forked from Mirrorlandia_minetest/minetest
Remove unused MapBlock functionality
This commit is contained in:
parent
7a28f2c4fa
commit
8f996e4a7c
@ -311,7 +311,7 @@ void RemoteClient::GetNextBlocks (
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block->resetUsageTimer();
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// Check whether the block exists (with data)
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if (block->isDummy() || !block->isGenerated())
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if (!block->isGenerated())
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block_not_found = true;
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/*
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@ -596,7 +596,7 @@ EmergeAction EmergeThread::getBlockOrStartGen(
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// 1). Attempt to fetch block from memory
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*block = m_map->getBlockNoCreateNoEx(pos);
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if (*block && !(*block)->isDummy()) {
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if (*block) {
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if ((*block)->isGenerated())
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return EMERGE_FROM_MEMORY;
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} else {
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@ -1131,6 +1131,7 @@ static bool recompress_map_database(const GameParams &game_params, const Setting
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iss.str(data);
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iss.clear();
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{
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MapBlock mb(nullptr, v3s16(0,0,0), &server);
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u8 ver = readU8(iss);
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mb.deSerialize(iss, ver, true);
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@ -1139,6 +1140,7 @@ static bool recompress_map_database(const GameParams &game_params, const Setting
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oss.clear();
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writeU8(oss, serialize_as_ver);
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mb.serialize(oss, serialize_as_ver, true, -1);
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}
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db->saveBlock(*it, oss.str());
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25
src/map.cpp
25
src/map.cpp
@ -158,10 +158,9 @@ MapNode Map::getNode(v3s16 p, bool *is_valid_position)
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}
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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bool is_valid_p;
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MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
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MapNode node = block->getNodeNoCheck(relpos);
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if (is_valid_position != NULL)
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*is_valid_position = is_valid_p;
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*is_valid_position = true;
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return node;
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}
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@ -172,10 +171,9 @@ static void set_node_in_block(MapBlock *block, v3s16 relpos, MapNode n)
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const NodeDefManager *nodedef = block->getParent()->getNodeDefManager();
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v3s16 blockpos = block->getPos();
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v3s16 p = blockpos * MAP_BLOCKSIZE + relpos;
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bool temp_bool;
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errorstream<<"Not allowing to place CONTENT_IGNORE"
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<<" while trying to replace \""
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<<nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
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<<nodedef->get(block->getNodeNoCheck(relpos)).name
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<<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
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return;
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}
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@ -200,12 +198,10 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreate(blockpos);
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if (block->isDummy())
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throw InvalidPositionException();
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v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
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// This is needed for updating the lighting
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MapNode oldnode = block->getNodeUnsafe(relpos);
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MapNode oldnode = block->getNodeNoCheck(relpos);
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// Remove node metadata
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if (remove_metadata) {
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@ -1515,8 +1511,6 @@ MapBlock * ServerMap::createBlock(v3s16 p)
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MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
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if (block) {
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if(block->isDummy())
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block->unDummify();
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return block;
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}
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// Create blank
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@ -1529,7 +1523,7 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
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{
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{
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MapBlock *block = getBlockNoCreateNoEx(p);
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if (block && !block->isDummy())
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if (block)
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return block;
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}
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@ -1756,13 +1750,6 @@ bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db, int compression_leve
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{
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v3s16 p3d = block->getPos();
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// Dummy blocks are not written
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if (block->isDummy()) {
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warningstream << "saveBlock: Not writing dummy block "
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<< PP(p3d) << std::endl;
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return true;
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}
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// Format used for writing
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u8 version = SER_FMT_VER_HIGHEST_WRITE;
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@ -1962,7 +1949,7 @@ void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
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TimeTaker timer2("emerge load", &emerge_load_time);
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block = m_map->getBlockNoCreateNoEx(p);
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if (!block || block->isDummy())
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if (!block)
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block_data_inexistent = true;
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else
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block->copyTo(*this);
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@ -66,13 +66,13 @@ static const char *modified_reason_strings[] = {
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MapBlock
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*/
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MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
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MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef):
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m_parent(parent),
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m_pos(pos),
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m_pos_relative(pos * MAP_BLOCKSIZE),
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m_gamedef(gamedef)
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m_gamedef(gamedef),
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data(new MapNode[nodecount])
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{
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if (!dummy)
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reallocate();
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}
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@ -102,11 +102,6 @@ MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position)
