forked from Mirrorlandia_minetest/minetest
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
This commit is contained in:
parent
6833e04bc5
commit
92aa38bdfc
@ -68,6 +68,8 @@
|
||||
# If FPS would go higher than this, limit it by sleeping
|
||||
# (to not waste CPU power for no benefit)
|
||||
#fps_max = 60
|
||||
# Maximum FPS when game is paused
|
||||
#pause_fps_max = 20
|
||||
# The allowed adjustment range for the automatic rendering range adjustment
|
||||
#viewing_range_nodes_max = 160
|
||||
#viewing_range_nodes_min = 35
|
||||
|
@ -77,6 +77,7 @@ void set_default_settings(Settings *settings)
|
||||
|
||||
settings->setDefault("wanted_fps", "30");
|
||||
settings->setDefault("fps_max", "60");
|
||||
settings->setDefault("pause_fps_max", "20");
|
||||
// A bit more than the server will send around the player, to make fog blend well
|
||||
settings->setDefault("viewing_range_nodes_max", "240");
|
||||
settings->setDefault("viewing_range_nodes_min", "35");
|
||||
|
33
src/game.cpp
33
src/game.cpp
@ -1513,7 +1513,9 @@ void the_game(
|
||||
*/
|
||||
|
||||
{
|
||||
float fps_max = g_settings->getFloat("fps_max");
|
||||
float fps_max = g_menumgr.pausesGame() ?
|
||||
g_settings->getFloat("pause_fps_max") :
|
||||
g_settings->getFloat("fps_max");
|
||||
u32 frametime_min = 1000./fps_max;
|
||||
|
||||
if(busytime_u32 < frametime_min)
|
||||
@ -2194,23 +2196,26 @@ void the_game(
|
||||
}
|
||||
|
||||
/*
|
||||
Run server
|
||||
Run server, client (and process environments)
|
||||
*/
|
||||
|
||||
if(server != NULL)
|
||||
bool can_be_and_is_paused =
|
||||
(simple_singleplayer_mode && g_menumgr.pausesGame());
|
||||
if(can_be_and_is_paused)
|
||||
{
|
||||
//TimeTaker timer("server->step(dtime)");
|
||||
server->step(dtime);
|
||||
// No time passes
|
||||
dtime = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
Process environment
|
||||
*/
|
||||
|
||||
else
|
||||
{
|
||||
//TimeTaker timer("client.step(dtime)");
|
||||
client.step(dtime);
|
||||
//client.step(dtime_avg1);
|
||||
if(server != NULL)
|
||||
{
|
||||
//TimeTaker timer("server->step(dtime)");
|
||||
server->step(dtime);
|
||||
}
|
||||
{
|
||||
//TimeTaker timer("client.step(dtime)");
|
||||
client.step(dtime);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -52,6 +52,8 @@ public:
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
bool pausesGame(){ return true; }
|
||||
|
||||
private:
|
||||
IGameCallback *m_gamecallback;
|
||||
bool m_simple_singleplayer_mode;
|
||||
|
@ -44,6 +44,8 @@ public:
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
bool pausesGame(){ return true; }
|
||||
|
||||
private:
|
||||
Client* m_client;
|
||||
|
||||
|
@ -91,6 +91,17 @@ public:
|
||||
return m_stack.size();
|
||||
}
|
||||
|
||||
bool pausesGame()
|
||||
{
|
||||
for(std::list<GUIModalMenu*>::iterator
|
||||
i = m_stack.begin(); i != m_stack.end(); ++i)
|
||||
{
|
||||
if((*i)->pausesGame())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::list<GUIModalMenu*> m_stack;
|
||||
};
|
||||
|
||||
|
@ -124,6 +124,7 @@ public:
|
||||
virtual void drawMenu() = 0;
|
||||
virtual bool preprocessEvent(const SEvent& event) { return false; };
|
||||
virtual bool OnEvent(const SEvent& event) { return false; };
|
||||
virtual bool pausesGame(){ return false; } // Used for pause menu
|
||||
|
||||
protected:
|
||||
//bool m_force_regenerate_gui;
|
||||
|
Loading…
Reference in New Issue
Block a user