forked from Mirrorlandia_minetest/minetest
Fix spelling mistakes in client_lua_api.txt
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@ -6,7 +6,7 @@ Minetest Lua Client Modding API Reference 0.5.0
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Introduction
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------------
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**WARNING: The client API is currently unstable, and may break/change without warning.**
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** WARNING: The client API is currently unstable, and may break/change without warning. **
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Content and functionality can be added to Minetest 0.4.15-dev+ by using Lua
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scripting in run-time loaded mods.
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@ -14,7 +14,7 @@ scripting in run-time loaded mods.
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A mod is a self-contained bunch of scripts, textures and other related
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things that is loaded by and interfaces with Minetest.
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Transfering client-sided mods form the server to the client is planned, but not implemented yet.
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Transferring client-sided mods from the server to the client is planned, but not implemented yet.
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If you see a deficiency in the API, feel free to attempt to add the
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functionality in the engine and API. You can send such improvements as
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@ -626,7 +626,7 @@ Minetest namespace reference
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* `hash`: Full git version (only set if available), eg, "1.2.3-dev-01234567-dirty"
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Use this for informational purposes only. The information in the returned
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table does not represent the capabilities of the engine, nor is it
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reliable or verifyable. Compatible forks will have a different name and
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reliable or verifiable. Compatible forks will have a different name and
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version entirely. To check for the presence of engine features, test
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whether the functions exported by the wanted features exist. For example:
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`if minetest.check_for_falling then ... end`.
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@ -727,7 +727,7 @@ Call these functions only at load time!
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* `minetest.get_node_or_nil(pos)`
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* Returns the node at the given position as table in the format
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`{name="node_name", param1=0, param2=0}`, returns `nil`
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for unloaded areas or flavour limited areas.
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for unloaded areas or flavor limited areas.
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* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil`
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* `radius`: using a maximum metric
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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@ -754,7 +754,7 @@ Call these functions only at load time!
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### Privileges
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* `minetest.get_privilege_list()`
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* Returns a list of privileges the currect player has in the format `{priv1=true,...}`
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* Returns a list of privileges the current player has in the format `{priv1=true,...}`
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* `minetest.string_to_privs(str)`: returns `{priv1=true,...}`
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* `minetest.privs_to_string(privs)`: returns `"priv1,priv2,..."`
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* Convert between two privilege representations
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@ -870,9 +870,9 @@ An interface to use mod channels on client and server
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* No more incoming or outgoing messages can be sent to this channel from client mods.
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* This invalidate all future object usage
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* Ensure your set mod_channel to nil after that to free Lua resources
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* `is_writeable()`: returns true if channel is writeable and mod can send over it.
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* `is_writeable()`: returns true if channel is writable and mod can send over it.
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* `send_all(message)`: Send `message` though the mod channel.
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* If mod channel is not writeable or invalid, message will be dropped.
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* If mod channel is not writable or invalid, message will be dropped.
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* Message size is limited to 65535 characters by protocol.
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### Minimap
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@ -891,14 +891,14 @@ An interface to manipulate minimap on client UI
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* `get_shape()`: Gets the minimap shape. (0 = square, 1 = round)
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### Camera
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An interface to get or set information about the camera and cameranode.
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An interface to get or set information about the camera and camera-node.
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Please do not try to access the reference until the camera is initialized, otherwise the reference will be nil.
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#### Methods
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* `set_camera_mode(mode)`
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* Pass `0` for first-person, `1` for third person, and `2` for third person front
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* `get_camera_mode()`
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* Returns with same syntax as above
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* Returns 0, 1, or 2 as described above
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* `get_fov()`
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* Returns:
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@ -1136,7 +1136,7 @@ Can be obtained via `minetest.get_meta(pos)`.
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stack_max = number, -- Number of items stackable together
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usable = bool, -- Has on_use callback defined
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liquids_pointable = bool, -- Whether you can point at liquids with the item
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tool_capabilities = <table>, -- If the item is a tool, tool capabiltites of the item
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tool_capabilities = <table>, -- If the item is a tool, tool capabilities of the item
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groups = table, -- Groups of the item
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sound_place = SimpleSoundSpec, -- Sound played when placed
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sound_place_failed = SimpleSoundSpec, -- Sound played when placement failed
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