forked from Mirrorlandia_minetest/minetest
Add Mapgen V7, reorganize biomes
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vendored
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.gitignore
vendored
@ -37,6 +37,7 @@ src/jthread/Makefile
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src/jthread/cmake_config.h
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src/jthread/cmake_install.cmake
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src/jthread/libjthread.a
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src/json/libjson.a
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src/lua/build/
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src/lua/CMakeFiles/
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src/cguittfont/CMakeFiles/
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@ -1588,99 +1588,6 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
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minetest.register_alias("mapgen_mese", "default:mese")
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minetest.register_biome_groups({
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0.35, 0.10, 0.30
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})
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--
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-- Register the biomes for the map generator
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--
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minetest.register_biome({
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group_id = 0,
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name = "Ocean",
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terrain_type = "liquid",
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node_top = "default:gravel",
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node_filler = "default:stone",
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num_top_nodes = 4,
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height_min = -3000,
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height_max = 3000,
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heat_min = -20.0,
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heat_max = 100.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 10.0,
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offset = -10.0,
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})
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minetest.register_biome({
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group_id = 1,
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name = "Beach",
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terrain_type = "normal",
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node_top = "default:sand",
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node_filler = "default:stone",
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num_top_nodes = 5,
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height_min = -3000,
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height_max = 3000,
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heat_min = 5.0,
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heat_max = 100.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 5.0,
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offset = 5.0,
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})
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minetest.register_biome({
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group_id = 1,
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name = "Gravel Beach",
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terrain_type = "normal",
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node_top = "default:gravel",
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node_filler = "default:cobble",
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num_top_nodes = 5,
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height_min = -3000,
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height_max = 3000,
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heat_min = -50.0,
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heat_max = 5.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 5.0,
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offset = 5.0,
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})
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minetest.register_biome({
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group_id = 2,
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name = "Land",
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terrain_type = "normal",
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node_top = "default:dirt_with_grass",
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node_filler = "default:stone",
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num_top_nodes = 5,
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height_min = -3000,
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height_max = 3000,
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heat_min = -50.0,
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heat_max = 100.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 12.0,
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offset = 20.0,
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})
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minetest.register_biome({
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group_id = 3,
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name = "Hills",
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terrain_type = "normal",
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node_top = "default:dirt",
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node_filler = "default:stone",
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num_top_nodes = 3,
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height_min = -3000,
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height_max = 3000,
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heat_min = -50.0,
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heat_max = 100.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 60.0,
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offset = 20.0,
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})
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-- Support old code
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function default.spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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@ -227,6 +227,7 @@ set(common_SRCS
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emerge.cpp
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mapgen.cpp
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mapgen_v6.cpp
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mapgen_v7.cpp
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mapgen_indev.cpp
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mapgen_singlenode.cpp
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treegen.cpp
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267
src/biome.cpp
267
src/biome.cpp
@ -1,6 +1,6 @@
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/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr2@cs.scranton.edu>
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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@ -23,68 +23,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "main.h"
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#define BT_NONE 0
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#define BT_OCEAN 1
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#define BT_LAKE 2
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#define BT_SBEACH 3
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#define BT_GBEACH 4
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#define BT_PLAINS 5
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#define BT_HILLS 6
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#define BT_EXTREMEHILLS 7
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#define BT_MOUNTAINS 8
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#define BT_DESERT 9
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#define BT_DESERTHILLS 10
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#define BT_HELL 11
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#define BT_AETHER 12
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#define BT_BTMASK 0x3F
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#define BTF_SNOW 0x40
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#define BTF_FOREST 0x80
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#define BGFREQ_1 ( 0.40)
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#define BGFREQ_2 (BGFREQ_1 + 0.05)
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#define BGFREQ_3 (BGFREQ_2 + 0.08)
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#define BGFREQ_4 (BGFREQ_3 + 0.35)
