forked from Mirrorlandia_minetest/minetest
Update example conf and settings translations
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@ -196,13 +196,13 @@
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# type: bool
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# type: bool
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# enable_particles = true
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# enable_particles = true
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### 3d
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### 3D
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# 3D support.
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# 3D support.
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# Currently supported:
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# Currently supported:
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# - none: no 3d output.
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# - none: no 3d output.
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# - anaglyph: cyan/magenta color 3d.
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# - anaglyph: cyan/magenta color 3d.
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# - interlaced: odd/even line based polarisation screen support.
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# - interlaced: odd/even line based polarization screen support.
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# - topbottom: split screen top/bottom.
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# - topbottom: split screen top/bottom.
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# - sidebyside: split screen side by side.
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# - sidebyside: split screen side by side.
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# - crossview: Cross-eyed 3d
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# - crossview: Cross-eyed 3d
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@ -314,7 +314,7 @@
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### Clouds
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### Clouds
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# Clouds are a client side effect.
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# Clouds are a client-side effect.
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# type: bool
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# type: bool
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# enable_clouds = true
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# enable_clouds = true
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@ -325,7 +325,7 @@
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### Filtering and Antialiasing
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### Filtering and Antialiasing
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# Use mipmaps when scaling textures down. May slightly increase performance,
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# Use mipmaps when scaling textures down. May slightly increase performance,
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# especially when using a high resolution texture pack.
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# especially when using a high-resolution texture pack.
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# Gamma-correct downscaling is not supported.
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# Gamma-correct downscaling is not supported.
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# type: bool
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# type: bool
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# mip_map = false
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# mip_map = false
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@ -363,7 +363,7 @@
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# type: enum values: none, fsaa, fxaa, ssaa
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# type: enum values: none, fsaa, fxaa, ssaa
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# antialiasing = none
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# antialiasing = none
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# Defines size of the sampling grid for FSAA and SSAA antializasing methods.
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# Defines the size of the sampling grid for FSAA and SSAA antialiasing methods.
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# Value of 2 means taking 2x2 = 4 samples.
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# Value of 2 means taking 2x2 = 4 samples.
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# type: enum values: 2, 4, 8, 16
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# type: enum values: 2, 4, 8, 16
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# fsaa = 2
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# fsaa = 2
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@ -467,7 +467,7 @@
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# type: bool
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# type: bool
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# shadow_map_color = false
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# shadow_map_color = false
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# Spread a complete update of shadow map over given amount of frames.
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# Spread a complete update of shadow map over given number of frames.
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# Higher values might make shadows laggy, lower values
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# Higher values might make shadows laggy, lower values
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# will consume more resources.
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# will consume more resources.
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# Minimum value: 1; maximum value: 16
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# Minimum value: 1; maximum value: 16
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@ -560,7 +560,7 @@
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# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW
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# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW
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# language =
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# language =
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### GUIs
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### GUI
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# Scale GUI by a user specified value.
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# Scale GUI by a user specified value.
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# Use a nearest-neighbor-anti-alias filter to scale the GUI.
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# Use a nearest-neighbor-anti-alias filter to scale the GUI.
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@ -832,7 +832,7 @@
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# type: int min: 10 max: 65535
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# type: int min: 10 max: 65535
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# chat_message_max_size = 500
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# chat_message_max_size = 500
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# Amount of messages a player may send per 10 seconds.
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# Number of messages a player may send per 10 seconds.
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# type: float min: 1
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# type: float min: 1
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# chat_message_limit_per_10sec = 8.0
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# chat_message_limit_per_10sec = 8.0
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@ -954,7 +954,7 @@
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# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores
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# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores
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# mg_flags = caves,dungeons,light,decorations,biomes,ores
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# mg_flags = caves,dungeons,light,decorations,biomes,ores
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## Biome API noise parameters
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## Biome API
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# Temperature variation for biomes.
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# Temperature variation for biomes.
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# type: noise_params_2d
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# type: noise_params_2d
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@ -1392,7 +1392,7 @@
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# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
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# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
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# upper tapering).
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# upper tapering).
