on_newplayer and on_respawnplayer callbacks

This commit is contained in:
Perttu Ahola 2011-11-26 03:20:19 +02:00
parent d99d27dcbe
commit 945d01fd9e
5 changed files with 114 additions and 87 deletions

@ -15,6 +15,9 @@
-- minetest.register_on_placenode(func(pos, newnode, placer)) -- minetest.register_on_placenode(func(pos, newnode, placer))
-- minetest.register_on_dignode(func(pos, oldnode, digger)) -- minetest.register_on_dignode(func(pos, oldnode, digger))
-- minetest.register_on_punchnode(func(pos, node, puncher)) -- minetest.register_on_punchnode(func(pos, node, puncher))
-- minetest.register_on_newplayer(func(ObjectRef))
-- minetest.register_on_respawnplayer(func(ObjectRef))
-- ^ return true in func to disable regular player placement
-- --
-- Global objects: -- Global objects:
-- minetest.env - environment reference -- minetest.env - environment reference
@ -1304,6 +1307,12 @@ function on_punchnode(p, node)
end end
minetest.register_on_punchnode(on_punchnode) minetest.register_on_punchnode(on_punchnode)
minetest.register_on_respawnplayer(function(player)
print("on_respawnplayer")
-- player:setpos({x=0, y=30, z=0})
-- return true
end)
-- --
-- Done, print some random stuff -- Done, print some random stuff
-- --
@ -1311,65 +1320,4 @@ minetest.register_on_punchnode(on_punchnode)
print("minetest.registered_entities:") print("minetest.registered_entities:")
dump2(minetest.registered_entities) dump2(minetest.registered_entities)
-- -- END
-- Some random pre-implementation planning and drafting
--
--[[
function TNT:on_rightclick(clicker)
print("TNT:on_rightclick()")
print("self: "..dump(self))
print("getmetatable(self): "..dump(getmetatable(self)))
print("getmetatable(getmetatable(self)): "..dump(getmetatable(getmetatable(self))))
pos = self.object:getpos()
print("TNT:on_rightclick(): object position: "..dump(pos))
pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
--minetest.env:add_node(pos, {name="stone")
end
--]]
--[=[
register_block(0, {
textures = "stone.png",
makefacetype = 0,
get_dig_duration = function(env, pos, digger)
-- Check stuff like digger.current_tool
return 1.5
end,
on_dig = function(env, pos, digger)
env:remove_node(pos)
digger.inventory.put("MaterialItem2 0");
end,
})
register_block(1, {
textures = {"grass.png","mud.png","mud_grass_side.png","mud_grass_side.png","mud_grass_side.png","mud_grass_side.png"},
makefacetype = 0,
get_dig_duration = function(env, pos, digger)
-- Check stuff like digger.current_tool
return 0.5
end,
on_dig = function(env, pos, digger)
env:remove_node(pos)
digger.inventory.put("MaterialItem2 1");
end,
})
-- Consider the "miscellaneous block namespace" to be 0xc00...0xfff = 3072...4095
register_block(3072, {
textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
makefacetype = 0,
get_dig_duration = function(env, pos, digger)
-- Cannot be dug
return nil
end,
-- on_dig = function(env, pos, digger) end, -- Not implemented
on_hit = function(env, pos, hitter)
-- Replace with TNT object, which will explode after timer, follow gravity, blink and stuff
env:add_object("tnt", pos)
env:remove_node(pos)
end,
})
--]=]

@ -208,6 +208,12 @@ public:
u8 getType() const u8 getType() const
{return ACTIVEOBJECT_TYPE_PLAYER;} {return ACTIVEOBJECT_TYPE_PLAYER;}
virtual void setPos(v3f pos)
{ setPosition(pos); }
virtual void moveTo(v3f pos, bool continuous)
{ setPosition(pos); }
virtual std::string getDescription(){return getName();} virtual std::string getDescription(){return getName();}
// Returns a reference // Returns a reference
virtual InventoryItem* getWieldedItem(); virtual InventoryItem* getWieldedItem();