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#define BGFREQ_5 (BGFREQ_4 + 0.18)
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//BGFREQ_5 is not checked as an upper bound; it ought to sum up to 1.00, but it's okay if it doesn't.
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NoiseParams nparams_biome_def_heat =
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{50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70};
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NoiseParams nparams_biome_def_humidity =
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{50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55};
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/*float bg1_temps[] = {0.0};
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int bg1_biomes[] = {BT_OCEAN};
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BiomeDefManager::BiomeDefManager() {
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biome_registration_finished = false;
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np_heat = &nparams_biome_def_heat;
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np_humidity = &nparams_biome_def_humidity;
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float bg2_temps[] = {10.0};
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int bg2_biomes[] = {BT_GBEACH, BT_SBEACH};
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// Create default biome to be used in case none exist
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Biome *b = new Biome;
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b->id = 0;
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b->name = "Default";
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b->flags = 0;
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float bg3_temps[] = {30.0, 40.0};
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int bg3_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS};
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b->c_top = CONTENT_AIR;
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b->top_depth = 0;
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b->c_filler = b->c_top;
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b->filler_height = MAP_GENERATION_LIMIT;
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float bg4_temps[] = {25.0, 30.0, 35.0, 40.0};
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int bg4_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS, BT_DESERT, BT_DESERTHILLS};
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b->height_min = -MAP_GENERATION_LIMIT;
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b->height_max = MAP_GENERATION_LIMIT;
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b->heat_point = 0.0;
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b->humidity_point = 0.0;
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float bg5_temps[] = {5.0, 40.0};
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int bg5_biomes[] = {BT_LAKE, BT_PLAINS, BT_DESERT};*/
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NoiseParams np_default = {20.0, 15.0, v3f(250., 250., 250.), 82341, 5, 0.6};
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BiomeDefManager::BiomeDefManager(IGameDef *gamedef) {
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this->m_gamedef = gamedef;
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this->ndef = gamedef->ndef();
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//the initial biome group
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bgroups.push_back(new std::vector<Biome *>);
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biomes.push_back(b);
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}
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BiomeDefManager::~BiomeDefManager() {
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for (unsigned int i = 0; i != bgroups.size(); i++)
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delete bgroups[i];
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//if (biomecache)
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// delete[] biomecache;
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for (size_t i = 0; i != biomes.size(); i++)
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delete biomes[i];
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}
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Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
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switch (btt) {
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/*switch (btt) {
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case BIOME_TERRAIN_NORMAL:
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return new Biome;
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case BIOME_TERRAIN_LIQUID:
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@ -92,142 +74,97 @@ Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
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case BIOME_TERRAIN_NETHER:
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return new BiomeHell;
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case BIOME_TERRAIN_AETHER:
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return new BiomeAether;
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return new BiomeSky;
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case BIOME_TERRAIN_FLAT:
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return new BiomeSuperflat;
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}
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return NULL;
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return NULL;*/
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return new Biome;
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}
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void BiomeDefManager::addBiomeGroup(float freq) {
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int size = bgroup_freqs.size();
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float newfreq = freq;
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// just a PoC, obviously needs optimization later on (precalculate this)
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void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
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int i = 0;
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for (int y = 0; y != input->mapsize.Y; y++) {
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for (int x = 0; x != input->mapsize.X; x++, i++) {
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float heat = (input->heat_map[i] + 1) * 50;
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float humidity = (input->humidity_map[i] + 1) * 50;
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biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
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}
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}
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}
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if (size)
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newfreq += bgroup_freqs[size - 1];
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bgroup_freqs.push_back(newfreq);
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bgroups.push_back(new std::vector<Biome *>);
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verbosestream << "BiomeDefManager: added biome group with frequency " <<
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newfreq << std::endl;
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void BiomeDefManager::resolveNodeNames(INodeDefManager *ndef) {
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Biome *b;
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biome_registration_finished = true;
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for (size_t i = 0; i != biomes.size(); i++) {
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b = biomes[i];
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if (b->c_top == CONTENT_IGNORE) {
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b->c_top = ndef->getId(b->top_nodename);
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if (b->c_top == CONTENT_IGNORE) {
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errorstream << "BiomeDefManager::resolveNodeNames: node '"
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<< b->top_nodename << "' not defined" << std::endl;
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b->c_top = CONTENT_AIR;
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b->top_depth = 0;
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}
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}
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if (b->c_filler == CONTENT_IGNORE) {
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b->c_filler = ndef->getId(b->filler_nodename);
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if (b->c_filler == CONTENT_IGNORE) {
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errorstream << "BiomeDefManager::resolveNodeNames: node '"
