forked from Mirrorlandia_minetest/minetest
Correct spelling mistakes in documentation
This commit is contained in:
parent
7993696fc4
commit
944ffe9e53
@ -33,11 +33,11 @@ When a menu or inventory is displayed:
|
||||
|
||||
Special settings
|
||||
----------------
|
||||
There are some settings esspecially usefull for Android users. Minetest's config
|
||||
There are some settings especially useful for Android users. Minetest's config
|
||||
file can usually be found at /mnt/sdcard/Minetest.
|
||||
|
||||
* gui_scaling: this is a user-specified scaling factor for the GUI- In case
|
||||
main menu is to big or small on your device, try changing this
|
||||
main menu is too big or small on your device, try changing this
|
||||
value.
|
||||
* inventory_image_hack: if your inventory items are messed up, try setting
|
||||
this to true
|
||||
@ -58,7 +58,7 @@ number of Android's version represents the Android internal version code. This
|
||||
version code is strictly incremental. It's incremented for each official
|
||||
Minetest Android build.
|
||||
|
||||
E.g. pre-release Minetest Android builds have been 0.4.9.3, while the first
|
||||
E.g. prerelease Minetest Android builds have been 0.4.9.3, while the first
|
||||
official version most likely will be 0.4.10.4
|
||||
|
||||
Requirements
|
||||
@ -105,7 +105,7 @@ Release build:
|
||||
|
||||
* Execute "make release"
|
||||
* Enter your keystore as well as your Mintest key password once asked. Be
|
||||
carefull it's shown on console in clear text!
|
||||
careful it's shown on console in clear text!
|
||||
* The result can be found at "bin/Minetest-release.apk"
|
||||
|
||||
Other things that may be nice to know
|
||||
|
@ -62,7 +62,7 @@ methods:
|
||||
on_change = function(type,old_tab,new_tab) -- called on tab chang, type is "ENTER" or "LEAVE"
|
||||
}
|
||||
- set_autosave_tab(value)
|
||||
^ tell tabview to automaticaly save current tabname as "tabview_name"_LAST
|
||||
^ tell tabview to automatically save current tabname as "tabview_name"_LAST
|
||||
^ value: true/false
|
||||
- set_tab(name)
|
||||
^ set's tab to tab named "name", returns true/false on success
|
||||
@ -160,7 +160,7 @@ Skeleton for any component:
|
||||
{
|
||||
name = "some id", -- unique id
|
||||
type = "toplevel", -- type of component
|
||||
-- toplevel: componant can be show without additional components
|
||||
-- toplevel: component can be show without additional components
|
||||
-- addon: component is an addon to be shown along toplevel component
|
||||
hide = function(this) end, -- called to hide the component
|
||||
show = function(this) end, -- called to show the component
|
||||
|
@ -211,7 +211,7 @@ Advanced texture modifiers:
|
||||
[combine:<w>x<h>:<x1>,<y1>=<file1>:<x2>,<y2>=<file2>
|
||||
w = width, h = height, x1/x2 = x position, y1/y1 = y position,
|
||||
file1/file2 = texture to combine
|
||||
Create a textue of size <w> x <h> and blit <file1> to (<x1>,<y1>)
|
||||
Create a texture of size <w> x <h> and blit <file1> to (<x1>,<y1>)
|
||||
and blit <file2> to (<x2>,<y2>).
|
||||
Example: [combine:16x32:0,0=default_cobble.png:0,16=default_wood.png
|
||||
|
||||
@ -220,7 +220,7 @@ Advanced texture modifiers:
|
||||
Example: tnt_tnt_side.png^[brighten
|
||||
|
||||
[noalpha
|
||||
Makes the texture completly opaque.
|
||||
Makes the texture completely opaque.
|
||||
Example: default_leaves.png^[noalpha
|
||||
|
||||
[makealpha:<r>,<g>,<b>
|
||||
@ -466,13 +466,13 @@ All default ores are of the uniformly-distributed scatter type.
|
||||
- scatter
|
||||
Randomly chooses a location and generates a cluster of ore.
|
||||
If noise_params is specified, the ore will be placed if the 3d perlin noise at
|
||||
that point is greater than the noise_threshhold, giving the ability to create a non-equal
|
||||
that point is greater than the noise_threshold, giving the ability to create a non-equal
|
||||
distribution of ore.
|
||||
- sheet
|
||||
Creates a sheet of ore in a blob shape according to the 2d perlin noise described by noise_params.
|
||||
The relative height of the sheet can be controlled by the same perlin noise as well, by specifying
|
||||
a non-zero 'scale' parameter in noise_params. IMPORTANT: The noise is not transformed by offset or
|
||||
scale when comparing against the noise threshhold, but scale is used to determine relative height.
|
||||
scale when comparing against the noise threshold, but scale is used to determine relative height.
|
||||
The height of the blob is randomly scattered, with a maximum height of clust_size.