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if (!isValidPosition(p))
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return m_parent->getNode(getPosRelative() + p, is_valid_position);
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if (!data) {
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if (is_valid_position)
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*is_valid_position = false;
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return {CONTENT_IGNORE};
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}
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if (is_valid_position)
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*is_valid_position = true;
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return data[p.Z * zstride + p.Y * ystride + p.X];
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@ -161,11 +156,6 @@ void MapBlock::actuallyUpdateDayNightDiff()
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// Running this function un-expires m_day_night_differs
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m_day_night_differs_expired = false;
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if (!data) {
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m_day_night_differs = false;
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return;
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}
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bool differs = false;
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/*
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@ -209,12 +199,6 @@ void MapBlock::actuallyUpdateDayNightDiff()
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void MapBlock::expireDayNightDiff()
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{
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if (!data) {
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m_day_night_differs = false;
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m_day_night_differs_expired = false;
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return;
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}
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m_day_night_differs_expired = true;
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}
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@ -339,9 +323,6 @@ void MapBlock::serialize(std::ostream &os_compressed, u8 version, bool disk, int
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapBlock format not supported");
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if (!data)
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throw SerializationError("ERROR: Not writing dummy block.");
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FATAL_ERROR_IF(version < SER_FMT_VER_LOWEST_WRITE, "Serialisation version error");
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std::ostringstream os_raw(std::ios_base::binary);
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@ -446,10 +427,6 @@ void MapBlock::serialize(std::ostream &os_compressed, u8 version, bool disk, int
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void MapBlock::serializeNetworkSpecific(std::ostream &os)
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{
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if (!data) {
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throw SerializationError("ERROR: Not writing dummy block.");
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}
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writeU8(os, 2); // version
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}
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@ -861,12 +838,6 @@ std::string analyze_block(MapBlock *block)
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desc<<"lighting_complete: "<<block->getLightingComplete()<<", ";
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if(block->isDummy())
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{
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desc<<"Dummy, ";
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}
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else
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{
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bool full_ignore = true;
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bool some_ignore = false;
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bool full_air = true;
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@ -906,7 +877,6 @@ std::string analyze_block(MapBlock *block)
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desc<<ss.str().substr(0, ss.str().size()-2);
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desc<<"}, ";
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}
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return desc.str().substr(0, desc.str().size()-2);
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}
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@ -73,7 +73,7 @@ class VoxelManipulator;
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class MapBlock
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{
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public:
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MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy=false);
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MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef);
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~MapBlock();
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/*virtual u16 nodeContainerId() const
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@ -88,11 +88,8 @@ public:
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void reallocate()
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{
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delete[] data;
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data = new MapNode[nodecount];
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for (u32 i = 0; i < nodecount; i++)
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data[i] = MapNode(CONTENT_IGNORE);
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_REALLOCATE);
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}
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@ -140,17 +137,6 @@ public:
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//// Flags
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////
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inline bool isDummy() const
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{
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return !data;
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}
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inline void unDummify()
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{
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assert(isDummy()); // Pre-condition
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reallocate();
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}
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// is_underground getter/setter
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inline bool getIsUnderground()
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{
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@ -242,8 +228,7 @@ public:
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inline bool isValidPosition(s16 x, s16 y, s16 z)
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{
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return data
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&& x >= 0 && x < MAP_BLOCKSIZE
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return x >= 0 && x < MAP_BLOCKSIZE
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&& y >= 0 && y < MAP_BLOCKSIZE
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&& z >= 0 && z < MAP_BLOCKSIZE;
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}
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@ -274,7 +259,7 @@ public:
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return getNode(p.X, p.Y, p.Z, &is_valid);
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}
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inline void setNode(s16 x, s16 y, s16 z, MapNode & n)
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inline void setNode(s16 x, s16 y, s16 z, MapNode n)
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{
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if (!isValidPosition(x, y, z))
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throw InvalidPositionException();
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@ -283,7 +268,7 @@ public:
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_NODE);
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}
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inline void setNode(v3s16 p, MapNode & n)
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inline void setNode(v3s16 p, MapNode n)
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{
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setNode(p.X, p.Y, p.Z, n);
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}
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@ -292,46 +277,23 @@ public:
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//// Non-checking variants of the above
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////
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inline MapNode getNodeNoCheck(s16 x, s16 y, s16 z, bool *valid_position)