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<< b->filler_nodename << "' not defined" << std::endl;
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b->c_filler = CONTENT_AIR;
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b->filler_height = MAP_GENERATION_LIMIT;
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}
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}
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}
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}
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void BiomeDefManager::addBiome(Biome *b) {
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std::vector<Biome *> *bgroup;
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if ((unsigned int)b->groupid >= bgroups.size()) {
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errorstream << "BiomeDefManager: attempted to add biome '" << b->name
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<< "' to nonexistent biome group " << b->groupid << std::endl;
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if (biome_registration_finished) {
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errorstream << "BIomeDefManager: biome registration already finished, dropping " << b->name <<std::endl;
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delete b;
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return;
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}
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size_t nbiomes = biomes.size();
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if (nbiomes >= 0xFF) {
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errorstream << "BiomeDefManager: too many biomes, dropping " << b->name << std::endl;
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delete b;
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return;
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}
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bgroup = bgroups[b->groupid];
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bgroup->push_back(b);
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verbosestream << "BiomeDefManager: added biome '" << b->name <<
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"' to biome group " << (int)b->groupid << std::endl;
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b->id = (u8)nbiomes;
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biomes.push_back(b);
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verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
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}
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void BiomeDefManager::addDefaultBiomes() {
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Biome *b;
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Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
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Biome *b, *biome_closest = NULL;
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float dist_min = FLT_MAX;
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b = new Biome;
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b->name = "Default";
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b->n_top = MapNode(ndef->getId("mapgen_stone"));
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b->n_filler = b->n_top;
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b->ntopnodes = 0;
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b->height_min = -MAP_GENERATION_LIMIT;
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b->height_max = MAP_GENERATION_LIMIT;
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b->heat_min = FLT_MIN;
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b->heat_max = FLT_MAX;
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b->humidity_min = FLT_MIN;
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b->humidity_max = FLT_MAX;
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b->np = &np_default;
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biome_default = b;
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}
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for (size_t i = 1; i < biomes.size(); i++) {
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b = biomes[i];
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if (y > b->height_max || y < b->height_min)
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continue;
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Biome *BiomeDefManager::getBiome(float bgfreq, float heat, float humidity) {
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std::vector<Biome *> *bgroup;
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Biome *b;
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int i;
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int ngroups = bgroup_freqs.size();
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if (!ngroups)
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return biome_default;
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for (i = 0; (i != ngroups) && (bgfreq > bgroup_freqs[i]); i++);
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bgroup = bgroups[i];
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int nbiomes = bgroup->size();
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for (i = 0; i != nbiomes; i++) {
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b = bgroup->operator[](i);
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if (heat >= b->heat_min && heat <= b->heat_max &&
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humidity >= b->humidity_min && humidity <= b->humidity_max)
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return b;
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float d_heat = heat - b->heat_point;
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float d_humidity = humidity - b->humidity_point;
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float dist = (d_heat * d_heat) +
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(d_humidity * d_humidity);
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if (dist < dist_min) {
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dist_min = dist;
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biome_closest = b;
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}
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}
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return biome_default;
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}
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//////////////////////////// [ Generic biome ] ////////////////////////////////
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int Biome::getSurfaceHeight(float noise_terrain) {
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return np->offset + np->scale * noise_terrain;
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}
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void Biome::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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}
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///////////////////////////// [ Ocean biome ] /////////////////////////////////
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void BiomeLiquid::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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}
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///////////////////////////// [ Nether biome ] /////////////////////////////////
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int BiomeHell::getSurfaceHeight(float noise_terrain) {
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return np->offset + np->scale * noise_terrain;
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}
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void BiomeHell::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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}
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///////////////////////////// [ Aether biome ] ////////////////////////////////
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int BiomeAether::getSurfaceHeight(float noise_terrain) {
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return np->offset + np->scale * noise_terrain;
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}
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void BiomeAether::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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}
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/////////////////////////// [ Superflat biome ] ///////////////////////////////
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int BiomeSuperflat::getSurfaceHeight(float noise_terrain) {
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return ntopnodes;
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}
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void BiomeSuperflat::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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return biome_closest ? biome_closest : biomes[0];