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# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
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# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
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# When enabling water placement the floatlands must be configured and tested
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# When enabling water placement, floatlands must be configured and tested
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# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
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# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
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# required value depending on 'mgv7_np_floatland'), to avoid
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# required value depending on 'mgv7_np_floatland'), to avoid
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# server-intensive extreme water flow and to avoid vast flooding of the
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# server-intensive extreme water flow and to avoid vast flooding of the
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@ -2307,7 +2307,7 @@
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# mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
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# mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
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# The vertical distance over which heat drops by 20 if 'altitude_chill' is
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# The vertical distance over which heat drops by 20 if 'altitude_chill' is
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# enabled. Also the vertical distance over which humidity drops by 10 if
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# enabled. Also, the vertical distance over which humidity drops by 10 if
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# 'altitude_dry' is enabled.
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# 'altitude_dry' is enabled.
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# type: int min: 0 max: 65535
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# type: int min: 0 max: 65535
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# mgvalleys_altitude_chill = 90
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# mgvalleys_altitude_chill = 90
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@ -2398,7 +2398,7 @@
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# flags =
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# flags =
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# }
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# }
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# The depth of dirt or other biome filler node.
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# Variation of biome filler depth.
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# type: noise_params_2d
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# type: noise_params_2d
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# mgvalleys_np_filler_depth = {
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# mgvalleys_np_filler_depth = {
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# offset = 0,
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# offset = 0,
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@ -2636,7 +2636,7 @@
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# type: bool
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# type: bool
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# instrument.profiler = false
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# instrument.profiler = false
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### Engine profiler
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### Engine Profiler
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# Print the engine's profiling data in regular intervals (in seconds).
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# Print the engine's profiling data in regular intervals (in seconds).
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# 0 = disable. Useful for developers.
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# 0 = disable. Useful for developers.
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@ -2852,7 +2852,7 @@
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# type: string
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# type: string
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# prometheus_listener_address = 127.0.0.1:30000
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# prometheus_listener_address = 127.0.0.1:30000
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# Maximum size of the out chat queue.
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# Maximum size of the outgoing chat queue.
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# 0 to disable queueing and -1 to make the queue size unlimited.
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# 0 to disable queueing and -1 to make the queue size unlimited.
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# type: int min: -1 max: 32767
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# type: int min: -1 max: 32767
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# max_out_chat_queue_size = 20
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# max_out_chat_queue_size = 20
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@ -3019,17 +3019,17 @@
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# type: int min: 2 max: 32767
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# type: int min: 2 max: 32767
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# block_send_optimize_distance = 4
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# block_send_optimize_distance = 4
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# If enabled the server will perform map block occlusion culling based on
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# If enabled, the server will perform map block occlusion culling based on
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# on the eye position of the player. This can reduce the number of blocks
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# on the eye position of the player. This can reduce the number of blocks
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# sent to the client 50-80%. The client will not longer receive most invisible
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# sent to the client by 50-80%. Clients will no longer receive most
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# so that the utility of noclip mode is reduced.
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# invisible blocks, so that the utility of noclip mode is reduced.
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# type: bool
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# type: bool
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# server_side_occlusion_culling = true
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# server_side_occlusion_culling = true
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### Mapgen
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### Mapgen
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# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
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# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
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# WARNING!: There is no benefit, and there are several dangers, in
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# WARNING: There is no benefit, and there are several dangers, in
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# increasing this value above 5.
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# increasing this value above 5.
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# Reducing this value increases cave and dungeon density.
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# Reducing this value increases cave and dungeon density.