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{
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*valid_position = data != nullptr;
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if (!*valid_position)
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return {CONTENT_IGNORE};
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return data[z * zstride + y * ystride + x];
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}
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inline MapNode getNodeNoCheck(v3s16 p, bool *valid_position)
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{
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return getNodeNoCheck(p.X, p.Y, p.Z, valid_position);
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}
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////
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//// Non-checking, unsafe variants of the above
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//// MapBlock must be loaded by another function in the same scope/function
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//// Caller must ensure that this is not a dummy block (by calling isDummy())
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////
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inline const MapNode &getNodeUnsafe(s16 x, s16 y, s16 z)
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inline MapNode getNodeNoCheck(s16 x, s16 y, s16 z)
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{
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return data[z * zstride + y * ystride + x];
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}
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inline const MapNode &getNodeUnsafe(v3s16 &p)
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inline MapNode getNodeNoCheck(v3s16 p)
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{
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return getNodeUnsafe(p.X, p.Y, p.Z);
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return getNodeNoCheck(p.X, p.Y, p.Z);
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}
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inline void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
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inline void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode n)
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{
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if (!data)
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throw InvalidPositionException();
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data[z * zstride + y * ystride + x] = n;
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_NODE_NO_CHECK);
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}
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inline void setNodeNoCheck(v3s16 p, MapNode & n)
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inline void setNodeNoCheck(v3s16 p, MapNode n)
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{
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setNodeNoCheck(p.X, p.Y, p.Z, n);
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}
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@ -432,12 +394,12 @@ public:
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//// Node Timers
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////
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inline NodeTimer getNodeTimer(const v3s16 &p)
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inline NodeTimer getNodeTimer(v3s16 p)
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{
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return m_node_timers.get(p);
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}
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inline void removeNodeTimer(const v3s16 &p)
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inline void removeNodeTimer(v3s16 p)
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{
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m_node_timers.remove(p);
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}
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@ -473,23 +435,6 @@ private:
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void deSerialize_pre22(std::istream &is, u8 version, bool disk);
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/*
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Used only internally, because changes can't be tracked
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*/
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inline MapNode &getNodeRef(s16 x, s16 y, s16 z)
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{
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if (!isValidPosition(x, y, z))
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throw InvalidPositionException();
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return data[z * zstride + y * ystride + x];
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}
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inline MapNode &getNodeRef(v3s16 &p)
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{
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return getNodeRef(p.X, p.Y, p.Z);
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}
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public:
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/*
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Public member variables
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@ -536,11 +481,7 @@ private:
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IGameDef *m_gamedef;
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/*
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If NULL, block is a dummy block.
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Dummy blocks are used for caching not-found-on-disk blocks.
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*/
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MapNode *data = nullptr;
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MapNode *const data;
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/*
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- On the server, this is used for telling whether the
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@ -624,12 +565,12 @@ inline bool blockpos_over_max_limit(v3s16 p)
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/*
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Returns the position of the block where the node is located
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*/
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inline v3s16 getNodeBlockPos(const v3s16 &p)
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inline v3s16 getNodeBlockPos(v3s16 p)
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{
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return getContainerPos(p, MAP_BLOCKSIZE);
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}
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inline void getNodeBlockPosWithOffset(const v3s16 &p, v3s16 &block, v3s16 &offset)
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inline void getNodeBlockPosWithOffset(v3s16 p, v3s16 &block, v3s16 &offset)
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{
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getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset);
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}
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@ -85,13 +85,12 @@ inline MapBlock *ReflowScan::lookupBlock(int x, int y, int z)
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inline bool ReflowScan::isLiquidFlowableTo(int x, int y, int z)
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{
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// Tests whether (x,y,z) is a node to which liquid might flow.
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bool valid_position;
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MapBlock *block = lookupBlock(x, y, z);
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if (block) {
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int dx = (MAP_BLOCKSIZE + x) % MAP_BLOCKSIZE;
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int dy = (MAP_BLOCKSIZE + y) % MAP_BLOCKSIZE;
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int dz = (MAP_BLOCKSIZE + z) % MAP_BLOCKSIZE;
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MapNode node = block->getNodeNoCheck(dx, dy, dz, &valid_position);
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MapNode node = block->getNodeNoCheck(dx, dy, dz);
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if (node.getContent() != CONTENT_IGNORE) {
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const ContentFeatures &f = m_ndef->get(node);
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// NOTE: No need to check for flowing nodes with lower liquid level
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@ -115,8 +114,6 @@ inline bool ReflowScan::isLiquidHorizontallyFlowable(int x, int y, int z)
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void ReflowScan::scanColumn(int x, int z)
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{
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bool valid_position;
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// Is the column inside a loaded block?