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}
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77
src/biome.h
77
src/biome.h
@ -1,6 +1,6 @@
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/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr2@cs.scranton.edu>
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "noise.h"
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#include "mapgen.h"
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enum BiomeTerrainType
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{
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BIOME_TERRAIN_NORMAL,
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@ -37,62 +36,54 @@ enum BiomeTerrainType
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BIOME_TERRAIN_FLAT
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};
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extern NoiseParams nparams_biome_def_heat;
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extern NoiseParams nparams_biome_def_humidity;
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class Biome {
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public:
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MapNode n_top;
|
||||
MapNode n_filler;
|
||||
s16 ntopnodes;
|
||||
s8 groupid;
|
||||
s8 flags;
|
||||
u8 id;
|
||||
std::string name;
|
||||
u32 flags;
|
||||
|
||||
std::string top_nodename;
|
||||
std::string filler_nodename;
|
||||
|
||||
content_t c_top;
|
||||
s16 top_depth;
|
||||
|
||||
content_t c_filler;
|
||||
s16 filler_height;
|
||||
|
||||
s16 height_min;
|
||||
s16 height_max;
|
||||
float heat_min;
|
||||
float heat_max;
|
||||
float humidity_min;
|
||||
float humidity_max;
|
||||
std::string name;
|
||||
NoiseParams *np;
|
||||
|
||||
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
|
||||
virtual int getSurfaceHeight(float noise_terrain);
|
||||
float heat_point;
|
||||
float humidity_point;
|
||||
};
|
||||
|
||||
class BiomeLiquid : public Biome {
|
||||
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
|
||||
};
|
||||
|
||||
class BiomeHell : public Biome {
|
||||
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
|
||||
virtual int getSurfaceHeight(float noise_terrain);
|
||||
};
|
||||
|
||||
class BiomeAether : public Biome {
|
||||
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
|
||||
virtual int getSurfaceHeight(float noise_terrain);
|
||||
};
|
||||
|
||||
class BiomeSuperflat : public Biome {
|
||||
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
|
||||
virtual int getSurfaceHeight(float noise_terrain);
|
||||
struct BiomeNoiseInput {
|
||||
v2s16 mapsize;
|
||||
float *heat_map;
|
||||
float *humidity_map;
|
||||
s16 *height_map;
|
||||
};
|
||||
|
||||
class BiomeDefManager {
|
||||
public:
|
||||
std::vector<float> bgroup_freqs;
|
||||
std::vector<std::vector<Biome *> *> bgroups;
|
||||
Biome *biome_default;
|
||||
IGameDef *m_gamedef;
|
||||
INodeDefManager *ndef;
|
||||
std::vector<Biome *> biomes;
|
||||
|
||||
BiomeDefManager(IGameDef *gamedef);
|
||||
bool biome_registration_finished;
|
||||
NoiseParams *np_heat;
|
||||
NoiseParams *np_humidity;
|
||||
|
||||
BiomeDefManager();
|
||||
~BiomeDefManager();
|
||||
|
||||
|
||||
Biome *createBiome(BiomeTerrainType btt);
|
||||
Biome *getBiome(float bgfreq, float heat, float humidity);
|
||||
void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
|
||||
Biome *getBiome(float heat, float humidity, s16 y);
|
||||
|
||||
void addBiomeGroup(float freq);
|
||||
void addBiome(Biome *b);
|
||||
void addDefaultBiomes();
|
||||
void resolveNodeNames(INodeDefManager *ndef);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -231,10 +231,12 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66");
|
||||
settings->setDefault("mgv6_np_apple_trees", "0, 1, (100, 100, 100), 342902, 3, 0.45");
|
||||
|
||||
settings->setDefault("mgv7_np_terrain", "10, 12, (350, 350, 350), 82341, 5, 0.6");
|
||||
settings->setDefault("mgv7_np_bgroup", "0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6");
|
||||
settings->setDefault("mgv7_np_heat", "25, 50, (500, 500, 500), 35293, 1, 0");
|
||||
settings->setDefault("mgv7_np_humidity", "50, 31.25, (750, 750, 750), 12094, 2, 0.6");
|
||||
settings->setDefault("mgv7_np_terrain_base", "0, 80, (250, 250, 250), 82341, 5, 0.6");
|
||||
settings->setDefault("mgv7_np_terrain_alt", "0, 20, (250, 250, 250), 5934, 5, 0.6");
|
||||
settings->setDefault("mgv7_np_terrain_mod", "0, 1, (350, 350, 350), 85039, 5, 0.6");
|
||||
settings->setDefault("mgv7_np_terrain_persist", "0, 1, (500, 500, 500), 539, 3, 0.6");
|
||||
settings->setDefault("mgv7_np_height_select", "0.5, 0.5, (250, 250, 250), 4213, 5, 0.69");
|
||||
settings->setDefault("mgv7_np_ridge", "0.5, 1, (100, 100, 100), 6467, 4, 0.75");
|
||||
|
||||
settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10");
|
||||
settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10");
|
||||
@ -245,7 +247,6 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("mgindev_np_float_islands3", "0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5");
|
||||
settings->setDefault("mgindev_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10");
|
||||
settings->setDefault("mgindev_float_islands", "500");
|
||||
|
||||
}
|
||||
|
||||
void override_default_settings(Settings *settings, Settings *from)
|
||||
|
@ -1,6 +1,7 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
@ -39,19 +40,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "biome.h"
|
||||
#include "emerge.h"
|
||||
#include "mapgen_v6.h"
|
||||
#include "mapgen_v7.h"
|
||||
#include "mapgen_indev.h"
|
||||
#include "mapgen_singlenode.h"
|
||||
|
||||
|
||||
/////////////////////////////// Emerge Manager ////////////////////////////////
|
||||
|
||||
EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
|
||||
EmergeManager::EmergeManager(IGameDef *gamedef) {
|
||||
//register built-in mapgens
|
||||
registerMapgen("v6", new MapgenFactoryV6());
|
||||
//registerMapgen("v7", new MapgenFactoryV7());
|
||||
registerMapgen("indev", new MapgenFactoryIndev());
|
||||
registerMapgen("singlenode", new MapgenFactorySinglenode());
|
||||
|
||||
this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
|
||||
this->ndef = gamedef->getNodeDefManager();
|
||||
this->biomedef = new BiomeDefManager();
|
||||
this->params = NULL;
|
||||
|
||||
mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
|
||||
@ -104,6 +108,8 @@ void EmergeManager::initMapgens(MapgenParams *mgparams) {
|
||||
if (mapgen.size())
|
||||
return;
|
||||
|
||||
biomedef->resolveNodeNames(ndef);
|
||||
|
||||
this->params = mgparams;
|
||||
for (unsigned int i = 0; i != emergethread.size(); i++) {
|
||||
mg = createMapgen(params->mg_name, 0, params);
|
||||
|
23
src/emerge.h
23
src/emerge.h
@ -1,3 +1,22 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef EMERGE_HEADER
|
||||
#define EMERGE_HEADER
|
||||
|
||||
@ -46,6 +65,8 @@ struct BlockEmergeData {
|
||||
|
||||
class EmergeManager {
|
||||
public:
|
||||
INodeDefManager *ndef;
|
||||
|
||||
std::map<std::string, MapgenFactory *> mglist;
|
||||
|
||||
std::vector<Mapgen *> mapgen;
|
||||
@ -67,7 +88,7 @@ public:
|
||||
BiomeDefManager *biomedef;
|
||||
std::vector<Ore *> ores;
|
||||
|
||||
EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
|
||||
EmergeManager(IGameDef *gamedef);
|
||||
~EmergeManager();
|
||||
|
||||
void initMapgens(MapgenParams *mgparams);
|
||||
|
@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "main.h" // For g_profiler
|
||||
#include "treegen.h"
|
||||
#include "mapgen_v6.h"
|
||||
#include "mapgen_v7.h"
|
||||
|
||||
FlagDesc flagdesc_mapgen[] = {
|
||||
{"trees", MG_TREES},
|
||||
@ -409,6 +410,31 @@ void MapgenV6Params::writeParams(Settings *settings) {
|
||||
}
|
||||
|
||||
|
||||
bool MapgenV7Params::readParams(Settings *settings) {
|
||||
np_terrain_base = settings->getNoiseParams("mgv7_np_terrain_base");
|
||||
np_terrain_alt = settings->getNoiseParams("mgv7_np_terrain_alt");
|
||||
np_terrain_mod = settings->getNoiseParams("mgv7_np_terrain_mod");
|
||||
np_terrain_persist = settings->getNoiseParams("mgv7_np_terrain_persist");
|
||||
np_height_select = settings->getNoiseParams("mgv7_np_height_select");
|
||||
np_ridge = settings->getNoiseParams("mgv7_np_ridge");
|
||||
|
||||
bool success =
|
||||
np_terrain_base && np_terrain_alt && np_terrain_mod &&
|
||||
np_terrain_persist && np_height_select && np_ridge;
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
void MapgenV7Params::writeParams(Settings *settings) {
|
||||
settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
|
||||
settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
|
||||
settings->setNoiseParams("mgv7_np_terrain_mod", np_terrain_mod);
|
||||
settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
|
||||
settings->setNoiseParams("mgv7_np_height_select", np_height_select);
|
||||
settings->setNoiseParams("mgv7_np_ridge", np_ridge);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////// legacy static functions for farmesh
|
||||
|
||||
|
||||
|
488
src/mapgen_v7.cpp
Normal file
488
src/mapgen_v7.cpp
Normal file
