forked from Mirrorlandia_minetest/minetest
Fix some indentation in nodedef.cpp
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ae375cc322
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@ -857,12 +857,12 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
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//Cache 6dfacedir rotated clones of meshes
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//Cache 6dfacedir rotated clones of meshes
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if (f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
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if (f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
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for (u16 j = 1; j < 24; j++) {
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for (u16 j = 1; j < 24; j++) {
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f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
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f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
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rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
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rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
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recalculateBoundingBox(f->mesh_ptr[j]);
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recalculateBoundingBox(f->mesh_ptr[j]);
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}
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}
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}
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}
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}
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}
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#endif
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#endif
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}
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}
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