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MapBlock *block = lookupBlock(x, 0, z);
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if (!block)
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@ -129,7 +126,7 @@ void ReflowScan::scanColumn(int x, int z)
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// Get the state from the node above the scanned block
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bool was_ignore, was_liquid;
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if (above) {
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MapNode node = above->getNodeNoCheck(dx, 0, dz, &valid_position);
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MapNode node = above->getNodeNoCheck(dx, 0, dz);
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was_ignore = node.getContent() == CONTENT_IGNORE;
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was_liquid = m_ndef->get(node).isLiquid();
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} else {
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@ -141,7 +138,7 @@ void ReflowScan::scanColumn(int x, int z)
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// Scan through the whole block
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for (s16 y = MAP_BLOCKSIZE - 1; y >= 0; y--) {
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MapNode node = block->getNodeNoCheck(dx, y, dz, &valid_position);
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MapNode node = block->getNodeNoCheck(dx, y, dz);
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const ContentFeatures &f = m_ndef->get(node);
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bool is_ignore = node.getContent() == CONTENT_IGNORE;
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bool is_liquid = f.isLiquid();
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@ -179,7 +176,7 @@ void ReflowScan::scanColumn(int x, int z)
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// Check the node below the current block
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MapBlock *below = lookupBlock(x, -1, z);
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if (below) {
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MapNode node = below->getNodeNoCheck(dx, MAP_BLOCKSIZE - 1, dz, &valid_position);
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MapNode node = below->getNodeNoCheck(dx, MAP_BLOCKSIZE - 1, dz);
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const ContentFeatures &f = m_ndef->get(node);
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bool is_ignore = node.getContent() == CONTENT_IGNORE;
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bool is_liquid = f.isLiquid();
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@ -258,7 +258,6 @@ void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
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v3s16 pos;
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MapNode n;
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content_t c;
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bool pos_valid; // dummy, we know it's valid
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auto it = getLBMsIntroducedAfter(stamp);
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for (; it != m_lbm_lookup.end(); ++it) {
|
||||
// Cache previous version to speedup lookup which has a very high performance
|
||||
@ -269,7 +268,7 @@ void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
|
||||
for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++)
|
||||
for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
|
||||
for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++) {
|
||||
n = block->getNodeNoCheck(pos, &pos_valid);
|
||||
n = block->getNodeNoCheck(pos);
|
||||
c = n.getContent();
|
||||
|
||||
// If content_t are not matching perform an LBM lookup
|
||||
@ -850,7 +849,7 @@ public:
|
||||
}
|
||||
void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
|
||||
{
|
||||
if(m_aabms.empty() || block->isDummy())
|
||||
if(m_aabms.empty())
|
||||
return;
|
||||
|
||||
// Check the content type cache first
|
||||
@ -884,7 +883,7 @@ public:
|
||||
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
|
||||
for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
|
||||
{
|
||||
const MapNode &n = block->getNodeUnsafe(p0);
|
||||
const MapNode &n = block->getNodeNoCheck(p0);
|
||||
content_t c = n.getContent();
|
||||
// Cache content types as we go
|
||||
if (!block->contents_cached && !block->do_not_cache_contents) {
|
||||
@ -920,7 +919,7 @@ public:
|
||||
if (block->isValidPosition(p1)) {
|
||||
// if the neighbor is found on the same map block
|
||||
// get it straight from there
|
||||
const MapNode &n = block->getNodeUnsafe(p1);
|
||||
const MapNode &n = block->getNodeNoCheck(p1);
|
||||
c = n.getContent();
|
||||
} else {
|
||||
// otherwise consult the map
|
||||
@ -1589,7 +1588,7 @@ ServerEnvironment::BlockStatus ServerEnvironment::getBlockStatus(v3s16 blockpos)
|
||||
return BS_ACTIVE;
|
||||
|
||||
const MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
|
||||
if (block && !block->isDummy())
|
||||
if (block)
|
||||
return BS_LOADED;
|
||||
|
||||
if (m_map->isBlockInQueue(blockpos))
|
||||
|
@ -256,8 +256,6 @@ void unspread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
|
||||
// Data of the current neighbor
|
||||
mapblock_v3 neighbor_block_pos;
|
||||
relative_v3 neighbor_rel_pos;
|
||||
// A dummy boolean
|
||||
bool is_valid_position;
|
||||
// Direction of the brightest neighbor of the node
|
||||
direction source_dir;
|
||||
while (from_nodes.next(current_light, current)) {
|
||||
@ -266,8 +264,7 @@ void unspread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
|
||||
// There is no brightest neighbor
|
||||
source_dir = 6;
|
||||
// The current node
|
||||
const MapNode &node = current.block->getNodeNoCheck(
|
||||
current.rel_position, &is_valid_position);
|
||||
const MapNode &node = current.block->getNodeNoCheck(current.rel_position);
|
||||
ContentLightingFlags f = nodemgr->getLightingFlags(node);
|
||||
// If the node emits light, it behaves like it had a
|
||||
// brighter neighbor.
