Mapnode: Replace rotateAlongYAxis with improved version

Get facedir by using lowest 5 bits of param2 and limiting to 23
More robust, frees up higher param2 bits for other uses
Change lookup table and table index to u8
This commit is contained in:
paramat 2015-10-02 01:07:57 +01:00
parent 0bf1984d2c
commit 8aaae7db05
3 changed files with 6 additions and 27 deletions

@ -164,29 +164,7 @@ void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot)
ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2; ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
if (cpt2 == CPT2_FACEDIR) { if (cpt2 == CPT2_FACEDIR) {
if (param2 >= 4) static const u8 rotate_facedir[24 * 4] = {
return;
u8 newrot = param2 & 3;
param2 &= ~3;
param2 |= (newrot + rot) & 3;
} else if (cpt2 == CPT2_WALLMOUNTED) {
u8 wmountface = (param2 & 7);
if (wmountface <= 1)
return;
Rotation oldrot = wallmounted_to_rot[wmountface - 2];
param2 &= ~7;
param2 |= rot_to_wallmounted[(oldrot - rot) & 3];
}
}
void MapNode::rotateAlongYAxisFull(INodeDefManager *nodemgr, Rotation rot)
{
ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
if (cpt2 == CPT2_FACEDIR) {
static const u16 rotate_facedir[24 * 4] = {
// Table value = rotated facedir // Table value = rotated facedir
// Columns: 0, 90, 180, 270 degrees rotation around vertical axis // Columns: 0, 90, 180, 270 degrees rotation around vertical axis
// Rotation is anticlockwise as seen from above (+Y) // Rotation is anticlockwise as seen from above (+Y)
@ -221,8 +199,10 @@ void MapNode::rotateAlongYAxisFull(INodeDefManager *nodemgr, Rotation rot)
22, 21, 20, 23, 22, 21, 20, 23,
23, 22, 21, 20 23, 22, 21, 20
}; };
u16 index = param2 * 4 + rot; u8 facedir = (param2 & 31) % 24;
param2 = rotate_facedir[index]; u8 index = facedir * 4 + rot;
param2 &= ~31;
param2 |= rotate_facedir[index];
} else if (cpt2 == CPT2_WALLMOUNTED) { } else if (cpt2 == CPT2_WALLMOUNTED) {
u8 wmountface = (param2 & 7); u8 wmountface = (param2 & 7);
if (wmountface <= 1) if (wmountface <= 1)

@ -236,7 +236,6 @@ struct MapNode
v3s16 getWallMountedDir(INodeDefManager *nodemgr) const; v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot); void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
void rotateAlongYAxisFull(INodeDefManager *nodemgr, Rotation rot);
/* /*
Gets list of node boxes (used for rendering (NDT_NODEBOX)) Gets list of node boxes (used for rendering (NDT_NODEBOX))

@ -167,7 +167,7 @@ void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_pla
vm->m_data[vi].param1 = 0; vm->m_data[vi].param1 = 0;
if (rot) if (rot)
vm->m_data[vi].rotateAlongYAxisFull(m_ndef, rot); vm->m_data[vi].rotateAlongYAxis(m_ndef, rot);
} }
} }
y_map++; y_map++;