forked from Mirrorlandia_minetest/minetest
Add minetest.is_player (#7013)
* Add minetest.is_player * First use for is_player
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@ -5,12 +5,11 @@
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--
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function core.check_player_privs(name, ...)
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local arg_type = type(name)
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if (arg_type == "userdata" or arg_type == "table") and
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name.get_player_name then -- If it quacks like a Player...
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if core.is_player(name) then
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name = name:get_player_name()
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elseif arg_type ~= "string" then
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error("Invalid core.check_player_privs argument type: " .. arg_type, 2)
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elseif type(name) ~= "string" then
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error("core.check_player_privs expects a player or playername as " ..
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"argument.", 2)
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end
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local requested_privs = {...}
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@ -85,6 +84,15 @@ function core.get_connected_players()
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end
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function core.is_player(player)
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-- a table being a player is also supported because it quacks sufficiently
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-- like a player if it has the is_player function
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local t = type(player)
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return (t == "userdata" or t == "table") and
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type(player.is_player) == "function" and player:is_player()
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end
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function minetest.player_exists(name)
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return minetest.get_auth_handler().get_auth(name) ~= nil
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end
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@ -2753,9 +2753,9 @@ and `minetest.auth_reload` call the authentication handler.
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* Set node on all positions set in the first argument.
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* e.g. `minetest.bulk_set_node({{x=0, y=1, z=1}, {x=1, y=2, z=2}}, {name="default:stone"})`
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* For node specification or position syntax see `minetest.set_node` call
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* Faster than set_node due to single call, but still considerably slower than
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* Faster than set_node due to single call, but still considerably slower than
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Voxel Manipulators (LVM) for large numbers of nodes.
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Unlike LVMs, this will call node callbacks. It also allows setting nodes in spread out
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Unlike LVMs, this will call node callbacks. It also allows setting nodes in spread out
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positions which would cause LVMs to waste memory.
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For setting a cube, this is 1.3x faster than set_node whereas LVM is 20x faster.
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* `minetest.swap_node(pos, node)`
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@ -3329,6 +3329,7 @@ These functions return the leftover itemstack.
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### Misc.
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* `minetest.get_connected_players()`: returns list of `ObjectRefs`
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* `minetest.is_player(o)`: boolean, whether `o` is a player
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* `minetest.player_exists(name)`: boolean, whether player exists (regardless of online status)
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* `minetest.hud_replace_builtin(name, hud_definition)`
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* Replaces definition of a builtin hud element
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