Fix sound manager not being stepped by GUIEngine

This commit is contained in:
Desour 2023-07-13 18:13:31 +02:00 committed by DS
parent 1837a11c22
commit 8e09077de8

@ -259,6 +259,9 @@ void GUIEngine::run()
);
const bool initial_window_maximized = g_settings->getBool("window_maximized");
u64 t_last_frame = porting::getTimeUs();
f32 dtime = 0.0f;
while (m_rendering_engine->run() && (!m_startgame) && (!m_kill)) {
//check if we need to update the "upper left corner"-text
@ -293,8 +296,14 @@ void GUIEngine::run()
else
sleep_ms(frametime_min);
u64 t_now = porting::getTimeUs();
dtime = static_cast<f32>(t_now - t_last_frame) * 1.0e-6f;
t_last_frame = t_now;
m_script->step();
m_sound_manager->step(dtime);
#ifdef __ANDROID__
m_menu->getAndroidUIInput();
#endif