forked from Mirrorlandia_minetest/minetest
Settingtypes.txt: Limit comments to 90 columns to fix clipped lines (#7777)
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@ -96,16 +96,19 @@ invert_mouse (Invert mouse) bool false
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# Mouse sensitivity multiplier.
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# Mouse sensitivity multiplier.
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mouse_sensitivity (Mouse sensitivity) float 0.2
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mouse_sensitivity (Mouse sensitivity) float 0.2
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# If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
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# If enabled, "special" key instead of "sneak" key is used for climbing down and
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# descending.
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aux1_descends (Special key for climbing/descending) bool false
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aux1_descends (Special key for climbing/descending) bool false
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# Double-tapping the jump key toggles fly mode.
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# Double-tapping the jump key toggles fly mode.
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doubletap_jump (Double tap jump for fly) bool false
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doubletap_jump (Double tap jump for fly) bool false
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# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
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# If disabled, "special" key is used to fly fast if both fly and fast mode are
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# enabled.
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always_fly_fast (Always fly and fast) bool true
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always_fly_fast (Always fly and fast) bool true
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# The time in seconds it takes between repeated right clicks when holding the right mouse button.
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# The time in seconds it takes between repeated right clicks when holding the right
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# mouse button.
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repeat_rightclick_time (Rightclick repetition interval) float 0.25
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repeat_rightclick_time (Rightclick repetition interval) float 0.25
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# Prevent digging and placing from repeating when holding the mouse buttons.
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# Prevent digging and placing from repeating when holding the mouse buttons.
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@ -466,7 +469,8 @@ undersampling (Undersampling) enum 0 0,2,3,4
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[**Shaders]
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[**Shaders]
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# Shaders allow advanced visual effects and may increase performance on some video cards.
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# Shaders allow advanced visual effects and may increase performance on some video
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# cards.
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# This only works with the OpenGL video backend.
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# This only works with the OpenGL video backend.
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enable_shaders (Shaders) bool true
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enable_shaders (Shaders) bool true
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@ -551,7 +555,8 @@ fps_max (Maximum FPS) int 60
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# Maximum FPS when game is paused.
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# Maximum FPS when game is paused.
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pause_fps_max (FPS in pause menu) int 20
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pause_fps_max (FPS in pause menu) int 20
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# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
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# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
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# open.
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pause_on_lost_focus (Pause on lost window focus) bool false
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pause_on_lost_focus (Pause on lost window focus) bool false
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# View distance in nodes.
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# View distance in nodes.
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@ -853,10 +858,12 @@ enable_client_modding (Client modding) bool false
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# URL to the server list displayed in the Multiplayer Tab.
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# URL to the server list displayed in the Multiplayer Tab.
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serverlist_url (Serverlist URL) string servers.minetest.net
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serverlist_url (Serverlist URL) string servers.minetest.net
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# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
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# File in client/serverlist/ that contains your favorite servers displayed in the
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# Multiplayer Tab.
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serverlist_file (Serverlist file) string favoriteservers.txt
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serverlist_file (Serverlist file) string favoriteservers.txt
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# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
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# Maximum size of the out chat queue.
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# 0 to disable queueing and -1 to make the queue size unlimited.
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max_out_chat_queue_size (Maximum size of the out chat queue) int 20
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max_out_chat_queue_size (Maximum size of the out chat queue) int 20
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[*Advanced]
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[*Advanced]
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@ -1019,7 +1026,8 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false
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# player is looking. (This can avoid mobs suddenly disappearing from view)
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# player is looking. (This can avoid mobs suddenly disappearing from view)
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active_object_send_range_blocks (Active object send range) int 3
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active_object_send_range_blocks (Active object send range) int 3
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# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
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# The radius of the volume of blocks around every player that is subject to the
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# active block stuff, stated in mapblocks (16 nodes).
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# In active blocks objects are loaded and ABMs run.
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# In active blocks objects are loaded and ABMs run.
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# This is also the minimum range in which active objects (mobs) are maintained.
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# This is also the minimum range in which active objects (mobs) are maintained.
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# This should be configured together with active_object_range.
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# This should be configured together with active_object_range.
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@ -1035,7 +1043,8 @@ max_forceloaded_blocks (Maximum forceloaded blocks) int 16
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time_send_interval (Time send interval) int 5
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time_send_interval (Time send interval) int 5
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# Controls length of day/night cycle.
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# Controls length of day/night cycle.