@ -41,9 +41,8 @@ extern "C" {
/* /*
TODO: TODO:
- Node definition
- Random node triggers (like grass growth) - Random node triggers (like grass growth)
- Deterministic node triggers (like falling sand) - All kinds of callbacks
- Object visual client-side stuff - Object visual client-side stuff
- Blink effect - Blink effect
- Spritesheets and animation - Spritesheets and animation
@ -848,6 +847,20 @@ static int l_register_on_punchnode(lua_State *L)
return register_lua_callback(L, "registered_on_punchnodes"); return register_lua_callback(L, "registered_on_punchnodes");
} }
// register_on_newplayer(function)
static int l_register_on_newplayer(lua_State *L)
{
infostream<<"register_on_newplayer"<<std::endl;
return register_lua_callback(L, "registered_on_newplayers");
}
// register_on_respawnplayer(function)
static int l_register_on_respawnplayer(lua_State *L)
{
infostream<<"register_on_respawnplayer"<<std::endl;
return register_lua_callback(L, "registered_on_respawnplayers");
}
static const struct luaL_Reg minetest_f [] = { static const struct luaL_Reg minetest_f [] = {
{"register_nodedef_defaults", l_register_nodedef_defaults}, {"register_nodedef_defaults", l_register_nodedef_defaults},
{"register_entity", l_register_entity}, {"register_entity", l_register_entity},
@ -858,6 +871,8 @@ static const struct luaL_Reg minetest_f [] = {
{"register_on_placenode", l_register_on_placenode}, {"register_on_placenode", l_register_on_placenode},
{"register_on_dignode", l_register_on_dignode}, {"register_on_dignode", l_register_on_dignode},
{"register_on_punchnode", l_register_on_punchnode}, {"register_on_punchnode", l_register_on_punchnode},
{"register_on_newplayer", l_register_on_newplayer},
{"register_on_respawnplayer", l_register_on_respawnplayer},
{"get_nodedef", l_get_nodedef}, {"get_nodedef", l_get_nodedef},
{NULL, NULL} {NULL, NULL}
}; };
@ -1327,30 +1342,25 @@ void scriptapi_export(lua_State *L, Server *server)
// Add tables to minetest // Add tables to minetest
/*lua_newtable(L);
lua_setfield(L, -2, "registered_blocks");*/
lua_newtable(L); lua_newtable(L);
lua_setfield(L, -2, "registered_nodes"); lua_setfield(L, -2, "registered_nodes");
lua_newtable(L); lua_newtable(L);
lua_setfield(L, -2, "registered_entities"); lua_setfield(L, -2, "registered_entities");
lua_newtable(L); lua_newtable(L);
lua_setfield(L, -2, "registered_globalsteps"); lua_setfield(L, -2, "registered_globalsteps");
lua_newtable(L); lua_newtable(L);
lua_setfield(L, -2, "registered_on_placenodes"); lua_setfield(L, -2, "registered_on_placenodes");
lua_newtable(L); lua_newtable(L);
lua_setfield(L, -2, "registered_on_dignodes"); lua_setfield(L, -2, "registered_on_dignodes");
lua_newtable(L); lua_newtable(L);
lua_setfield(L, -2, "registered_on_punchnodes"); lua_setfield(L, -2, "registered_on_punchnodes");
lua_newtable(L);
lua_setfield(L, -2, "registered_on_newplayers");
lua_newtable(L);
lua_setfield(L, -2, "registered_on_respawnplayers");
lua_newtable(L); lua_newtable(L);
lua_setfield(L, -2, "object_refs"); lua_setfield(L, -2, "object_refs");
lua_newtable(L); lua_newtable(L);
lua_setfield(L, -2, "luaentities"); lua_setfield(L, -2, "luaentities");
@ -1455,6 +1465,65 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
lua_settable(L, objectstable); lua_settable(L, objectstable);
} }
/*
misc
*/
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Get minetest.registered_on_newplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_newplayers");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
objectref_get_or_create(L, player);
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
bool positioning_handled_by_some = false;
// Get minetest.registered_on_respawnplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_respawnplayers");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
objectref_get_or_create(L, player);
if(lua_pcall(L, 1, 1, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
bool positioning_handled = lua_toboolean(L, -1);
lua_pop(L, 1);
if(positioning_handled)
positioning_handled_by_some = true;
// value removed, keep key for next iteration
}
return positioning_handled_by_some;
}
/* /*
environment environment
*/ */

@ -50,6 +50,10 @@ void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node, void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *puncher); ServerActiveObject *puncher);
/* misc */
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
/* luaentity */ /* luaentity */
// Returns true if succesfully added into Lua; false otherwise. // Returns true if succesfully added into Lua; false otherwise.
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name, bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,

@ -4348,9 +4348,13 @@ void Server::HandlePlayerHP(Player *player, s16 damage)
void Server::RespawnPlayer(Player *player) void Server::RespawnPlayer(Player *player)
{ {
v3f pos = findSpawnPos(m_env->getServerMap());
player->setPosition(pos);
player->hp = 20; player->hp = 20;
ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
bool repositioned = scriptapi_on_respawnplayer(m_lua, srp);
if(!repositioned){
v3f pos = findSpawnPos(m_env->getServerMap());
player->setPosition(pos);
}
SendMovePlayer(player); SendMovePlayer(player);
SendPlayerHP(player); SendPlayerHP(player);
} }
@ -4617,9 +4621,7 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
m_authmanager.setPrivs(name, m_authmanager.setPrivs(name,
stringToPrivs(g_settings->get("default_privs"))); stringToPrivs(g_settings->get("default_privs")));
/* /* Set player position */
Set player position
*/
infostream<<"Server: Finding spawn place for player \"" infostream<<"Server: Finding spawn place for player \""
<<name<<"\""<<std::endl; <<name<<"\""<<std::endl;
@ -4628,16 +4630,14 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
player = new ServerRemotePlayer(m_env, pos, peer_id, name); player = new ServerRemotePlayer(m_env, pos, peer_id, name);
/* /* Add player to environment */
Add player to environment
*/
m_env->addPlayer(player); m_env->addPlayer(player);
/* /* Run scripts */
Add stuff to inventory ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
*/ scriptapi_on_newplayer(m_lua, srp);
/* Add stuff to inventory */
if(g_settings->getBool("creative_mode")) if(g_settings->getBool("creative_mode"))
{ {
// Warning: double code above // Warning: double code above