forked from Mirrorlandia_minetest/minetest
Drop speed tests and some other unused code from clientlauncher.cpp
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6aa4f14a28
commit
89eabb5803
@ -108,13 +108,6 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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return false;
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return false;
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}
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}
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// Speed tests (done after irrlicht is loaded to get timer)
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if (cmd_args.getFlag("speedtests")) {
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dstream << "Running speed tests" << std::endl;
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speed_tests();
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return true;
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}
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if (m_rendering_engine->get_video_driver() == NULL) {
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if (m_rendering_engine->get_video_driver() == NULL) {
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errorstream << "Could not initialize video driver." << std::endl;
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errorstream << "Could not initialize video driver." << std::endl;
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return false;
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return false;
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@ -394,7 +387,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
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if (cmd_args.exists("password-file")) {
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if (cmd_args.exists("password-file")) {
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std::ifstream passfile(cmd_args.get("password-file"));
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std::ifstream passfile(cmd_args.get("password-file"));
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if (passfile.good()) {
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if (passfile.good()) {
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getline(passfile, start_data.password);
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std::getline(passfile, start_data.password);
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} else {
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} else {
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error_message = gettext("Provided password file "
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error_message = gettext("Provided password file "
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"failed to open: ")
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"failed to open: ")
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@ -451,8 +444,6 @@ bool ClientLauncher::launch_game(std::string &error_message,
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int world_index = menudata.selected_world;
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int world_index = menudata.selected_world;
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if (world_index >= 0 && world_index < (int)worldspecs.size()) {
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if (world_index >= 0 && world_index < (int)worldspecs.size()) {
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g_settings->set("selected_world_path",
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worldspecs[world_index].path);
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start_data.world_spec = worldspecs[world_index];
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start_data.world_spec = worldspecs[world_index];
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}
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}
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@ -524,15 +515,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
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return false;
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return false;
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}
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}
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if (porting::signal_handler_killstatus())
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return true;
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return true;
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if (!start_data.game_spec.isValid()) {
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error_message = gettext("Invalid gamespec.");
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error_message += " (world.gameid=" + worldspec.gameid + ")";
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errorstream << error_message << std::endl;
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return false;
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}
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}
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}
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start_data.world_path = start_data.world_spec.path;
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start_data.world_path = start_data.world_spec.path;
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@ -580,104 +563,3 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
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if (!g_settings_path.empty())
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if (!g_settings_path.empty())
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g_settings->updateConfigFile(g_settings_path.c_str());
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g_settings->updateConfigFile(g_settings_path.c_str());
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}
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}
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void ClientLauncher::speed_tests()
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{
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// volatile to avoid some potential compiler optimisations
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volatile static s16 temp16;
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volatile static f32 tempf;
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// Silence compiler warning
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(void)temp16;
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static v3f tempv3f1;
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static v3f tempv3f2;
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static std::string tempstring;
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static std::string tempstring2;
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tempv3f1 = v3f();
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tempv3f2 = v3f();
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tempstring.clear();
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tempstring2.clear();
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{
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infostream << "The following test should take around 20ms." << std::endl;
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TimeTaker timer("Testing std::string speed");
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const u32 jj = 10000;
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for (u32 j = 0; j < jj; j++) {
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tempstring.clear();
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tempstring2.clear();
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const u32 ii = 10;
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for (u32 i = 0; i < ii; i++) {
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tempstring2 += "asd";
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}
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for (u32 i = 0; i < ii+1; i++) {
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tempstring += "asd";
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if (tempstring == tempstring2)
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break;
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}
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}
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}
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infostream << "All of the following tests should take around 100ms each."
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<< std::endl;
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{
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TimeTaker timer("Testing floating-point conversion speed");
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tempf = 0.001;
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for (u32 i = 0; i < 4000000; i++) {
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temp16 += tempf;
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tempf += 0.001;
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}
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}
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{
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TimeTaker timer("Testing floating-point vector speed");
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tempv3f1 = v3f(1, 2, 3);
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tempv3f2 = v3f(4, 5, 6);
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for (u32 i = 0; i < 10000000; i++) {
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tempf += tempv3f1.dotProduct(tempv3f2);
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tempv3f2 += v3f(7, 8, 9);
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}
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}
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{
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TimeTaker timer("Testing std::map speed");
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std::map<v2s16, f32> map1;
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tempf = -324;
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const s16 ii = 300;
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for (s16 y = 0; y < ii; y++) {
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for (s16 x = 0; x < ii; x++) {
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map1[v2s16(x, y)] = tempf;
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tempf += 1;
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}
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}
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for (s16 y = ii - 1; y >= 0; y--) {
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for (s16 x = 0; x < ii; x++) {
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tempf = map1[v2s16(x, y)];
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}
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}
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}
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{
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infostream << "Around 5000/ms should do well here." << std::endl;
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TimeTaker timer("Testing mutex speed");
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std::mutex m;
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u32 n = 0;
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u32 i = 0;
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do {
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n += 10000;
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for (; i < n; i++) {
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m.lock();
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m.unlock();
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}
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}
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// Do at least 10ms
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while(timer.getTimerTime() < 10);
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u32 dtime = timer.stop();
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u32 per_ms = n / dtime;
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infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
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}
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}
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@ -44,8 +44,6 @@ private:
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void main_menu(MainMenuData *menudata);
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void main_menu(MainMenuData *menudata);
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void speed_tests();
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bool skip_main_menu = false;
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bool skip_main_menu = false;
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bool random_input = false;
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bool random_input = false;
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RenderingEngine *m_rendering_engine = nullptr;
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RenderingEngine *m_rendering_engine = nullptr;
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@ -379,8 +379,6 @@ static void set_allowed_options(OptionList *allowed_options)
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allowed_options->insert(std::make_pair("recompress", ValueSpec(VALUETYPE_FLAG,
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allowed_options->insert(std::make_pair("recompress", ValueSpec(VALUETYPE_FLAG,
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_("Recompress the blocks of the given map database."))));
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_("Recompress the blocks of the given map database."))));
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#ifndef SERVER
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#ifndef SERVER
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allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
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_("Run speed tests"))));
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allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
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allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
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_("Address to connect to. ('' = local game)"))));
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_("Address to connect to. ('' = local game)"))));
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allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
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allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
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