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# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
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# Examples:
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# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
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time_speed (Time speed) int 72
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time_speed (Time speed) int 72
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# Time of day when a new world is started, in millihours (0-23999).
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# Time of day when a new world is started, in millihours (0-23999).
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@ -1091,7 +1100,8 @@ max_objects_per_block (Maximum objects per block) int 64
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# See https://www.sqlite.org/pragma.html#pragma_synchronous
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# See https://www.sqlite.org/pragma.html#pragma_synchronous
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sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
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sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
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# Length of a server tick and the interval at which objects are generally updated over network.
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# Length of a server tick and the interval at which objects are generally updated over
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# network.
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dedicated_server_step (Dedicated server step) float 0.09
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dedicated_server_step (Dedicated server step) float 0.09
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# Length of time between active block management cycles
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# Length of time between active block management cycles
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@ -1118,11 +1128,14 @@ liquid_queue_purge_time (Liquid queue purge time) int 0
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# Liquid update interval in seconds.
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# Liquid update interval in seconds.
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liquid_update (Liquid update tick) float 1.0
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liquid_update (Liquid update tick) float 1.0
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# At this distance the server will aggressively optimize which blocks are sent to clients.
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# At this distance the server will aggressively optimize which blocks are sent to
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# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
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# clients.
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# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
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# Small values potentially improve performance a lot, at the expense of visible
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# Setting this to a value greater than max_block_send_distance disables this optimization.
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# rendering glitches (some blocks will not be rendered under water and in caves,
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# Stated in mapblocks (16 nodes)
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# as well as sometimes on land).
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# Setting this to a value greater than max_block_send_distance disables this
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# optimization.
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# Stated in mapblocks (16 nodes).
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block_send_optimize_distance (Block send optimize distance) int 4 2
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block_send_optimize_distance (Block send optimize distance) int 4 2
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# If enabled the server will perform map block occlusion culling based on
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# If enabled the server will perform map block occlusion culling based on
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@ -1137,7 +1150,8 @@ server_side_occlusion_culling (Server side occlusion culling) bool true
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# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
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# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
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# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
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# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
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# READ_NODEDEFS: 8 (disable get_node_def call client-side)
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# READ_NODEDEFS: 8 (disable get_node_def call client-side)
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# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
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# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
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# csm_restriction_noderange)
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csm_restriction_flags (Client side modding restrictions) int 30
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csm_restriction_flags (Client side modding restrictions) int 30
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# If the CSM restriction for node range is enabled, get_node calls are limited
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# If the CSM restriction for node range is enabled, get_node calls are limited
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@ -1247,7 +1261,8 @@ high_precision_fpu (High-precision FPU) bool true
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# Changes the main menu UI:
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# Changes the main menu UI:
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# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
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# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
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# - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
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# - Simple: One singleplayer world, no game or texture pack choosers. May be
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# necessary for smaller screens.
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# - Auto: Simple on Android, full on everything else.
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# - Auto: Simple on Android, full on everything else.
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main_menu_style (Main menu style) enum auto auto,full,simple
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main_menu_style (Main menu style) enum auto auto,full,simple
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@ -1258,7 +1273,8 @@ main_menu_game_mgr (Main menu game manager) int 0
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main_menu_mod_mgr (Main menu mod manager) int 1
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main_menu_mod_mgr (Main menu mod manager) int 1
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# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
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# Print the engine's profiling data in regular intervals (in seconds).
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# 0 = disable. Useful for developers.
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profiler_print_interval (Engine profiling data print interval) int 0
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profiler_print_interval (Engine profiling data print interval) int 0
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[Mapgen]
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[Mapgen]
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@ -1860,7 +1876,8 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
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# Set to blank for an appropriate amount to be chosen automatically.
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# Set to blank for an appropriate amount to be chosen automatically.
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emergequeue_limit_generate (Limit of emerge queues to generate) int 64
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emergequeue_limit_generate (Limit of emerge queues to generate) int 64
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# Number of emerge threads to use. Make this field blank or 0, or increase this number
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# Number of emerge threads to use.
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# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
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# Make this field blank or 0, or increase this number to use multiple threads.
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# at the cost of slightly buggy caves.
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# On multiprocessor systems, this will improve mapgen speed greatly at the cost
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# of slightly buggy caves.
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num_emerge_threads (Number of emerge threads) int 0
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num_emerge_threads (Number of emerge threads) int 0
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