|
||||
@ -294,8 +291,7 @@ void unspread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
|
||||
neighbor_block = current.block;
|
||||
}
|
||||
// Get the neighbor itself
|
||||
MapNode neighbor = neighbor_block->getNodeNoCheck(neighbor_rel_pos,
|
||||
&is_valid_position);
|
||||
MapNode neighbor = neighbor_block->getNodeNoCheck(neighbor_rel_pos);
|
||||
ContentLightingFlags neighbor_f = nodemgr->getLightingFlags(
|
||||
neighbor.getContent());
|
||||
u8 neighbor_light = neighbor.getLightRaw(bank, neighbor_f);
|
||||
@ -361,8 +357,6 @@ void spread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
|
||||
// Position of the current neighbor.
|
||||
mapblock_v3 neighbor_block_pos;
|
||||
relative_v3 neighbor_rel_pos;
|
||||
// A dummy boolean.
|
||||
bool is_valid_position;
|
||||
while (light_sources.next(spreading_light, current)) {
|
||||
spreading_light--;
|
||||
for (direction i = 0; i < 6; i++) {
|
||||
@ -384,8 +378,7 @@ void spread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
|
||||
neighbor_block = current.block;
|
||||
}
|
||||
// Get the neighbor itself
|
||||
MapNode neighbor = neighbor_block->getNodeNoCheck(neighbor_rel_pos,
|
||||
&is_valid_position);
|
||||
MapNode neighbor = neighbor_block->getNodeNoCheck(neighbor_rel_pos);
|
||||
ContentLightingFlags f = nodemgr->getLightingFlags(neighbor);
|
||||
if (f.light_propagates) {
|
||||
// Light up the neighbor, if it has less light than it should.
|
||||
@ -445,10 +438,7 @@ bool is_sunlight_above(Map *map, v3s16 pos, const NodeDefManager *ndef)
|
||||
sunlight = !node_block->getIsUnderground();
|
||||
}
|
||||
} else {
|
||||
bool is_valid_position;
|
||||
MapNode above = source_block->getNodeNoCheck(source_rel_pos,
|
||||
&is_valid_position);
|
||||
if (is_valid_position) {
|
||||
MapNode above = source_block->getNodeNoCheck(source_rel_pos);
|
||||
if (above.getContent() == CONTENT_IGNORE) {
|
||||
// Trust heuristics
|
||||
if (source_block->getIsUnderground()) {
|
||||
@ -463,7 +453,6 @@ bool is_sunlight_above(Map *map, v3s16 pos, const NodeDefManager *ndef)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return sunlight;
|
||||
}
|
||||
|
||||
@ -504,14 +493,11 @@ void update_lighting_nodes(Map *map,
|
||||
mapblock_v3 block_pos;
|
||||
getNodeBlockPosWithOffset(p, block_pos, rel_pos);
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(block_pos);
|
||||
if (block == NULL || block->isDummy()) {
|
||||
if (block == NULL) {
|
||||
continue;
|
||||
}
|
||||
// Get the new node
|
||||
MapNode n = block->getNodeNoCheck(rel_pos, &is_valid_position);
|
||||
if (!is_valid_position) {
|
||||
break;
|
||||
}
|
||||
MapNode n = block->getNodeNoCheck(rel_pos);
|
||||
|
||||
// Light of the old node
|
||||
u8 old_light = it->second.getLight(bank, ndef->getLightingFlags(it->second));
|
||||
@ -530,9 +516,8 @@ void update_lighting_nodes(Map *map,
|
||||
new_light = f.light_source;
|
||||
for (const v3s16 &neighbor_dir : neighbor_dirs) {
|
||||
v3s16 p2 = p + neighbor_dir;
|
||||
bool is_valid;
|
||||
MapNode n2 = map->getNode(p2, &is_valid);
|
||||
if (is_valid) {
|
||||
MapNode n2 = map->getNode(p2, &is_valid_position);
|
||||
if (is_valid_position) {
|
||||
u8 spread = n2.getLight(bank, ndef->getLightingFlags(n2));
|
||||
// If it is sure that the neighbor won't be
|
||||
// unlighted, its light can spread to this node.
