forked from Mirrorlandia_minetest/minetest
Don't regain breath while in ignore node (#8218)
* Don't regain breath while in ignore node Fixes #8217
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@ -1014,8 +1014,9 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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v3s16 p = floatToInt(getEyePosition(), BS);
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MapNode n = m_env->getMap().getNodeNoEx(p);
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const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
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// If player is alive & no drowning, breathe
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if (m_hp > 0 && m_breath < m_prop.breath_max && c.drowning == 0)
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// If player is alive & no drowning & not in ignore, breathe
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if (m_breath < m_prop.breath_max &&
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c.drowning == 0 && n.getContent() != CONTENT_IGNORE && m_hp > 0)
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setBreath(m_breath + 1);
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}
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