forked from Mirrorlandia_minetest/minetest
Face shading: Add shade factor comments
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11
src/mesh.cpp
11
src/mesh.cpp
@ -42,8 +42,15 @@ inline static void applyShadeFactor(video::SColor& color, float factor)
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void applyFacesShading(video::SColor &color, const v3f &normal)
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void applyFacesShading(video::SColor &color, const v3f &normal)
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{
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{
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// Many special drawtypes have normals set to 0,0,0 and this
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/*
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// must result in maximum brightness (no face shadng).
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Some drawtypes have normals set to (0, 0, 0), this must result in
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maximum brightness: shade factor 1.0.
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Shade factors for aligned cube faces are:
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+Y 1.000000 sqrt(1.0)
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-Y 0.447213 sqrt(0.2)
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+-X 0.670820 sqrt(0.45)
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+-Z 0.836660 sqrt(0.7)
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*/
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float x2 = normal.X * normal.X;
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float x2 = normal.X * normal.X;
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float y2 = normal.Y * normal.Y;
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float y2 = normal.Y * normal.Y;
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float z2 = normal.Z * normal.Z;
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float z2 = normal.Z * normal.Z;
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