forked from Mirrorlandia_minetest/minetest
Add help texts for settings that lack one (#9007)
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@ -440,7 +440,8 @@ keymap_decrease_viewing_range_min (View range decrease key) key -
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[**Basic]
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# Enable VBO
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# Enable vertex buffer objects.
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# This should greatly improve graphics performance.
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enable_vbo (VBO) bool true
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# Whether to fog out the end of the visible area.
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@ -574,21 +575,30 @@ parallax_occlusion_bias (Parallax occlusion bias) float 0.04
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[***Waving Nodes]
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# Set to true enables waving water.
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# Set to true to enable waving liquids (like water).
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# Requires shaders to be enabled.
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enable_waving_water (Waving water) bool false
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enable_waving_water (Waving liquids) bool false
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water_wave_height (Waving water wave height) float 1.0
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# The maximum height of the surface of waving liquids.
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# 1.0 = Wave reaches the top of blocks.
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# 0.0 = Wave doesn't move at all.
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# Requires waving liquids to be enabled.
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water_wave_height (Waving liquids wave height) float 1.0 0.0 1.0
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water_wave_length (Waving water wavelength) float 20.0
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# Length of liquid waves.
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# Requires waving liquids to be enabled.
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water_wave_length (Waving liquids wavelength) float 20.0 0.1
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water_wave_speed (Waving water wave speed) float 5.0
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# How fast liquid waves will move. Higher = faster.
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# If negative, liquid waves will move backwards.
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# Requires waving liquids to be enabled.
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water_wave_speed (Waving liquids wave speed) float 5.0
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# Set to true enables waving leaves.
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# Set to true to enable waving leaves.
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# Requires shaders to be enabled.
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enable_waving_leaves (Waving leaves) bool false
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# Set to true enables waving plants.
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# Set to true to enable waving plants.
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# Requires shaders to be enabled.
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enable_waving_plants (Waving plants) bool false
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@ -838,27 +848,46 @@ tooltip_show_delay (Tooltip delay) int 400
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tooltip_append_itemname (Append item name) bool false
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# Whether FreeType fonts are used, requires FreeType support to be compiled in.
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# If disabled, bitmap and XML vectors fonts are used instead.
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freetype (FreeType fonts) bool true
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# Path to TrueTypeFont or bitmap.
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# Path to the default font.
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# If “freetype” setting is enabled: Must be a TrueType font.
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# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
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# The fallback font will be used if the font cannot be loaded.
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font_path (Font path) filepath fonts/liberationsans.ttf
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# Font size of the default font in point (pt).
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font_size (Font size) int 16 1
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# Font shadow offset, if 0 then shadow will not be drawn.
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# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
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font_shadow (Font shadow) int 1
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# Font shadow alpha (opaqueness, between 0 and 255).
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# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
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font_shadow_alpha (Font shadow alpha) int 127 0 255
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# Path to the monospace font.
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# If “freetype” setting is enabled: Must be a TrueType font.
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# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
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# This font is used for e.g. the console and profiler screen.
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mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
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# Font size of the monospace font in point (pt).
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mono_font_size (Monospace font size) int 15 1
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# This font will be used for certain languages.
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fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
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# Path of the fallback font.
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# If “freetype” setting is enabled: Must be a TrueType font.
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# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
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# This font will be used for certain languages or if the default font is unavailable.
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fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
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# Font size of the fallback font in point (pt).
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fallback_font_size (Fallback font size) int 15 1
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# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.
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fallback_font_shadow (Fallback font shadow) int 1
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# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.
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fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
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# Path to save screenshots at.
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@ -883,10 +912,20 @@ enable_console (Enable console window) bool false
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[Sound]
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# Enables the sound system.
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# If disabled, this completely disables all sounds everywhere and the in-game
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# sound controls will be non-functional.
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# Changing this setting requires a restart.
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enable_sound (Sound) bool true
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# Volume of all sounds.
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# Requires the sound system to be enabled.
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sound_volume (Volume) float 0.7 0.0 1.0
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# Whether to mute sounds. You can unmute sounds at any time, unless the
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# sound system is disabled (enable_sound=false).
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# In-game, you can toggle the mute state with the mute key or by using the
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# pause menu.
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mute_sound (Mute sound) bool false
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[Client]
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@ -987,6 +1026,7 @@ remote_media (Remote media) string
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# Enable/disable running an IPv6 server.
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# Ignored if bind_address is set.
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# Needs enable_ipv6 to be enabled.
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ipv6_server (IPv6 server) bool false
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[**Advanced]
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@ -1338,7 +1378,8 @@ debug_log_level (Debug log level) enum action ,none,error,warning,action,info,ve
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# debug.txt is only moved if this setting is positive.
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debug_log_size_max (Debug log file size threshold) int 50
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# IPv6 support.
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# Enable IPv6 support (for both client and server).
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# Required for IPv6 connections to work at all.
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enable_ipv6 (IPv6) bool true
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[*Advanced]
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