forked from Mirrorlandia_minetest/minetest
Ore: Add Blob ore type
This commit is contained in:
parent
8c98f497d9
commit
900fa26965
@ -562,9 +562,9 @@ All default ores are of the uniformly-distributed scatter type.
|
||||
The height of the blob is randomly scattered, with a maximum height of clust_size.
|
||||
clust_scarcity and clust_num_ores are ignored.
|
||||
This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods.
|
||||
- claylike - NOT YET IMPLEMENTED
|
||||
Places ore if there are no more than clust_scarcity number of specified nodes within a Von Neumann
|
||||
neighborhood of clust_size radius.
|
||||
- blob
|
||||
Creates a roundish blob of ore according to 3d perlin noise described by noise_params. The maximum
|
||||
size of the blob is clust_size, and clust_scarcity has the same meaning as with scatter type.
|
||||
|
||||
|
||||
Ore attributes
|
||||
|
@ -178,12 +178,12 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
|
||||
if (!noise) {
|
||||
int sx = nmax.X - nmin.X + 1;
|
||||
int sz = nmax.Z - nmin.Z + 1;
|
||||
noise = new Noise(&np, seed, sx, sz);
|
||||
noise = new Noise(&np, 0, sx, sz);
|
||||
}
|
||||
noise->seed = seed + y_start;
|
||||
noise->perlinMap2D(nmin.X, nmin.Z);
|
||||
|
||||
int index = 0;
|
||||
size_t index = 0;
|
||||
for (int z = nmin.Z; z <= nmax.Z; z++)
|
||||
for (int x = nmin.X; x <= nmax.X; x++) {
|
||||
float noiseval = noise->result[index++];
|
||||
@ -204,3 +204,60 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void OreBlob::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed,
|
||||
v3s16 nmin, v3s16 nmax)
|
||||
{
|
||||
PseudoRandom pr(blockseed + 2404);
|
||||
MapNode n_ore(c_ore, 0, ore_param2);
|
||||
|
||||
int volume = (nmax.X - nmin.X + 1) *
|
||||
(nmax.Y - nmin.Y + 1) *
|
||||
(nmax.Z - nmin.Z + 1);
|
||||
int csize = clust_size;
|
||||
int nblobs = volume / clust_scarcity;
|
||||
|
||||
if (!noise)
|
||||
noise = new Noise(&np, seed, csize, csize, csize);
|
||||
|
||||
for (int i = 0; i != nblobs; i++) {
|
||||
int x0 = pr.range(nmin.X, nmax.X - csize + 1);
|
||||
int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
|
||||
int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
|
||||
|
||||
bool noise_generated = false;
|
||||
noise->seed = blockseed + i;
|
||||
|
||||
size_t index = 0;
|
||||
for (int z1 = 0; z1 != csize; z1++)
|
||||
for (int y1 = 0; y1 != csize; y1++)
|
||||
for (int x1 = 0; x1 != csize; x1++, index++) {
|
||||
u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
|
||||
if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
|
||||
continue;
|
||||
|
||||
// Lazily generate noise only if there's a chance of ore being placed
|
||||
// This simple optimization makes calls 6x faster on average
|
||||
if (!noise_generated) {
|
||||
noise_generated = true;
|
||||
noise->perlinMap3D(x0, y0, z0);
|
||||
}
|
||||
|
||||
float noiseval = noise->result[index];
|
||||
|
||||
float xdist = x1 - csize / 2;
|
||||
float ydist = y1 - csize / 2;
|
||||
float zdist = z1 - csize / 2;
|
||||
|
||||
noiseval -= (sqrt(xdist * xdist + ydist * ydist + zdist * zdist) / csize);
|
||||
|
||||
if (noiseval < nthresh)
|
||||
continue;
|
||||
|
||||
vm->m_data[i] = n_ore;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
22
src/mg_ore.h
22
src/mg_ore.h
@ -47,9 +47,9 @@ class ManualMapVoxelManipulator;
|
||||
|
||||
|
||||
enum OreType {
|
||||
ORE_SCATTER,
|
||||
ORE_SHEET,
|
||||
ORE_CLAYLIKE
|
||||
ORE_TYPE_SCATTER,
|
||||
ORE_TYPE_SHEET,
|
||||
ORE_TYPE_BLOB,
|
||||
};
|
||||
|
||||
extern FlagDesc flagdesc_ore[];
|
||||
@ -97,6 +97,14 @@ public:
|
||||
u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
};
|
||||
|
||||
class OreBlob : public Ore {
|
||||
public:
|
||||
static const bool NEEDS_NOISE = true;
|
||||
|
||||
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
|
||||
u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
};
|
||||
|
||||
class OreManager : public GenElementManager {
|
||||
public:
|
||||
static const char *ELEMENT_TITLE;
|
||||
@ -108,12 +116,12 @@ public:
|
||||
Ore *create(int type)
|
||||
{
|
||||
switch (type) {
|
||||
case ORE_SCATTER:
|
||||
case ORE_TYPE_SCATTER:
|
||||
return new OreScatter;
|
||||
case ORE_SHEET:
|
||||
case ORE_TYPE_SHEET:
|
||||
return new OreSheet;
|
||||
//case ORE_CLAYLIKE: //TODO: implement this!
|
||||
// return new OreClaylike;
|
||||
case ORE_TYPE_BLOB:
|
||||
return new OreBlob;
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
|
@ -68,9 +68,9 @@ struct EnumString ModApiMapgen::es_MapgenObject[] =
|
||||
|
||||
struct EnumString ModApiMapgen::es_OreType[] =
|
||||
{
|
||||
{ORE_SCATTER, "scatter"},
|
||||
{ORE_SHEET, "sheet"},
|
||||
{ORE_CLAYLIKE, "claylike"},
|
||||
{ORE_TYPE_SCATTER, "scatter"},
|
||||
{ORE_TYPE_SHEET, "sheet"},
|
||||
{ORE_TYPE_BLOB, "blob"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
@ -642,7 +642,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
|
||||
OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr;
|
||||
|
||||
enum OreType oretype = (OreType)getenumfield(L, index,
|
||||
"ore_type", es_OreType, ORE_SCATTER);
|
||||
"ore_type", es_OreType, ORE_TYPE_SCATTER);
|
||||
Ore *ore = oremgr->create(oretype);
|
||||
if (!ore) {
|
||||
errorstream << "register_ore: ore_type " << oretype << " not implemented";
|
||||
|
Loading…
Reference in New Issue
Block a user