Fix spelling mistakes in client_lua_api.txt

This commit is contained in:
Bluebird 2017-11-28 20:24:40 -06:00 committed by rubenwardy
parent 18b914ac74
commit 8b1a844e69

@ -14,7 +14,7 @@ scripting in run-time loaded mods.
A mod is a self-contained bunch of scripts, textures and other related A mod is a self-contained bunch of scripts, textures and other related
things that is loaded by and interfaces with Minetest. things that is loaded by and interfaces with Minetest.
Transfering client-sided mods form the server to the client is planned, but not implemented yet. Transferring client-sided mods from the server to the client is planned, but not implemented yet.
If you see a deficiency in the API, feel free to attempt to add the If you see a deficiency in the API, feel free to attempt to add the
functionality in the engine and API. You can send such improvements as functionality in the engine and API. You can send such improvements as
@ -626,7 +626,7 @@ Minetest namespace reference
* `hash`: Full git version (only set if available), eg, "1.2.3-dev-01234567-dirty" * `hash`: Full git version (only set if available), eg, "1.2.3-dev-01234567-dirty"
Use this for informational purposes only. The information in the returned Use this for informational purposes only. The information in the returned
table does not represent the capabilities of the engine, nor is it table does not represent the capabilities of the engine, nor is it
reliable or verifyable. Compatible forks will have a different name and reliable or verifiable. Compatible forks will have a different name and
version entirely. To check for the presence of engine features, test version entirely. To check for the presence of engine features, test
whether the functions exported by the wanted features exist. For example: whether the functions exported by the wanted features exist. For example:
`if minetest.check_for_falling then ... end`. `if minetest.check_for_falling then ... end`.
@ -727,7 +727,7 @@ Call these functions only at load time!
* `minetest.get_node_or_nil(pos)` * `minetest.get_node_or_nil(pos)`
* Returns the node at the given position as table in the format * Returns the node at the given position as table in the format
`{name="node_name", param1=0, param2=0}`, returns `nil` `{name="node_name", param1=0, param2=0}`, returns `nil`
for unloaded areas or flavour limited areas. for unloaded areas or flavor limited areas.
* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil` * `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil`
* `radius`: using a maximum metric * `radius`: using a maximum metric
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"` * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
@ -754,7 +754,7 @@ Call these functions only at load time!
### Privileges ### Privileges
* `minetest.get_privilege_list()` * `minetest.get_privilege_list()`
* Returns a list of privileges the currect player has in the format `{priv1=true,...}` * Returns a list of privileges the current player has in the format `{priv1=true,...}`
* `minetest.string_to_privs(str)`: returns `{priv1=true,...}` * `minetest.string_to_privs(str)`: returns `{priv1=true,...}`
* `minetest.privs_to_string(privs)`: returns `"priv1,priv2,..."` * `minetest.privs_to_string(privs)`: returns `"priv1,priv2,..."`
* Convert between two privilege representations * Convert between two privilege representations
@ -870,9 +870,9 @@ An interface to use mod channels on client and server
* No more incoming or outgoing messages can be sent to this channel from client mods. * No more incoming or outgoing messages can be sent to this channel from client mods.
* This invalidate all future object usage * This invalidate all future object usage
* Ensure your set mod_channel to nil after that to free Lua resources * Ensure your set mod_channel to nil after that to free Lua resources
* `is_writeable()`: returns true if channel is writeable and mod can send over it. * `is_writeable()`: returns true if channel is writable and mod can send over it.
* `send_all(message)`: Send `message` though the mod channel. * `send_all(message)`: Send `message` though the mod channel.
* If mod channel is not writeable or invalid, message will be dropped. * If mod channel is not writable or invalid, message will be dropped.
* Message size is limited to 65535 characters by protocol. * Message size is limited to 65535 characters by protocol.
### Minimap ### Minimap
@ -891,14 +891,14 @@ An interface to manipulate minimap on client UI
* `get_shape()`: Gets the minimap shape. (0 = square, 1 = round) * `get_shape()`: Gets the minimap shape. (0 = square, 1 = round)
### Camera ### Camera
An interface to get or set information about the camera and cameranode. An interface to get or set information about the camera and camera-node.
Please do not try to access the reference until the camera is initialized, otherwise the reference will be nil. Please do not try to access the reference until the camera is initialized, otherwise the reference will be nil.
#### Methods #### Methods
* `set_camera_mode(mode)` * `set_camera_mode(mode)`
* Pass `0` for first-person, `1` for third person, and `2` for third person front * Pass `0` for first-person, `1` for third person, and `2` for third person front
* `get_camera_mode()` * `get_camera_mode()`
* Returns with same syntax as above * Returns 0, 1, or 2 as described above
* `get_fov()` * `get_fov()`
* Returns: * Returns:
@ -1136,7 +1136,7 @@ Can be obtained via `minetest.get_meta(pos)`.
stack_max = number, -- Number of items stackable together stack_max = number, -- Number of items stackable together
usable = bool, -- Has on_use callback defined usable = bool, -- Has on_use callback defined
liquids_pointable = bool, -- Whether you can point at liquids with the item liquids_pointable = bool, -- Whether you can point at liquids with the item
tool_capabilities = <table>, -- If the item is a tool, tool capabiltites of the item tool_capabilities = <table>, -- If the item is a tool, tool capabilities of the item
groups = table, -- Groups of the item groups = table, -- Groups of the item
sound_place = SimpleSoundSpec, -- Sound played when placed sound_place = SimpleSoundSpec, -- Sound played when placed
sound_place_failed = SimpleSoundSpec, -- Sound played when placement failed sound_place_failed = SimpleSoundSpec, -- Sound played when placement failed