forked from Mirrorlandia_minetest/minetest
Game::showOverlayMessage: securise function
Do wgettext call directly in the function instead of caller, as we destroy wstd inside it
This commit is contained in:
parent
34e8e0e5ce
commit
8a84e89922
24
src/game.cpp
24
src/game.cpp
@ -1316,7 +1316,7 @@ protected:
|
||||
// Misc
|
||||
void limitFps(FpsControl *fps_timings, f32 *dtime);
|
||||
|
||||
void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
|
||||
void showOverlayMessage(const char *msg, float dtime, int percent,
|
||||
bool draw_clouds = true);
|
||||
|
||||
static void settingChangedCallback(const std::string &setting_name, void *data);
|
||||
@ -1729,7 +1729,7 @@ void Game::shutdown()
|
||||
if (current_formspec)
|
||||
current_formspec->quitMenu();
|
||||
|
||||
showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
|
||||
showOverlayMessage("Shutting down...", 0, 0, false);
|
||||
|
||||
if (clouds)
|
||||
clouds->drop();
|
||||
@ -1781,7 +1781,7 @@ bool Game::init(
|
||||
{
|
||||
texture_src = createTextureSource(device);
|
||||
|
||||
showOverlayMessage(wgettext("Loading..."), 0, 0);
|
||||
showOverlayMessage("Loading...", 0, 0);
|
||||
|
||||
shader_src = createShaderSource(device);
|
||||
|
||||
@ -1837,7 +1837,7 @@ bool Game::initSound()
|
||||
bool Game::createSingleplayerServer(const std::string &map_dir,
|
||||
const SubgameSpec &gamespec, u16 port, std::string *address)
|
||||
{
|
||||
showOverlayMessage(wgettext("Creating server..."), 0, 5);
|
||||
showOverlayMessage("Creating server...", 0, 5);
|
||||
|
||||
std::string bind_str = g_settings->get("bind_address");
|
||||
Address bind_addr(0, 0, 0, 0, port);
|
||||
@ -1873,7 +1873,7 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
|
||||
bool Game::createClient(const std::string &playername,
|
||||
const std::string &password, std::string *address, u16 port)
|
||||
{
|
||||
showOverlayMessage(wgettext("Creating client..."), 0, 10);
|
||||
showOverlayMessage("Creating client...", 0, 10);
|
||||
|
||||
draw_control = new MapDrawControl;
|
||||
if (!draw_control)
|
||||
@ -2059,7 +2059,7 @@ bool Game::connectToServer(const std::string &playername,
|
||||
*aborted = false;
|
||||
bool local_server_mode = false;
|
||||
|
||||
showOverlayMessage(wgettext("Resolving address..."), 0, 15);
|
||||
showOverlayMessage("Resolving address...", 0, 15);
|
||||
|
||||
Address connect_address(0, 0, 0, 0, port);
|
||||
|
||||
@ -2181,7 +2181,7 @@ bool Game::connectToServer(const std::string &playername,
|
||||
}
|
||||
|
||||
// Update status
|
||||
showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
|
||||
showOverlayMessage("Connecting to server...", dtime, 20);
|
||||
}
|
||||
} catch (con::PeerNotFoundException &e) {
|
||||
// TODO: Should something be done here? At least an info/error
|
||||
@ -4466,15 +4466,13 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
|
||||
fps_timings->last_time = time;
|
||||
}
|
||||
|
||||
// Note: This will free (using delete[])! \p msg. If you want to use it later,
|
||||
// pass a copy of it to this function
|
||||
// Note: \p msg must be allocated using new (not malloc())
|
||||
void Game::showOverlayMessage(const wchar_t *msg, float dtime,
|
||||
void Game::showOverlayMessage(const char *msg, float dtime,
|
||||
int percent, bool draw_clouds)
|
||||
{
|
||||
draw_load_screen(msg, device, guienv, texture_src, dtime, percent,
|
||||
const wchar_t *wmsg = wgettext(msg);
|
||||
draw_load_screen(wmsg, device, guienv, texture_src, dtime, percent,
|
||||
draw_clouds);
|
||||
delete[] msg;
|
||||
delete[] wmsg;
|
||||
}
|
||||
|
||||
void Game::settingChangedCallback(const std::string &setting_name, void *data)
|
||||
|
Loading…
Reference in New Issue
Block a user