@ -0,0 +1,488 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
|
||||
#include "mapgen.h"
|
||||
#include "voxel.h"
|
||||
#include "noise.h"
|
||||
#include "mapblock.h"
|
||||
#include "mapnode.h"
|
||||
#include "map.h"
|
||||
//#include "serverobject.h"
|
||||
#include "content_sao.h"
|
||||
#include "nodedef.h"
|
||||
#include "content_mapnode.h" // For content_mapnode_get_new_name
|
||||
#include "voxelalgorithms.h"
|
||||
#include "profiler.h"
|
||||
#include "settings.h" // For g_settings
|
||||
#include "main.h" // For g_profiler
|
||||
#include "emerge.h"
|
||||
#include "dungeongen.h"
|
||||
#include "treegen.h"
|
||||
#include "biome.h"
|
||||
#include "mapgen_v7.h"
|
||||
|
||||
|
||||
/////////////////// Mapgen V7 perlin noise default values
|
||||
NoiseParams nparams_v7_def_terrain_base =
|
||||
{0, 80.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
|
||||
NoiseParams nparams_v7_def_terrain_alt =
|
||||
{0, 20.0, v3f(250.0, 250.0, 250.0), 5934, 5, 0.6};
|
||||
NoiseParams nparams_v7_def_terrain_mod =
|
||||
{0, 1.0, v3f(350.0, 350.0, 350.0), 85039, 5, 0.6};
|
||||
NoiseParams nparams_v7_def_terrain_persist =
|
||||
{0, 1.0, v3f(500.0, 500.0, 500.0), 539, 3, 0.6};
|
||||
NoiseParams nparams_v7_def_height_select =
|
||||
{0.5, 0.5, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
|
||||
NoiseParams nparams_v7_def_ridge =
|
||||
{0.5, 1.0, v3f(100.0, 100.0, 100.0), 6467, 4, 0.75};
|
||||
/*
|
||||
NoiseParams nparams_v6_def_beach =
|
||||
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
|
||||
NoiseParams nparams_v6_def_cave =
|
||||
{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
|
||||
NoiseParams nparams_v6_def_humidity =
|
||||
{0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66};
|
||||
NoiseParams nparams_v6_def_trees =
|
||||
{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
|
||||
NoiseParams nparams_v6_def_apple_trees =
|
||||
{0.0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45};
|
||||
*/
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) {
|
||||
this->generating = false;
|
||||
this->id = mapgenid;
|
||||
this->emerge = emerge;
|
||||
this->bmgr = emerge->biomedef;
|
||||
|
||||
this->seed = (int)params->seed;
|
||||
this->water_level = params->water_level;
|
||||
this->flags = params->flags;
|
||||
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
|
||||
// this->ystride = csize.X; //////fix this
|
||||
|
||||
this->biomemap = new u8[csize.X * csize.Z];
|
||||
this->heightmap = new s16[csize.X * csize.Z];
|
||||
this->ridge_heightmap = new s16[csize.X * csize.Z];
|
||||
|
||||
// Terrain noise
|
||||
noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Z);
|
||||
noise_terrain_alt = new Noise(params->np_terrain_alt, seed, csize.X, csize.Z);
|
||||
noise_terrain_mod = new Noise(params->np_terrain_mod, seed, csize.X, csize.Z);
|
||||
noise_terrain_persist = new Noise(params->np_terrain_persist, seed, csize.X, csize.Z);
|
||||
noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Z);
|
||||
noise_ridge = new Noise(params->np_ridge, seed, csize.X, csize.Y, csize.Z);
|
||||
|
||||
// Biome noise
|
||||
noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z);
|
||||
noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
|
||||
}
|
||||
|
||||
|
||||
MapgenV7::~MapgenV7() {
|
||||
delete noise_terrain_base;
|
||||
delete noise_terrain_mod;
|
||||
delete noise_terrain_persist;
|
||||
delete noise_height_select;
|
||||
delete noise_terrain_alt;
|
||||
delete noise_ridge;
|
||||
delete noise_heat;
|
||||
delete noise_humidity;
|
||||
|
||||
delete[] ridge_heightmap;
|
||||
delete[] heightmap;
|
||||
delete[] biomemap;
|
||||
}
|
||||
|
||||
|
||||
int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
|
||||
return 20;
|
||||
}
|
||||
|
||||
|
||||
void MapgenV7::makeChunk(BlockMakeData *data) {
|
||||
assert(data->vmanip);
|
||||
assert(data->nodedef);
|
||||
assert(data->blockpos_requested.X >= data->blockpos_min.X &&
|
||||
data->blockpos_requested.Y >= data->blockpos_min.Y &&
|
||||
data->blockpos_requested.Z >= data->blockpos_min.Z);
|
||||
assert(data->blockpos_requested.X <= data->blockpos_max.X &&
|
||||
data->blockpos_requested.Y <= data->blockpos_max.Y &&
|
||||
data->blockpos_requested.Z <= data->blockpos_max.Z);
|
||||
|
||||
this->generating = true;
|
||||
this->vm = data->vmanip;
|
||||
this->ndef = data->nodedef;
|
||||
//TimeTaker t("makeChunk");
|
||||
|
||||
v3s16 blockpos_min = data->blockpos_min;
|
||||
v3s16 blockpos_max = data->blockpos_max;
|
||||
v3s16 blockpos_full_min = blockpos_min - v3s16(1, 1, 1);
|
||||
v3s16 blockpos_full_max = blockpos_max + v3s16(1, 1, 1);
|
||||
node_min = blockpos_min * MAP_BLOCKSIZE;
|
||||
node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
|
||||
full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
|
||||
full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
|
||||
|
||||
//blockseed = emerge->getBlockSeed(full_node_min);
|
||||
|
||||
// Make some noise
|
||||
calculateNoise();
|
||||
|
||||
// Calculate height map
|
||||
s16 stone_surface_max_y = calcHeightMap();
|
||||
|
||||
// Calculate biomes
|
||||
BiomeNoiseInput binput;
|
||||
binput.mapsize = v2s16(csize.X, csize.Z);
|
||||
binput.heat_map = noise_heat->result;
|
||||
binput.humidity_map = noise_humidity->result;
|
||||
binput.height_map = heightmap;
|
||||
bmgr->calcBiomes(&binput, biomemap);
|
||||
|
||||
c_stone = ndef->getId("mapgen_stone");
|
||||
c_dirt = ndef->getId("mapgen_dirt");
|
||||
c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
|
||||
c_sand = ndef->getId("mapgen_sand");
|
||||
c_water_source = ndef->getId("mapgen_water_source");
|
||||
|
||||
generateTerrain();
|
||||
carveRidges();
|
||||
|
||||
//carveRivers();
|
||||
addTopNodes();
|
||||
growGrass();
|
||||
|
||||
//v3s16 central_area_size = node_max - node_min + v3s16(1,1,1);
|
||||
|
||||
if (flags & MG_DUNGEONS) {
|
||||
DungeonGen dgen(ndef, data->seed, water_level);
|
||||
dgen.generate(vm, blockseed, full_node_min, full_node_max);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i != emerge->ores.size(); i++) {
|
||||
Ore *ore = emerge->ores[i];
|
||||
ore->generate(this, blockseed + i, node_min, node_max);
|
||||
}
|
||||
|
||||
//printf("makeChunk: %dms\n", t.stop());
|
||||
|
||||
updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
|
||||
calcLighting(node_min, node_max);
|
||||
//setLighting(node_min, node_max, 0xFF);
|
||||
|
||||
this->generating = false;
|
||||
}
|
||||
|
||||
|
||||
void MapgenV7::calculateNoise() {
|
||||
//TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
|
||||
int x = node_min.X;
|
||||
int y = node_min.Y;
|
||||
int z = node_min.Z;
|
||||
|
||||
noise_terrain_mod->perlinMap2D(x, z);
|
||||
|
||||
noise_height_select->perlinMap2D(x, z);
|
||||
noise_height_select->transformNoiseMap();
|
||||
|
||||
noise_terrain_persist->perlinMap2D(x, z);
|
||||
float *persistmap = noise_terrain_persist->result;
|
||||
for (int i = 0; i != csize.X * csize.Z; i++)
|
||||
persistmap[i] = abs(persistmap[i]);
|
||||
|
||||
noise_terrain_base->perlinMap2DModulated(x, z, persistmap);
|
||||
noise_terrain_base->transformNoiseMap();
|
||||
|
||||
noise_terrain_alt->perlinMap2DModulated(x, z, persistmap);
|
||||
noise_terrain_alt->transformNoiseMap();
|
||||
|
||||
noise_ridge->perlinMap3D(x, y, z);
|
||||
|
||||
noise_heat->perlinMap2D(x, z);
|
||||
|
||||
noise_humidity->perlinMap2D(x, z);
|
||||
|
||||
//printf("calculateNoise: %dus\n", t.stop());
|
||||
}
|
||||
|
||||
|
||||
Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
|
||||
float heat = NoisePerlin2D(bmgr->np_heat, p.X, p.Z, seed);
|
||||
float humidity = NoisePerlin2D(bmgr->np_humidity, p.X, p.Z, seed);
|
||||
s16 groundlevel = baseTerrainLevelAtPoint(p.X, p.Z);
|
||||
|
||||
return bmgr->getBiome(heat, humidity, groundlevel);
|
||||
}
|
||||
|
||||
|
||||
float MapgenV7::baseTerrainLevelAtPoint(int x, int z) {
|
||||
float terrain_mod = NoisePerlin2DNoTxfm(noise_terrain_mod->np, x, z, seed);
|
||||
float hselect = NoisePerlin2D(noise_height_select->np, x, z, seed);
|
||||
float persist = abs(NoisePerlin2DNoTxfm(noise_terrain_persist->np, x, z, seed));
|
||||
|
||||
noise_terrain_base->np->persist = persist;
|
||||
float terrain_base = NoisePerlin2D(noise_terrain_base->np, x, z, seed);
|
||||
float height_base = terrain_base * terrain_mod;
|
||||
|
||||
noise_terrain_alt->np->persist = persist;
|
||||
float height_alt = NoisePerlin2D(noise_terrain_alt->np, x, z, seed);
|
||||
|
||||
return (height_base * hselect) + (height_alt * (1.0 - hselect));
|
||||
}
|
||||
|
||||
|
||||
float MapgenV7::baseTerrainLevelFromMap(int index) {
|
||||
float terrain_mod = noise_terrain_mod->result[index];
|
||||
float hselect = noise_height_select->result[index];
|
||||
float terrain_base = noise_terrain_base->result[index];
|
||||
float height_base = terrain_base * terrain_mod;
|
||||
float height_alt = noise_terrain_alt->result[index];
|
||||
|
||||
return (height_base * hselect) + (height_alt * (1.0 - hselect));
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
// Crap code to test log rivers as a proof-of-concept. Didn't work out too well.