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# Altering this value is for special usage, leaving it unchanged is
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# Altering this value is for special usage, leaving it unchanged is
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@ -3086,7 +3086,7 @@
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# type: int min: 5000 max: 2147483647
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# type: int min: 5000 max: 2147483647
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# curl_file_download_timeout = 300000
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# curl_file_download_timeout = 300000
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### Misc
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### Miscellaneous
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
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# type: int min: 1
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# type: int min: 1
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@ -82,9 +82,9 @@ fake_function() {
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gettext("Enables tradeoffs that reduce CPU load or increase rendering performance\nat the expense of minor visual glitches that do not impact game playability.");
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gettext("Enables tradeoffs that reduce CPU load or increase rendering performance\nat the expense of minor visual glitches that do not impact game playability.");
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gettext("Digging particles");
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gettext("Digging particles");
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gettext("Adds particles when digging a node.");
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gettext("Adds particles when digging a node.");
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gettext("3d");
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gettext("3D");
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gettext("3D mode");
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gettext("3D mode");
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gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\nNote that the interlaced mode requires shaders to be enabled.");
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gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarization screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\nNote that the interlaced mode requires shaders to be enabled.");
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gettext("3D mode parallax strength");
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gettext("3D mode parallax strength");
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gettext("Strength of 3D mode parallax.");
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gettext("Strength of 3D mode parallax.");
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gettext("Bobbing");
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gettext("Bobbing");
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@ -130,12 +130,12 @@ fake_function() {
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gettext("Fraction of the visible distance at which fog starts to be rendered");
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gettext("Fraction of the visible distance at which fog starts to be rendered");
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gettext("Clouds");
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gettext("Clouds");
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gettext("Clouds");
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gettext("Clouds");
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gettext("Clouds are a client side effect.");
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gettext("Clouds are a client-side effect.");
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gettext("3D clouds");
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gettext("3D clouds");
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gettext("Use 3D cloud look instead of flat.");
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gettext("Use 3D cloud look instead of flat.");
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gettext("Filtering and Antialiasing");
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gettext("Filtering and Antialiasing");
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gettext("Mipmapping");
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gettext("Mipmapping");
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gettext("Use mipmaps when scaling textures down. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma-correct downscaling is not supported.");
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gettext("Use mipmaps when scaling textures down. May slightly increase performance,\nespecially when using a high-resolution texture pack.\nGamma-correct downscaling is not supported.");
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gettext("Bilinear filtering");
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gettext("Bilinear filtering");
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gettext("Use bilinear filtering when scaling textures down.");
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gettext("Use bilinear filtering when scaling textures down.");
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gettext("Trilinear filtering");
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gettext("Trilinear filtering");
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@ -145,7 +145,7 @@ fake_function() {
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gettext("Antialiasing method");
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gettext("Antialiasing method");
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gettext("Select the antialiasing method to apply.\n\n* None - No antialiasing (default)\n\n* FSAA - Hardware-provided full-screen antialiasing (incompatible with shaders)\nA.K.A multi-sample antialiasing (MSAA)\nSmoothens out block edges but does not affect the insides of textures.\nA restart is required to change this option.\n\n* FXAA - Fast approximate antialiasing (requires shaders)\nApplies a post-processing filter to detect and smoothen high-contrast edges.\nProvides balance between speed and image quality.\n\n* SSAA - Super-sampling antialiasing (requires shaders)\nRenders higher-resolution image of the scene, then scales down to reduce\nthe aliasing effects. This is the slowest and the most accurate method.");