|
||||
@ -636,8 +621,7 @@ void update_lighting_nodes(Map *map,
|
||||
const std::vector<ChangingLight> &lights = light_sources.lights[i];
|
||||
for (std::vector<ChangingLight>::const_iterator it = lights.begin();
|
||||
it < lights.end(); ++it) {
|
||||
MapNode n = it->block->getNodeNoCheck(it->rel_position,
|
||||
&is_valid_position);
|
||||
MapNode n = it->block->getNodeNoCheck(it->rel_position);
|
||||
n.setLight(bank, i, ndef->getLightingFlags(n));
|
||||
it->block->setNodeNoCheck(it->rel_position, n);
|
||||
}
|
||||
@ -696,7 +680,6 @@ void update_block_border_lighting(Map *map, MapBlock *block,
|
||||
std::map<v3s16, MapBlock*> &modified_blocks)
|
||||
{
|
||||
const NodeDefManager *ndef = map->getNodeDefManager();
|
||||
bool is_valid_position;
|
||||
for (LightBank bank : banks) {
|
||||
// Since invalid light is not common, do not allocate
|
||||
// memory if not needed.
|
||||
@ -729,8 +712,7 @@ void update_block_border_lighting(Map *map, MapBlock *block,
|
||||
for (s32 x = a.MinEdge.X; x <= a.MaxEdge.X; x++)
|
||||
for (s32 z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++)
|
||||
for (s32 y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
|
||||
MapNode n = b->getNodeNoCheck(x, y, z,
|
||||
&is_valid_position);
|
||||
MapNode n = b->getNodeNoCheck(x, y, z);
|
||||
ContentLightingFlags f = ndef->getLightingFlags(n);
|
||||
u8 light = n.getLight(bank, f);
|
||||
// Sunlight is fixed
|
||||
@ -758,8 +740,7 @@ void update_block_border_lighting(Map *map, MapBlock *block,
|
||||
const std::vector<ChangingLight> &lights = light_sources.lights[i];
|
||||
for (std::vector<ChangingLight>::const_iterator it = lights.begin();
|
||||
it < lights.end(); ++it) {
|
||||
MapNode n = it->block->getNodeNoCheck(it->rel_position,
|
||||
&is_valid_position);
|
||||
MapNode n = it->block->getNodeNoCheck(it->rel_position);
|
||||
n.setLight(bank, i, ndef->getLightingFlags(n));
|
||||
it->block->setNodeNoCheck(it->rel_position, n);
|
||||
}
|
||||
@ -842,8 +823,7 @@ void is_sunlight_above_block(Map *map, mapblock_v3 pos,
|
||||
// sunlight may be even slower.
|
||||
MapBlock *source_block = map->emergeBlock(source_block_pos, false);
|
||||
// Trust only generated blocks.
|
||||
if (source_block == NULL || source_block->isDummy()
|
||||
|| !source_block->isGenerated()) {
|
||||
if (source_block == NULL || !source_block->isGenerated()) {
|
||||
// But if there is no block above, then use heuristics
|
||||
bool sunlight = true;
|
||||
MapBlock *node_block = map->getBlockNoCreateNoEx(pos);
|
||||
@ -856,14 +836,11 @@ void is_sunlight_above_block(Map *map, mapblock_v3 pos,
|
||||
for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
|
||||
light[z][x] = sunlight;
|
||||
} else {
|
||||
// Dummy boolean, the position is valid.
|
||||
bool is_valid_position;
|
||||
// For each column:
|
||||
for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
|
||||
for (s16 x = 0; x < MAP_BLOCKSIZE; x++) {
|
||||
// Get the bottom block.
|
||||
MapNode above = source_block->getNodeNoCheck(x, 0, z,
|
||||
&is_valid_position);
|
||||
MapNode above = source_block->getNodeNoCheck(x, 0, z);
|
||||
ContentLightingFlags above_f = ndef->getLightingFlags(above);
|
||||
light[z][x] = above.getLight(LIGHTBANK_DAY, above_f) == LIGHT_SUN;
|
||||
}
|
||||
@ -886,13 +863,11 @@ bool propagate_block_sunlight(Map *map, const NodeDefManager *ndef,
|
||||
bool modified = false;
|
||||
// Get the block.