|
||||
void MapgenV7::carveRivers() {
|
||||
MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
|
||||
MapNode n_stone(c_stone);
|
||||
u32 index = 0;
|
||||
|
||||
int river_depth = 4;
|
||||
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
||||
float terrain_mod = noise_terrain_mod->result[index];
|
||||
NoiseParams *np = noise_terrain_river->np;
|
||||
np->persist = noise_terrain_persist->result[index];
|
||||
float terrain_river = NoisePerlin2DNoTxfm(np, x, z, seed);
|
||||
float height = terrain_river * (1 - abs(terrain_mod)) *
|
||||
noise_terrain_river->np->scale;
|
||||
height = log(height * height); //log(h^3) is pretty interesting for terrain
|
||||
|
||||
s16 y = heightmap[index];
|
||||
if (height < 1.0 && y > river_depth &&
|
||||
y - river_depth >= node_min.Y && y <= node_max.Y) {
|
||||
|
||||
for (s16 ry = y; ry != y - river_depth; ry--) {
|
||||
u32 vi = vm->m_area.index(x, ry, z);
|
||||
vm->m_data[vi] = n_air;
|
||||
}
|
||||
|
||||
u32 vi = vm->m_area.index(x, y - river_depth, z);
|
||||
vm->m_data[vi] = n_water_source;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
int MapgenV7::calcHeightMap() {
|
||||
int stone_surface_max_y = -MAP_GENERATION_LIMIT;
|
||||
u32 index = 0;
|
||||
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
||||
float surface_height = baseTerrainLevelFromMap(index);
|
||||
s16 surface_y = (s16)surface_height;
|
||||
|
||||
heightmap[index] = surface_y;
|
||||
ridge_heightmap[index] = surface_y;
|
||||
|
||||
if (surface_y > stone_surface_max_y)
|
||||
stone_surface_max_y = surface_y;
|
||||
}
|
||||
|
||||
return stone_surface_max_y;
|
||||
}
|
||||
|
||||
|
||||
void MapgenV7::generateTerrain() {
|
||||
MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
|
||||
MapNode n_stone(c_stone);
|
||||
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
u32 index = 0;
|
||||
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
||||
s16 surface_y = heightmap[index];
|
||||
Biome *biome = bmgr->biomes[biomemap[index]];
|
||||
|
||||
u32 i = vm->m_area.index(x, node_min.Y, z);
|
||||
for (s16 y = node_min.Y; y <= node_max.Y; y++) {
|
||||
if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
|
||||
if (y <= surface_y) {
|
||||
vm->m_data[i] = (y > water_level + biome->filler_height) ?
|
||||
MapNode(biome->c_filler) : n_stone;
|
||||
} else if (y <= water_level) {
|
||||
vm->m_data[i] = n_water_source;
|
||||
} else {
|
||||
vm->m_data[i] = n_air;
|
||||
}
|
||||
}
|
||||
vm->m_area.add_y(em, i, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MapgenV7::carveRidges() {
|
||||
if (node_max.Y <= water_level)
|
||||
return;
|
||||
|
||||
MapNode n_air(CONTENT_AIR);
|
||||
u32 index = 0;
|
||||
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 y = node_min.Y; y <= node_max.Y; y++) {
|
||||
u32 vi = vm->m_area.index(node_min.X, y, z);
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) {
|
||||
// Removing this check will create huge underwater caverns,
|
||||
// which are interesting but not desirable for gameplay
|
||||
if (y <= water_level)
|
||||
continue;
|
||||
|
||||
if (noise_ridge->result[index] * (float)(y * y) < 15.0)
|
||||
continue;
|
||||
|
||||
int j = (z - node_min.Z) * csize.Z + (x - node_min.X); //////obviously just temporary
|
||||
if (y < ridge_heightmap[j])
|
||||
ridge_heightmap[j] = y - 1;
|
||||
|
||||
vm->m_data[vi] = n_air;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void MapgenV7::testBiomes() {
|
||||
u32 index = 0;
|
||||
|
||||
for (s16 z = node_min.Z; z <= node_min.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_min.X; x++) {;
|
||||
Biome *b = bmgr->getBiome(heat, humidity, 0);
|
||||
}
|
||||
// make an 80x80 grid with axes heat/humidity as a voroni diagram for biomes
|
||||
// clear out y space for it first with air
|
||||
// use absolute positioning, each chunk will be a +1 height
|
||||
}*/
|
||||
|
||||
|
||||
void MapgenV7::addTopNodes() {
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
s16 ntopnodes;
|
||||
u32 index = 0;
|
||||
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
||||
// First, add top nodes below the ridge
|
||||
s16 y = ridge_heightmap[index];
|
||||
|
||||
// This cutoff is good enough, but not perfect.
|
||||
// It will cut off potentially placed top nodes at chunk boundaries
|
||||
if (y < node_min.Y)
|
||||
continue;
|
||||
if (y > node_max.Y) {
|
||||
y = node_max.Y; // Let's see if we can still go downward anyway
|
||||
u32 vi = vm->m_area.index(x, y, z);
|
||||
if (vm->m_data[vi].getContent() != CONTENT_AIR)
|
||||
continue;
|
||||
}
|
||||
|
||||
// N.B. It is necessary to search downward since range_heightmap[i]
|
||||
// might not be the actual height, just the lowest part in the chunk
|
||||
// where a ridge had been carved
|
||||
u32 i = vm->m_area.index(x, y, z);
|
||||
for (; y >= node_min.Y; y--) {
|
||||
if (vm->m_data[i].getContent() != CONTENT_AIR)
|
||||
break;
|
||||
vm->m_area.add_y(em, i, -1);
|
||||
}
|
||||
|
||||
Biome *biome = bmgr->biomes[biomemap[index]];
|
||||
|
||||
if (y != node_min.Y - 1) {
|
||||
ridge_heightmap[index] = y; //update ridgeheight
|
||||
ntopnodes = biome->top_depth;
|
||||
for (; y <= node_max.Y && ntopnodes; y++) {
|
||||
ntopnodes--;
|
||||
vm->m_data[i] = MapNode(biome->c_top);
|
||||
vm->m_area.add_y(em, i, 1);
|
||||
}
|
||||
//heightmap[index] = y;
|
||||
}
|
||||
|
||||
// Now, add top nodes on top of the ridge
|
||||
y = heightmap[index];
|
||||
|
||||
i = vm->m_area.index(x, y, z);
|
||||
for (; y >= node_min.Y; y--) {
|
||||
if (vm->m_data[i].getContent() != CONTENT_AIR)
|
||||
break;
|
||||
vm->m_area.add_y(em, i, -1);
|
||||
}
|
||||
|
||||
if (y != node_min.Y - 1) {
|
||||
ntopnodes = biome->top_depth;
|
||||
// Let's see if we've already added it...
|
||||
if (y == ridge_heightmap[index] + ntopnodes - 1)
|
||||
continue;
|
||||
|
||||
for (; y <= node_max.Y && ntopnodes; y++) {
|
||||
ntopnodes--;
|
||||
vm->m_data[i] = MapNode(biome->c_top);
|
||||
vm->m_area.add_y(em, i, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MapgenV7::growGrass() {
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++) {
|
||||
// Find the lowest surface to which enough light ends up to make
|
||||
// grass grow. Basically just wait until not air and not leaves.
