size(); i++)
|
||||||
|
if(itemFits(i, item))
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool InventoryList::roomForCookedItem(const InventoryItem *item)
|
||||||
|
{
|
||||||
|
const InventoryItem *cook = item->createCookResult();
|
||||||
|
if(!cook)
|
||||||
|
return false;
|
||||||
|
bool room = roomForItem(cook);
|
||||||
|
delete cook;
|
||||||
|
return room;
|
||||||
|
}
|
||||||
|
|
||||||
InventoryItem * InventoryList::takeItem(u32 i, u32 count)
|
InventoryItem * InventoryList::takeItem(u32 i, u32 count)
|
||||||
{
|
{
|
||||||
if(count == 0)
|
if(count == 0)
|
||||||
|
@ -490,7 +490,13 @@ public:
|
|||||||
InventoryItem * addItem(u32 i, InventoryItem *newitem);
|
InventoryItem * addItem(u32 i, InventoryItem *newitem);
|
||||||
|
|
||||||
// Checks whether the item could be added to the given slot
|
// Checks whether the item could be added to the given slot
|
||||||
bool itemFits(u32 i, InventoryItem *newitem);
|
bool itemFits(const u32 i, const InventoryItem *newitem);
|
||||||
|
|
||||||
|
// Checks whether there is room for a given item
|
||||||
|
bool roomForItem(const InventoryItem *item);
|
||||||
|
|
||||||
|
// Checks whether there is room for a given item aftr it has been cooked
|
||||||
|
bool roomForCookedItem(const InventoryItem *item);
|
||||||
|
|
||||||
// Takes some items from a slot.
|
// Takes some items from a slot.
|
||||||
// If there are not enough, takes as many as it can.
|
// If there are not enough, takes as many as it can.
|
||||||
|
@ -2446,7 +2446,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||||||
if(g_settings.getBool("creative_mode") == false)
|
if(g_settings.getBool("creative_mode") == false)
|
||||||
{
|
{
|
||||||
// Skip if inventory has no free space
|
// Skip if inventory has no free space
|
||||||
if(ilist->getUsedSlots() == ilist->getSize())
|
if(ilist->roomForItem(item) == false)
|
||||||
{
|
{
|
||||||
dout_server<<"Player inventory has no free space"<<std::endl;
|
dout_server<<"Player inventory has no free space"<<std::endl;
|
||||||
return;
|
return;
|
||||||
|
Loading…
Reference in New Issue
Block a user