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(data->target_block);
|
||||
if (block == NULL || block->isDummy()) {
|
||||
if (block == NULL) {
|
||||
// The work is done if the block does not contain data.
|
||||
data->data.clear();
|
||||
return false;
|
||||
}
|
||||
// Dummy boolean
|
||||
bool is_valid;
|
||||
// For each changing column of nodes:
|
||||
size_t index;
|
||||
for (index = 0; index < data->data.size(); index++) {
|
||||
@ -904,7 +879,7 @@ bool propagate_block_sunlight(Map *map, const NodeDefManager *ndef,
|
||||
// Propagate sunlight.
|
||||
// For each node downwards:
|
||||
for (; current_pos.Y >= 0; current_pos.Y--) {
|
||||
MapNode n = block->getNodeNoCheck(current_pos, &is_valid);
|
||||
MapNode n = block->getNodeNoCheck(current_pos);
|
||||
ContentLightingFlags f = ndef->getLightingFlags(n);
|
||||
if (n.getLightRaw(LIGHTBANK_DAY, f) < LIGHT_SUN
|
||||
&& f.sunlight_propagates) {
|
||||
@ -923,7 +898,7 @@ bool propagate_block_sunlight(Map *map, const NodeDefManager *ndef,
|
||||
// Propagate shadow.
|
||||
// For each node downwards:
|
||||
for (; current_pos.Y >= 0; current_pos.Y--) {
|
||||
MapNode n = block->getNodeNoCheck(current_pos, &is_valid);
|
||||
MapNode n = block->getNodeNoCheck(current_pos);
|
||||
ContentLightingFlags f = ndef->getLightingFlags(n);
|
||||
if (n.getLightRaw(LIGHTBANK_DAY, f) == LIGHT_SUN) {
|
||||
// The sunlight is no longer valid.
|
||||
@ -987,8 +962,6 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
|
||||
std::map<v3s16, MapBlock*> *modified_blocks)
|
||||
{
|
||||
const NodeDefManager *ndef = map->getNodeDefManager();
|
||||
// dummy boolean
|
||||
bool is_valid;
|
||||
|
||||
// --- STEP 1: Do unlighting
|
||||
|
||||
@ -1007,14 +980,14 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
|
||||
for (blockpos.Y = minblock.Y; blockpos.Y <= maxblock.Y; blockpos.Y++)
|
||||
for (blockpos.Z = minblock.Z; blockpos.Z <= maxblock.Z; blockpos.Z++) {
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(blockpos);
|
||||
if (!block || block->isDummy())
|
||||
if (!block)
|
||||
// Skip not existing blocks
|
||||
continue;
|
||||
// For each node in the block:
|
||||
for (relpos.X = 0; relpos.X < MAP_BLOCKSIZE; relpos.X++)
|
||||
for (relpos.Z = 0; relpos.Z < MAP_BLOCKSIZE; relpos.Z++)
|
||||
for (relpos.Y = 0; relpos.Y < MAP_BLOCKSIZE; relpos.Y++) {
|
||||
MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Z, &is_valid);
|
||||
MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Z);
|
||||
ContentLightingFlags f = ndef->getLightingFlags(node);
|
||||
|
||||
// For each light bank
|
||||
@ -1041,8 +1014,7 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
|
||||
const std::vector<ChangingLight> &lights = relight[b].lights[i];
|
||||
for (std::vector<ChangingLight>::const_iterator it = lights.begin();
|
||||
it < lights.end(); ++it) {
|
||||
MapNode n = it->block->getNodeNoCheck(it->rel_position,
|
||||
&is_valid);
|
||||
MapNode n = it->block->getNodeNoCheck(it->rel_position);
|
||||
n.setLight(bank, i, ndef->getLightingFlags(n));
|
||||
it->block->setNodeNoCheck(it->rel_position, n);
|
||||
}
|
||||
@ -1064,8 +1036,6 @@ void blit_back_with_light(Map *map, MMVManip *vm,
|
||||
// Will hold sunlight data.