|
||||
s16 surface_y = 0;
|
||||
{
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
u32 i = vm->m_area.index(x, node_max.Y, z);
|
||||
s16 y;
|
||||
// Go to ground level
|
||||
for (y = node_max.Y; y >= node_min.Y; y--) {
|
||||
MapNode &n = vm->m_data[i];
|
||||
if (ndef->get(n).param_type != CPT_LIGHT ||
|
||||
ndef->get(n).liquid_type != LIQUID_NONE)
|
||||
break;
|
||||
vm->m_area.add_y(em, i, -1);
|
||||
}
|
||||
surface_y = (y >= node_min.Y) ? y : node_min.Y;
|
||||
}
|
||||
|
||||
u32 i = vm->m_area.index(x, surface_y, z);
|
||||
MapNode *n = &vm->m_data[i];
|
||||
if (n->getContent() == c_dirt && surface_y >= water_level - 20)
|
||||
n->setContent(c_dirt_with_grass);
|
||||
}
|
||||
}
|
125
src/mapgen_v7.h
Normal file
125
src/mapgen_v7.h
Normal file
@ -0,0 +1,125 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef MAPGEN_V7_HEADER
|
||||
#define MAPGEN_V7_HEADER
|
||||
|
||||
#include "mapgen.h"
|
||||
|
||||
extern NoiseParams nparams_v7_def_terrain_base;
|
||||
extern NoiseParams nparams_v7_def_terrain_alt;
|
||||
extern NoiseParams nparams_v7_def_terrain_mod;
|
||||
extern NoiseParams nparams_v7_def_terrain_persist;
|
||||
extern NoiseParams nparams_v7_def_height_select;
|
||||
extern NoiseParams nparams_v7_def_ridge;
|
||||
|
||||
struct MapgenV7Params : public MapgenParams {
|
||||
NoiseParams *np_terrain_base;
|
||||
NoiseParams *np_terrain_alt;
|
||||
NoiseParams *np_terrain_mod;
|
||||
NoiseParams *np_terrain_persist;
|
||||
NoiseParams *np_height_select;
|
||||
NoiseParams *np_ridge;
|
||||
|
||||
MapgenV7Params() {
|
||||
np_terrain_base = &nparams_v7_def_terrain_base;
|
||||
np_terrain_alt = &nparams_v7_def_terrain_alt;
|
||||
np_terrain_mod = &nparams_v7_def_terrain_mod;
|
||||
np_terrain_persist = &nparams_v7_def_terrain_persist;
|
||||
np_height_select = &nparams_v7_def_height_select;
|
||||
np_ridge = &nparams_v7_def_ridge;
|
||||
}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
};
|
||||
|
||||
class MapgenV7 : public Mapgen {
|
||||
public:
|
||||
EmergeManager *emerge;
|
||||
BiomeDefManager *bmgr;
|
||||
|
||||
int ystride;
|
||||
v3s16 csize;
|
||||
u32 flags;
|
||||
|
||||
u32 blockseed;
|
||||
v3s16 node_min;
|
||||
v3s16 node_max;
|
||||
v3s16 full_node_min;
|
||||
v3s16 full_node_max;
|
||||
|
||||
s16 *heightmap;
|
||||
s16 *ridge_heightmap;
|
||||
u8 *biomemap;
|
||||
|
||||
Noise *noise_terrain_base;
|
||||
Noise *noise_terrain_alt;
|
||||
Noise *noise_terrain_mod;
|
||||
Noise *noise_terrain_persist;
|
||||
Noise *noise_height_select;
|
||||
|
||||
Noise *noise_ridge;
|
||||
|
||||
Noise *noise_heat;
|
||||
Noise *noise_humidity;
|
||||
|
||||
content_t c_stone;
|
||||
content_t c_dirt;
|
||||
content_t c_dirt_with_grass;
|
||||
content_t c_sand;
|
||||
content_t c_water_source;
|
||||
content_t c_lava_source;
|
||||
content_t c_gravel;
|
||||
content_t c_cobble;
|
||||
content_t c_desert_sand;
|
||||
content_t c_desert_stone;
|
||||
|
||||
MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
|
||||
~MapgenV7();
|
||||
|
||||
void makeChunk(BlockMakeData *data);
|
||||
int getGroundLevelAtPoint(v2s16 p);
|
||||
Biome *getBiomeAtPoint(v3s16 p);
|
||||
|
||||
float baseTerrainLevelAtPoint(int x, int z);
|
||||
float baseTerrainLevelFromMap(int index);
|
||||
void calculateNoise();
|
||||
int calcHeightMap();
|
||||
|
||||
void generateTerrain();
|
||||
void carveRidges();
|
||||
//void carveRivers(); //experimental
|
||||
|
||||
void testBiomes();
|
||||
void addTopNodes();
|
||||
void growGrass();
|
||||
};
|
||||
|
||||
struct MapgenFactoryV7 : public MapgenFactory {
|
||||
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
|
||||
return new MapgenV7(mgid, (MapgenV7Params *)params, emerge);
|
||||
};
|
||||
|
||||
MapgenParams *createMapgenParams() {
|
||||
return new MapgenV7Params();
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
@ -1,6 +1,7 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
@ -536,6 +537,41 @@ float *Noise::perlinMap2D(float x, float y) {
|
||||
}
|
||||
|
||||
|
||||
float *Noise::perlinMap2DModulated(float x, float y, float *persist_map) {
|
||||
float f = 1.0;
|
||||
int i, j, index, oct;
|
||||
|
||||
x /= np->spread.X;
|
||||
y /= np->spread.Y;
|
||||
|
||||
memset(result, 0, sizeof(float) * sx * sy);
|
||||
|
||||
float *g = new float[sx * sy];
|
||||
for (index = 0; index != sx * sy; index++)
|
||||
g[index] = 1.0;
|
||||
|
||||
for (oct = 0; oct < np->octaves; oct++) {
|
||||
gradientMap2D(x * f, y * f,
|
||||
f / np->spread.X, f / np->spread.Y,
|
||||
seed + np->seed + oct);
|
||||
|
||||
index = 0;
|
||||
for (j = 0; j != sy; j++) {
|
||||
for (i = 0; i != sx; i++) {
|
||||
result[index] += g[index] * buf[index];
|
||||
g[index] *= persist_map[index];
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
f *= 2.0;
|
||||
}
|
||||
|
||||
delete[] g;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
float *Noise::perlinMap3D(float x, float y, float z) {
|
||||
float f = 1.0, g = 1.0;
|
||||
int i, j, k, index, oct;
|
||||
|
@ -1,6 +1,7 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
@ -105,6 +106,7 @@ public:
|
||||
float step_x, float step_y, float step_z,
|
||||
int seed);
|
||||
float *perlinMap2D(float x, float y);
|
||||
float *perlinMap2DModulated(float x, float y, float *persist_map);
|
||||
float *perlinMap3D(float x, float y, float z);
|
||||
void transformNoiseMap();
|
||||
};
|
||||
|
@ -616,76 +616,36 @@ static int l_get_server_status(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// register_biome_groups({frequencies})
|
||||
static int l_register_biome_groups(lua_State *L)
|
||||
{
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
int index = 1;
|
||||
|
||||
BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
|
||||
if (!bmgr) {
|
||||
verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
lua_pushnil(L);
|
||||
for (int i = 1; lua_next(L, index) != 0; i++) {
|
||||
bmgr->addBiomeGroup(lua_tonumber(L, -1));
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// register_biome({lots of stuff})