|
||||
clust_scarcity and clust_num_ores are ignored.
|
||||
This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods.
|
||||
@ -841,7 +841,7 @@ tool_capabilities = {
|
||||
damage_groups = {fleshy=2},
|
||||
}
|
||||
|
||||
This makes the tool be able to dig nodes that fulfill both of these:
|
||||
This makes the tool be able to dig nodes that fulfil both of these:
|
||||
- Have the **crumbly** group
|
||||
- Have a **level** group less or equal to 2
|
||||
|
||||
@ -1119,7 +1119,7 @@ textlist[<X>,<Y>;<W>,<H>;<name>;<listelem 1>,<listelem 2>,...,<listelem n>;<sele
|
||||
tabheader[<X>,<Y>;<name>;<caption 1>,<caption 2>,...,<caption n>;<current_tab>;<transparent>;<draw_border>]
|
||||
^ show a tabHEADER at specific position (ignores formsize)
|
||||
^ x and y position the itemlist relative to the top left of the menu
|
||||
^ name fieldname data is transfered to Lua
|
||||
^ name fieldname data is transferred to Lua
|
||||
^ caption 1... name shown on top of tab
|
||||
^ current_tab index of selected tab 1...
|
||||
^ transparent (optional) show transparent
|
||||
@ -1138,14 +1138,14 @@ dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>]
|
||||
^ 2) read the value on pressing a button (all dropdown values are available)
|
||||
^ x and y position of dropdown
|
||||
^ width of dropdown
|
||||
^ fieldname data is transfered to Lua
|
||||
^ fieldname data is transferred to Lua
|
||||
^ items to be shown in dropdown
|
||||
^ index of currently selected dropdown item
|
||||
|
||||
checkbox[<X>,<Y>;<name>;<label>;<selected>;<tooltip>]
|
||||
^ show a checkbox
|
||||
^ x and y position of checkbox
|
||||
^ name fieldname data is transfered to Lua
|
||||
^ name fieldname data is transferred to Lua
|
||||
^ label to be shown left of checkbox
|
||||
^ selected (optional) true/false
|
||||
^ tooltip (optional)
|
||||
@ -1158,7 +1158,7 @@ scrollbar[<X>,<Y>;<W>,<H>;<orientation>;<name>;<value>]
|
||||
^ x and y position of trackbar
|
||||
^ width and height
|
||||
^ orientation vertical/horizontal
|
||||
^ fieldname data is transfered to lua
|
||||
^ fieldname data is transferred to lua
|
||||
^ value this trackbar is set to (0-1000)
|
||||
^ see also minetest.explode_scrollbar_event (main menu: engine.explode_scrollbar_event)
|
||||
|
||||
@ -1742,7 +1742,7 @@ minetest.parse_json(string[, nullvalue]) -> something
|
||||
minetest.write_json(data[, styled]) -> string or nil and error message
|
||||
^ Convert a Lua table into a JSON string
|
||||
^ styled: Outputs in a human-readable format if this is set, defaults to false
|
||||
^ Un-serializable things like functions and userdata are saved as null.
|
||||
^ Unserializable things like functions and userdata are saved as null.
|
||||
^ Warning: JSON is more strict than the Lua table format.
|
||||
1. You can only use strings and positive integers of at least one as keys.
|
||||
2. You can not mix string and integer keys.
|
||||
@ -2084,7 +2084,7 @@ methods:
|
||||
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
|
||||
^ (p1, p2) is the area in which lighting is set; defaults to the whole area if left out
|
||||
- get_light_data(): Gets the light data read into the VoxelManip object
|
||||
^ Returns an array (indicies 1 to volume) of integers ranging from 0 to 255
|
||||
^ Returns an array (indices 1 to volume) of integers ranging from 0 to 255
|
||||
^ Each value is the bitwise combination of day and night light values (0..15 each)
|
||||
^ light = day + (night * 16)
|
||||
- set_light_data(light_data): Sets the param1 (light) contents of each node in the VoxelManip
|
||||
@ -2566,7 +2566,7 @@ Ore definition (register_ore)
|
||||
flags = "",
|
||||
^ Attributes for this ore generation
|
||||
noise_threshhold = 0.5,
|
||||
^ If noise is above this threshhold, ore is placed. Not needed for a uniform distribution
|
||||
^ If noise is above this threshold, ore is placed. Not needed for a uniform distribution
|
||||
noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70}
|
||||
^ NoiseParams structure describing the perlin noise used for ore distribution.
|
||||
^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution
|
||||
|
@ -192,7 +192,7 @@ that part. So, this is where it has come.
|
||||
|
||||
So here goes
|
||||
-------------
|
||||
map.sqlite is an sqlite3 database, containg a single table, called
|
||||
map.sqlite is an sqlite3 database, containing a single table, called
|
||||
"blocks". It looks like this:
|
||||
|
||||
CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY,`data` BLOB);
|
||||
|
Loading…
Reference in New Issue
Block a user