forked from Mirrorlandia_minetest/minetest
Game::showOverlayMessage: securise function
Do wgettext call directly in the function instead of caller, as we destroy wstd inside it
This commit is contained in:
parent
34e8e0e5ce
commit
8a84e89922
24
src/game.cpp
24
src/game.cpp
@ -1316,7 +1316,7 @@ protected:
|
|||||||
// Misc
|
// Misc
|
||||||
void limitFps(FpsControl *fps_timings, f32 *dtime);
|
void limitFps(FpsControl *fps_timings, f32 *dtime);
|
||||||
|
|
||||||
void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
|
void showOverlayMessage(const char *msg, float dtime, int percent,
|
||||||
bool draw_clouds = true);
|
bool draw_clouds = true);
|
||||||
|
|
||||||
static void settingChangedCallback(const std::string &setting_name, void *data);
|
static void settingChangedCallback(const std::string &setting_name, void *data);
|
||||||
@ -1729,7 +1729,7 @@ void Game::shutdown()
|
|||||||
if (current_formspec)
|
if (current_formspec)
|
||||||
current_formspec->quitMenu();
|
current_formspec->quitMenu();
|
||||||
|
|
||||||
showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
|
showOverlayMessage("Shutting down...", 0, 0, false);
|
||||||
|
|
||||||
if (clouds)
|
if (clouds)
|
||||||
clouds->drop();
|
clouds->drop();
|
||||||
@ -1781,7 +1781,7 @@ bool Game::init(
|
|||||||
{
|
{
|
||||||
texture_src = createTextureSource(device);
|
texture_src = createTextureSource(device);
|
||||||
|
|
||||||
showOverlayMessage(wgettext("Loading..."), 0, 0);
|
showOverlayMessage("Loading...", 0, 0);
|
||||||
|
|
||||||
shader_src = createShaderSource(device);
|
shader_src = createShaderSource(device);
|
||||||
|
|
||||||
@ -1837,7 +1837,7 @@ bool Game::initSound()
|
|||||||
bool Game::createSingleplayerServer(const std::string &map_dir,
|
bool Game::createSingleplayerServer(const std::string &map_dir,
|
||||||
const SubgameSpec &gamespec, u16 port, std::string *address)
|
const SubgameSpec &gamespec, u16 port, std::string *address)
|
||||||
{
|
{
|
||||||
showOverlayMessage(wgettext("Creating server..."), 0, 5);
|
showOverlayMessage("Creating server...", 0, 5);
|
||||||
|
|
||||||
std::string bind_str = g_settings->get("bind_address");
|
std::string bind_str = g_settings->get("bind_address");
|
||||||
Address bind_addr(0, 0, 0, 0, port);
|
Address bind_addr(0, 0, 0, 0, port);
|
||||||
@ -1873,7 +1873,7 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
|
|||||||
bool Game::createClient(const std::string &playername,
|
bool Game::createClient(const std::string &playername,
|
||||||
const std::string &password, std::string *address, u16 port)
|
const std::string &password, std::string *address, u16 port)
|
||||||
{
|
{
|
||||||
showOverlayMessage(wgettext("Creating client..."), 0, 10);
|
showOverlayMessage("Creating client...", 0, 10);
|
||||||
|
|
||||||
draw_control = new MapDrawControl;
|
draw_control = new MapDrawControl;
|
||||||
if (!draw_control)
|
if (!draw_control)
|
||||||
@ -2059,7 +2059,7 @@ bool Game::connectToServer(const std::string &playername,
|
|||||||
*aborted = false;
|
*aborted = false;
|
||||||
bool local_server_mode = false;
|
bool local_server_mode = false;
|
||||||
|
|
||||||
showOverlayMessage(wgettext("Resolving address..."), 0, 15);
|
showOverlayMessage("Resolving address...", 0, 15);
|
||||||
|
|
||||||
Address connect_address(0, 0, 0, 0, port);
|
Address connect_address(0, 0, 0, 0, port);
|
||||||
|
|
||||||
@ -2181,7 +2181,7 @@ bool Game::connectToServer(const std::string &playername,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Update status
|
// Update status
|
||||||
showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
|
showOverlayMessage("Connecting to server...", dtime, 20);
|
||||||
}
|
}
|
||||||
} catch (con::PeerNotFoundException &e) {
|
} catch (con::PeerNotFoundException &e) {
|
||||||
// TODO: Should something be done here? At least an info/error
|
// TODO: Should something be done here? At least an info/error
|
||||||
@ -4466,15 +4466,13 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
|
|||||||
fps_timings->last_time = time;
|
fps_timings->last_time = time;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Note: This will free (using delete[])! \p msg. If you want to use it later,
|
void Game::showOverlayMessage(const char *msg, float dtime,
|
||||||
// pass a copy of it to this function
|
|
||||||
// Note: \p msg must be allocated using new (not malloc())
|
|
||||||
void Game::showOverlayMessage(const wchar_t *msg, float dtime,
|
|
||||||
int percent, bool draw_clouds)
|
int percent, bool draw_clouds)
|
||||||
{
|
{
|
||||||
draw_load_screen(msg, device, guienv, texture_src, dtime, percent,
|
const wchar_t *wmsg = wgettext(msg);
|
||||||
|
draw_load_screen(wmsg, device, guienv, texture_src, dtime, percent,
|
||||||
draw_clouds);
|
draw_clouds);
|
||||||
delete[] msg;
|
delete[] wmsg;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::settingChangedCallback(const std::string &setting_name, void *data)
|
void Game::settingChangedCallback(const std::string &setting_name, void *data)
|
||||||
|
Loading…
Reference in New Issue
Block a user