|
||||
static int l_register_biome(lua_State *L)
|
||||
{
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
int index = 1, groupid;
|
||||
std::string nodename;
|
||||
int index = 1;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
|
||||
IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
|
||||
BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
|
||||
BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
|
||||
if (!bmgr) {
|
||||
verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
groupid = getintfield_default(L, index, "group_id", 0);
|
||||
|
||||
|
||||
enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
|
||||
"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
|
||||
Biome *b = bmgr->createBiome(terrain);
|
||||
|
||||
b->name = getstringfield_default(L, index, "name", "");
|
||||
|
||||
if (getstringfield(L, index, "node_top", nodename))
|
||||
b->n_top = MapNode(ndef->getId(nodename));
|
||||
else
|
||||
b->n_top = MapNode(CONTENT_IGNORE);
|
||||
|
||||
if (getstringfield(L, index, "node_filler", nodename))
|
||||
b->n_filler = MapNode(ndef->getId(nodename));
|
||||
else
|
||||
b->n_filler = b->n_top;
|
||||
|
||||
b->ntopnodes = getintfield_default(L, index, "num_top_nodes", 0);
|
||||
|
||||
b->height_min = getintfield_default(L, index, "height_min", 0);
|
||||
b->height_max = getintfield_default(L, index, "height_max", 0);
|
||||
b->heat_min = getfloatfield_default(L, index, "heat_min", 0.);
|
||||
b->heat_max = getfloatfield_default(L, index, "heat_max", 0.);
|
||||
b->humidity_min = getfloatfield_default(L, index, "humidity_min", 0.);
|
||||
b->humidity_max = getfloatfield_default(L, index, "humidity_max", 0.);
|
||||
|
||||
b->np = new NoiseParams; // should read an entire NoiseParams later on...
|
||||
getfloatfield(L, index, "scale", b->np->scale);
|
||||
getfloatfield(L, index, "offset", b->np->offset);
|
||||
|
||||
b->groupid = (s8)groupid;
|
||||
b->flags = 0; //reserved
|
||||
b->name = getstringfield_default(L, index, "name", "");
|
||||
b->top_nodename = getstringfield_default(L, index, "top_node", "");
|
||||
b->top_depth = getintfield_default(L, index, "top_depth", 0);
|
||||
b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
|
||||
b->filler_height = getintfield_default(L, index, "filler_height", 0);
|
||||
b->height_min = getintfield_default(L, index, "height_min", 0);
|
||||
b->height_max = getintfield_default(L, index, "height_max", 0);
|
||||
b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
|
||||
b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
|
||||
|
||||
b->flags = 0; //reserved
|
||||
b->c_top = CONTENT_IGNORE;
|
||||
b->c_filler = CONTENT_IGNORE;
|
||||
bmgr->addBiome(b);
|
||||
|
||||
verbosestream << "register_biome: " << b->name << std::endl;
|
||||
@ -698,7 +658,6 @@ static int l_register_ore(lua_State *L)
|
||||
int index = 1;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
|
||||
IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
|
||||
EmergeManager *emerge = get_server(L)->getEmergeManager();
|
||||
|
||||
enum OreType oretype = (OreType)getenumfield(L, index,
|
||||
@ -1113,7 +1072,6 @@ static const struct luaL_Reg minetest_f [] = {
|
||||
{"register_alias_raw", l_register_alias_raw},
|
||||
{"register_craft", l_register_craft},
|
||||
{"register_biome", l_register_biome},
|
||||
{"register_biome_groups", l_register_biome_groups},
|
||||
{"register_ore", l_register_ore},
|
||||
{"setting_set", l_setting_set},
|
||||
{"setting_get", l_setting_get},
|
||||
|
@ -646,7 +646,6 @@ Server::Server(
|
||||
m_rollback_sink_enabled(true),
|
||||
m_enable_rollback_recording(false),
|
||||
m_emerge(NULL),
|
||||
m_biomedef(NULL),
|
||||
m_lua(NULL),
|
||||
m_itemdef(createItemDefManager()),
|
||||
m_nodedef(createNodeDefManager()),
|
||||
@ -694,12 +693,9 @@ Server::Server(
|
||||
Settings gamedefaults;
|
||||
getGameMinetestConfig(gamespec.path, gamedefaults);
|
||||
override_default_settings(g_settings, &gamedefaults);
|
||||
|
||||
// Create biome definition manager
|
||||
m_biomedef = new BiomeDefManager(this);
|
||||
|
||||
// Create emerge manager
|
||||
m_emerge = new EmergeManager(this, m_biomedef);
|
||||
m_emerge = new EmergeManager(this);
|
||||
|
||||
// Create rollback manager
|
||||
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
|
||||
@ -813,9 +809,6 @@ Server::Server(
|
||||
// Apply item aliases in the node definition manager
|
||||
m_nodedef->updateAliases(m_itemdef);
|
||||
|
||||
// Add default biomes after nodedef had its aliases added
|
||||
m_biomedef->addDefaultBiomes();
|
||||
|
||||
// Initialize Environment
|
||||
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
|
||||
m_env = new ServerEnvironment(servermap, m_lua, this, this);
|
||||
|
@ -485,7 +485,6 @@ public:
|
||||
void deleteParticleSpawner(const char *playername, u32 id);
|
||||
void deleteParticleSpawnerAll(u32 id);
|
||||
|
||||
|
||||
void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
|
||||
|
||||
// Creates or resets inventory
|
||||
@ -497,11 +496,9 @@ public:
|
||||
// Envlock should be locked when using the rollback manager
|
||||
IRollbackManager *getRollbackManager(){ return m_rollback; }
|
||||
|
||||
//TODO: determine what should be locked when accessing the emerge manager
|
||||
//TODO: determine what (if anything) should be locked to access EmergeManager
|
||||
EmergeManager *getEmergeManager(){ return m_emerge; }
|
||||
|
||||
BiomeDefManager *getBiomeDef(){ return m_biomedef; }
|
||||
|
||||
// actions: time-reversed list
|
||||
// Return value: success/failure
|
||||
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
|
||||
@ -734,9 +731,6 @@ private:
|
||||
// Emerge manager
|
||||
EmergeManager *m_emerge;
|
||||
|
||||
// Biome Definition Manager
|
||||
BiomeDefManager *m_biomedef;
|
||||
|
||||
// Scripting
|
||||
// Envlock and conlock should be locked when using Lua
|
||||
lua_State *m_lua;
|
||||
|
Loading…
Reference in New Issue
Block a user