|
||||
bool lights[MAP_BLOCKSIZE][MAP_BLOCKSIZE];
|
||||
SunlightPropagationData data;
|
||||
// Dummy boolean.
|
||||
bool is_valid;
|
||||
|
||||
// --- STEP 1: reset everything to sunlight
|
||||
|
||||
@ -1105,7 +1075,7 @@ void blit_back_with_light(Map *map, MMVManip *vm,
|
||||
for (blockpos.Y = minblock.Y; blockpos.Y <= maxblock.Y; blockpos.Y++)
|
||||
for (blockpos.Z = minblock.Z; blockpos.Z <= maxblock.Z; blockpos.Z++) {
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(blockpos);
|
||||
if (!block || block->isDummy())
|
||||
if (!block)
|
||||
// Skip not existing blocks.
|
||||
continue;
|
||||
v3s16 offset = block->getPosRelative();
|
||||
@ -1117,7 +1087,7 @@ void blit_back_with_light(Map *map, MMVManip *vm,
|
||||
for (relpos.Y = a.MinEdge.Y; relpos.Y <= a.MaxEdge.Y; relpos.Y++) {
|
||||
|
||||
// Get old and new node
|
||||
MapNode oldnode = block->getNodeNoCheck(relpos, &is_valid);
|
||||
MapNode oldnode = block->getNodeNoCheck(relpos);
|
||||
ContentLightingFlags oldf = ndef->getLightingFlags(oldnode);
|
||||
MapNode newnode = vm->getNodeNoExNoEmerge(relpos + offset);
|
||||
ContentLightingFlags newf = ndef->getLightingFlags(newnode);
|
||||
@ -1164,10 +1134,6 @@ void blit_back_with_light(Map *map, MMVManip *vm,
|
||||
void fill_with_sunlight(MapBlock *block, const NodeDefManager *ndef,
|
||||
bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE])
|
||||
{
|
||||
if (block->isDummy())
|
||||
return;
|
||||
// dummy boolean
|
||||
bool is_valid;
|
||||
// For each column of nodes:
|
||||
for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
|
||||
for (s16 x = 0; x < MAP_BLOCKSIZE; x++) {
|
||||
@ -1175,7 +1141,7 @@ void fill_with_sunlight(MapBlock *block, const NodeDefManager *ndef,
|
||||
bool lig = light[z][x];
|
||||
// For each node, downwards:
|
||||
for (s16 y = MAP_BLOCKSIZE - 1; y >= 0; y--) {
|
||||
MapNode n = block->getNodeNoCheck(x, y, z, &is_valid);
|
||||
MapNode n = block->getNodeNoCheck(x, y, z);
|
||||
// Ignore IGNORE nodes, these are not generated yet.
|
||||
if (n.getContent() == CONTENT_IGNORE)
|
||||
continue;
|
||||
@ -1197,7 +1163,7 @@ void fill_with_sunlight(MapBlock *block, const NodeDefManager *ndef,
|
||||
void repair_block_light(Map *map, MapBlock *block,
|
||||
std::map<v3s16, MapBlock*> *modified_blocks)
|
||||
{
|
||||
if (!block || block->isDummy())
|
||||
if (!block)
|
||||
return;
|
||||
const NodeDefManager *ndef = map->getNodeDefManager();
|
||||
// First queue is for day light, second is for night light.
|
||||
@ -1206,8 +1172,6 @@ void repair_block_light(Map *map, MapBlock *block,
|
||||
// Will hold sunlight data.
|
||||
bool lights[MAP_BLOCKSIZE][MAP_BLOCKSIZE];
|
||||
SunlightPropagationData data;
|
||||
// Dummy boolean.
|
||||
bool is_valid;
|
||||
|
||||
// --- STEP 1: reset everything to sunlight
|
||||
|
||||
@ -1245,7 +1209,7 @@ void repair_block_light(Map *map, MapBlock *block,
|
||||
for (relpos.Y = a.MinEdge.Y; relpos.Y <= a.MaxEdge.Y; relpos.Y++) {
|
||||
|
||||
// Get node
|
||||
MapNode node = block->getNodeNoCheck(relpos, &is_valid);
|
||||
MapNode node = block->getNodeNoCheck(relpos);
|
||||
ContentLightingFlags f = ndef->getLightingFlags(node);
|
||||
// For each light bank
|
||||
for (size_t b = 0; b < 2; b++) {
|
||||
|
Loading…
Reference in New Issue
Block a user