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gettext("Select the antialiasing method to apply.\n\n* None - No antialiasing (default)\n\n* FSAA - Hardware-provided full-screen antialiasing (incompatible with shaders)\nA.K.A multi-sample antialiasing (MSAA)\nSmoothens out block edges but does not affect the insides of textures.\nA restart is required to change this option.\n\n* FXAA - Fast approximate antialiasing (requires shaders)\nApplies a post-processing filter to detect and smoothen high-contrast edges.\nProvides balance between speed and image quality.\n\n* SSAA - Super-sampling antialiasing (requires shaders)\nRenders higher-resolution image of the scene, then scales down to reduce\nthe aliasing effects. This is the slowest and the most accurate method.");
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gettext("Anti-aliasing scale");
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gettext("Anti-aliasing scale");
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gettext("Defines size of the sampling grid for FSAA and SSAA antializasing methods.\nValue of 2 means taking 2x2 = 4 samples.");
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gettext("Defines the size of the sampling grid for FSAA and SSAA antialiasing methods.\nValue of 2 means taking 2x2 = 4 samples.");
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gettext("Occlusion Culling");
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gettext("Occlusion Culling");
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gettext("Occlusion Culler");
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gettext("Occlusion Culler");
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gettext("Type of occlusion_culler\n\n\"loops\" is the legacy algorithm with nested loops and O(n³) complexity\n\"bfs\" is the new algorithm based on breadth-first-search and side culling\n\nThis setting should only be changed if you have performance problems.");
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gettext("Type of occlusion_culler\n\n\"loops\" is the legacy algorithm with nested loops and O(n³) complexity\n\"bfs\" is the new algorithm based on breadth-first-search and side culling\n\nThis setting should only be changed if you have performance problems.");
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@ -185,7 +185,7 @@ fake_function() {
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gettext("Colored shadows");
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gettext("Colored shadows");
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gettext("Enable colored shadows.\nOn true translucent nodes cast colored shadows. This is expensive.");
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gettext("Enable colored shadows.\nOn true translucent nodes cast colored shadows. This is expensive.");
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gettext("Map shadows update frames");
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gettext("Map shadows update frames");
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gettext("Spread a complete update of shadow map over given amount of frames.\nHigher values might make shadows laggy, lower values\nwill consume more resources.\nMinimum value: 1; maximum value: 16");
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gettext("Spread a complete update of shadow map over given number of frames.\nHigher values might make shadows laggy, lower values\nwill consume more resources.\nMinimum value: 1; maximum value: 16");
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gettext("Soft shadow radius");
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gettext("Soft shadow radius");
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gettext("Set the soft shadow radius size.\nLower values mean sharper shadows, bigger values mean softer shadows.\nMinimum value: 1.0; maximum value: 15.0");
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gettext("Set the soft shadow radius size.\nLower values mean sharper shadows, bigger values mean softer shadows.\nMinimum value: 1.0; maximum value: 15.0");
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gettext("Sky Body Orbit Tilt");
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gettext("Sky Body Orbit Tilt");
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@ -216,7 +216,7 @@ fake_function() {
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gettext("User Interfaces");
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gettext("User Interfaces");
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gettext("Language");
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gettext("Language");
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gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
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gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
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gettext("GUIs");
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gettext("GUI");
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gettext("GUI scaling");
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gettext("GUI scaling");
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gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
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gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
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gettext("Inventory items animations");
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gettext("Inventory items animations");
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@ -323,7 +323,7 @@ fake_function() {
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gettext("Client-side Modding");
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gettext("Client-side Modding");
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gettext("Client side modding restrictions");
