forked from Mirrorlandia_minetest/minetest
Re-enable texture pre-filters on wielditems, fixing #3178.
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@ -283,7 +283,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
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// Customize material
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// Customize material
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video::SMaterial &material = m_meshnode->getMaterial(0);
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video::SMaterial &material = m_meshnode->getMaterial(0);
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material.setTexture(0, tsrc->getTexture(imagename));
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material.setTexture(0, tsrc->getTextureForMesh(imagename));
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material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.MaterialType = m_material_type;
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material.MaterialType = m_material_type;
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