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gettext("Client side modding restrictions");
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gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
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gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
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gettext("Client side node lookup range restriction");
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gettext("Client-side node lookup range restriction");
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gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
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gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
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gettext("Chat");
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gettext("Chat");
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gettext("Strip color codes");
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gettext("Strip color codes");
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@ -331,7 +331,7 @@ fake_function() {
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gettext("Chat message max length");
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gettext("Chat message max length");
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gettext("Set the maximum length of a chat message (in characters) sent by clients.");
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gettext("Set the maximum length of a chat message (in characters) sent by clients.");
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gettext("Chat message count limit");
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gettext("Chat message count limit");
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gettext("Amount of messages a player may send per 10 seconds.");
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gettext("Number of messages a player may send per 10 seconds.");
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gettext("Chat message kick threshold");
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gettext("Chat message kick threshold");
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gettext("Kick players who sent more than X messages per 10 seconds.");
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gettext("Kick players who sent more than X messages per 10 seconds.");
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gettext("Server Gameplay");
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gettext("Server Gameplay");
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@ -381,7 +381,7 @@ fake_function() {
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gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
|
gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
|
||||||
gettext("Mapgen flags");
|
gettext("Mapgen flags");
|
||||||
gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand jungle grass, in all other mapgens this flag controls all decorations.");
|
gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand jungle grass, in all other mapgens this flag controls all decorations.");
|
||||||
gettext("Biome API noise parameters");
|
gettext("Biome API");
|
||||||
gettext("Heat noise");
|
gettext("Heat noise");
|
||||||
gettext("Temperature variation for biomes.");
|
gettext("Temperature variation for biomes.");
|
||||||
gettext("Heat blend noise");
|
gettext("Heat blend noise");
|
||||||
@ -484,7 +484,7 @@ fake_function() {
|
|||||||
gettext("Floatland density");
|
gettext("Floatland density");
|
||||||
gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
|
gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
|
||||||
gettext("Floatland water level");
|
gettext("Floatland water level");
|
||||||
gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement the floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
|
gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement, floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
|
||||||
gettext("Cave width");
|
gettext("Cave width");
|
||||||
gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
|
gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
|
||||||
gettext("Large cave depth");
|
gettext("Large cave depth");
|
||||||
@ -712,7 +712,7 @@ fake_function() {
|
|||||||
gettext("Mapgen Valleys specific flags");
|
gettext("Mapgen Valleys specific flags");
|
||||||
gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
|
gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
|
||||||
gettext("Altitude chill");
|
gettext("Altitude chill");
|
||||||
gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
|
gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also, the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
|
||||||
gettext("Large cave depth");
|
gettext("Large cave depth");
|
||||||
gettext("Depth below which you'll find large caves.");
|
gettext("Depth below which you'll find large caves.");
|
||||||
gettext("Small cave minimum number");
|
gettext("Small cave minimum number");
|
||||||
@ -747,7 +747,7 @@ fake_function() {
|
|||||||
gettext("Cave noise #2");
|
gettext("Cave noise #2");
|
||||||
gettext("Second of two 3D noises that together define tunnels.");
|
gettext("Second of two 3D noises that together define tunnels.");
|
||||||
gettext("Filler depth");
|
gettext("Filler depth");
|
||||||
gettext("The depth of dirt or other biome filler node.");
|
gettext("Variation of biome filler depth.");
|
||||||
gettext("Cavern noise");
|
gettext("Cavern noise");
|
||||||
gettext("3D noise defining giant caverns.");
|
gettext("3D noise defining giant caverns.");
|
||||||
gettext("River noise");
|
gettext("River noise");
|
||||||
@ -811,7 +811,7 @@ fake_function() {
|
|||||||
gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
|
gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
|
||||||
gettext("Profiler");
|
gettext("Profiler");
|
||||||
gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
|
gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
|
||||||
gettext("Engine profiler");
|
gettext("Engine Profiler");
|
||||||
gettext("Engine profiling data print interval");
|
gettext("Engine profiling data print interval");
|
||||||
gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
|
gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
|
||||||
gettext("Advanced");
|
gettext("Advanced");
|
||||||
@ -891,8 +891,8 @@ fake_function() {
|
|||||||
gettext("Networking");
|
gettext("Networking");
|
||||||
gettext("Prometheus listener address");
|
gettext("Prometheus listener address");
|
||||||
gettext("Prometheus listener address.\nIf Minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetched on http://127.0.0.1:30000/metrics");
|
gettext("Prometheus listener address.\nIf Minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetched on http://127.0.0.1:30000/metrics");
|
||||||
gettext("Maximum size of the out chat queue");
|
gettext("Maximum size of the outgoing chat queue");
|
||||||
gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
|
gettext("Maximum size of the outgoing chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
|
||||||
gettext("Mapblock unload timeout");
|
gettext("Mapblock unload timeout");
|
||||||
gettext("Timeout for client to remove unused map data from memory, in seconds.");
|
gettext("Timeout for client to remove unused map data from memory, in seconds.");
|
||||||
gettext("Mapblock limit");
|
gettext("Mapblock limit");
|
||||||
@ -957,11 +957,11 @@ fake_function() {
|
|||||||
gettext("Liquid update interval in seconds.");
|
gettext("Liquid update interval in seconds.");
|
||||||
gettext("Block send optimize distance");
|
gettext("Block send optimize distance");
|
||||||
gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
|
gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
|
||||||
gettext("Server side occlusion culling");
|
gettext("Server-side occlusion culling");
|
||||||
gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
|
gettext("If enabled, the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client by 50-80%. Clients will no longer receive most\ninvisible blocks, so that the utility of noclip mode is reduced.");
|
||||||
gettext("Mapgen");
|
gettext("Mapgen");
|
||||||
gettext("Chunk size");
|
gettext("Chunk size");
|
||||||
gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
|
gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
|
||||||
gettext("Mapgen debug");
|
gettext("Mapgen debug");
|
||||||
gettext("Dump the mapgen debug information.");
|
gettext("Dump the mapgen debug information.");
|
||||||
gettext("Absolute limit of queued blocks to emerge");
|
gettext("Absolute limit of queued blocks to emerge");
|
||||||
@ -979,7 +979,7 @@ fake_function() {
|
|||||||
gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
|
gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
|
||||||
gettext("cURL file download timeout");
|
gettext("cURL file download timeout");
|
||||||
gettext("Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.");
|
gettext("Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.");
|
||||||
gettext("Misc");
|
gettext("Miscellaneous");
|
||||||
gettext("DPI");
|
gettext("DPI");
|
||||||
gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
|
gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
|
||||||
gettext("Display Density Scaling Factor");
|
gettext("Display Density Scaling Factor");
|
||||||
@ -1011,45 +1011,4 @@ fake_function() {
|
|||||||
gettext("The dead zone of the joystick");
|
gettext("The dead zone of the joystick");
|
||||||
gettext("Joystick frustum sensitivity");
|
gettext("Joystick frustum sensitivity");
|
||||||
gettext("The sensitivity of the joystick axes for moving the\nin-game view frustum around.");
|
gettext("The sensitivity of the joystick axes for moving the\nin-game view frustum around.");
|
||||||
gettext("Hide: Temporary Settings");
|
|
||||||
gettext("Texture path");
|
|
||||||
gettext("Path to texture directory. All textures are first searched from here.");
|
|
||||||
gettext("Minimap");
|
|
||||||
gettext("Enables minimap.");
|
|
||||||
gettext("Round minimap");
|
|
||||||
gettext("Shape of the minimap. Enabled = round, disabled = square.");
|
|
||||||
gettext("Server address");
|
|
||||||
gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
|
|
||||||
gettext("Remote port");
|
|
||||||
gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
|
|
||||||
gettext("Damage");
|
|
||||||
gettext("Enable players getting damage and dying.");
|
|
||||||
gettext("Creative");
|
|
||||||
gettext("Enable creative mode for all players");
|
|
||||||
gettext("Player versus player");
|
|
||||||
gettext("Whether to allow players to damage and kill each other.");
|
|
||||||
gettext("Flying");
|
|
||||||
gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
|
|
||||||
gettext("Pitch move mode");
|
|
||||||
gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
|
|
||||||
gettext("Fast movement");
|
|
||||||
gettext("Fast movement (via the \"Aux1\" key).\nThis requires the \"fast\" privilege on the server.");
|
|
||||||
gettext("Noclip");
|
|
||||||
gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
|
|
||||||
gettext("Continuous forward");
|
|
||||||
gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
|
|
||||||
gettext("Cinematic mode");
|
|
||||||
gettext("This can be bound to a key to toggle camera smoothing when looking around.\nUseful for recording videos");
|
|
||||||
gettext("Show technical names");
|
|
||||||
gettext("Affects mods and texture packs in the Content and Select Mods menus, as well as\nsetting names.\nControlled by a checkbox in the settings menu.");
|
|
||||||
gettext("Show advanced settings");
|
|
||||||
gettext("Controlled by a checkbox in the settings menu.");
|
|
||||||
gettext("Sound");
|
|
||||||
gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
|
|
||||||
gettext("Last update check");
|
|
||||||
gettext("Unix timestamp (integer) of when the client last checked for an update\nSet this value to \"disabled\" to never check for updates.");
|
|
||||||
gettext("Last known version update");
|
|
||||||
gettext("Version number which was last seen during an update check.\n\nRepresentation: MMMIIIPPP, where M=Major, I=Minor, P=Patch\nEx: 5.5.0 is 005005000");
|
|
||||||
gettext("Don't show \"reinstall Minetest Game\" notification");
|
|
||||||
gettext("If this is set to true, the user will never (again) be shown the\n\"reinstall Minetest Game\" notification.");
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user