forked from Mirrorlandia_minetest/minetest
Fix rotation of attached particlespawner
Co-authored-by: ANAND <ClobberXD@gmail.com>
This commit is contained in:
parent
049256573b
commit
9543b84970
@ -48,8 +48,7 @@ public:
|
||||
virtual bool getCollisionBox(aabb3f *toset) const { return false; }
|
||||
virtual bool getSelectionBox(aabb3f *toset) const { return false; }
|
||||
virtual bool collideWithObjects() const { return false; }
|
||||
virtual v3f getPosition(){ return v3f(0,0,0); }
|
||||
virtual float getYaw() const { return 0; }
|
||||
virtual const v3f getPosition() const { return v3f(0.0f); }
|
||||
virtual scene::ISceneNode *getSceneNode() { return NULL; }
|
||||
virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
|
||||
virtual bool isLocalPlayer() const {return false;}
|
||||
|
@ -401,7 +401,7 @@ bool GenericCAO::getSelectionBox(aabb3f *toset) const
|
||||
return true;
|
||||
}
|
||||
|
||||
v3f GenericCAO::getPosition()
|
||||
const v3f GenericCAO::getPosition() const
|
||||
{
|
||||
if (getParent() != nullptr) {
|
||||
if (m_matrixnode)
|
||||
|
@ -154,12 +154,9 @@ public:
|
||||
|
||||
virtual bool getSelectionBox(aabb3f *toset) const;
|
||||
|
||||
v3f getPosition();
|
||||
const v3f getPosition() const;
|
||||
|
||||
inline const v3f &getRotation()
|
||||
{
|
||||
return m_rotation;
|
||||
}
|
||||
inline const v3f &getRotation() const { return m_rotation; }
|
||||
|
||||
const bool isImmortal();
|
||||
|
||||
@ -180,6 +177,12 @@ public:
|
||||
return m_matrixnode->getRelativeTransformationMatrix();
|
||||
}
|
||||
|
||||
inline const core::matrix4 &getAbsolutePosRotMatrix() const
|
||||
{
|
||||
assert(m_matrixnode);
|
||||
return m_matrixnode->getAbsoluteTransformation();
|
||||
}
|
||||
|
||||
inline f32 getStepHeight() const
|
||||
{
|
||||
return m_prop.stepheight;
|
||||
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <cmath>
|
||||
#include "client.h"
|
||||
#include "collision.h"
|
||||
#include "client/content_cao.h"
|
||||
#include "client/clientevent.h"
|
||||
#include "client/renderingengine.h"
|
||||
#include "util/numeric.h"
|
||||
@ -38,9 +39,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
v3f random_v3f(v3f min, v3f max)
|
||||
{
|
||||
return v3f( rand()/(float)RAND_MAX*(max.X-min.X)+min.X,
|
||||
rand()/(float)RAND_MAX*(max.Y-min.Y)+min.Y,
|
||||
rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
|
||||
return v3f(
|
||||
rand() / (float)RAND_MAX * (max.X - min.X) + min.X,
|
||||
rand() / (float)RAND_MAX * (max.Y - min.Y) + min.Y,
|
||||
rand() / (float)RAND_MAX * (max.Z - min.Z) + min.Z);
|
||||
}
|
||||
|
||||
Particle::Particle(
|
||||
@ -299,16 +301,21 @@ ParticleSpawner::ParticleSpawner(
|
||||
}
|
||||
|
||||
void ParticleSpawner::spawnParticle(ClientEnvironment *env, float radius,
|
||||
bool is_attached, const v3f &attached_pos, float attached_yaw)
|
||||
const core::matrix4 *attached_absolute_pos_rot_matrix)
|
||||
{
|
||||
v3f ppos = m_player->getPosition() / BS;
|
||||
v3f pos = random_v3f(m_minpos, m_maxpos);
|
||||
|
||||
// Need to apply this first or the following check
|
||||
// will be wrong for attached spawners
|
||||
if (is_attached) {
|
||||
pos.rotateXZBy(attached_yaw);
|
||||
pos += attached_pos;
|
||||
if (attached_absolute_pos_rot_matrix) {
|
||||
pos *= BS;
|
||||
attached_absolute_pos_rot_matrix->transformVect(pos);
|
||||
pos /= BS;
|
||||
v3s16 camera_offset = m_particlemanager->m_env->getCameraOffset();
|
||||
pos.X += camera_offset.X;
|
||||
pos.Y += camera_offset.Y;
|
||||
pos.Z += camera_offset.Z;
|
||||
}
|
||||
|
||||
if (pos.getDistanceFrom(ppos) > radius)
|
||||
@ -317,15 +324,16 @@ void ParticleSpawner::spawnParticle(ClientEnvironment *env, float radius,
|
||||
v3f vel = random_v3f(m_minvel, m_maxvel);
|
||||
v3f acc = random_v3f(m_minacc, m_maxacc);
|
||||
|
||||
if (is_attached) {
|
||||
// Apply attachment yaw
|
||||
vel.rotateXZBy(attached_yaw);
|
||||
acc.rotateXZBy(attached_yaw);
|
||||
if (attached_absolute_pos_rot_matrix) {
|
||||
// Apply attachment rotation
|
||||
attached_absolute_pos_rot_matrix->rotateVect(vel);
|
||||
attached_absolute_pos_rot_matrix->rotateVect(acc);
|
||||
}
|
||||
|
||||
float exptime = rand() / (float)RAND_MAX
|
||||
* (m_maxexptime - m_minexptime)
|
||||
+ m_minexptime;
|
||||
|
||||
float size = rand() / (float)RAND_MAX
|
||||
* (m_maxsize - m_minsize)
|
||||
+ m_minsize;
|
||||
@ -359,14 +367,10 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
|
||||
g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE;
|
||||
|
||||
bool unloaded = false;
|
||||
bool is_attached = false;
|
||||
v3f attached_pos = v3f(0,0,0);
|
||||
float attached_yaw = 0;
|
||||
if (m_attached_id != 0) {
|
||||
if (ClientActiveObject *attached = env->getActiveObject(m_attached_id)) {
|
||||
attached_pos = attached->getPosition() / BS;
|
||||
attached_yaw = attached->getYaw();
|
||||
is_attached = true;
|
||||
const core::matrix4 *attached_absolute_pos_rot_matrix = nullptr;
|
||||
if (m_attached_id) {
|
||||
if (GenericCAO *attached = dynamic_cast<GenericCAO *>(env->getActiveObject(m_attached_id))) {
|
||||
attached_absolute_pos_rot_matrix = &attached->getAbsolutePosRotMatrix();
|
||||
} else {
|
||||
unloaded = true;
|
||||
}
|
||||
@ -382,7 +386,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
|
||||
// Pretend to, but don't actually spawn a particle if it is
|
||||
// attached to an unloaded object or distant from player.
|
||||
if (!unloaded)
|
||||
spawnParticle(env, radius, is_attached, attached_pos, attached_yaw);
|
||||
spawnParticle(env, radius, attached_absolute_pos_rot_matrix);
|
||||
|
||||
i = m_spawntimes.erase(i);
|
||||
} else {
|
||||
@ -398,7 +402,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
|
||||
|
||||
for (int i = 0; i <= m_amount; i++) {
|
||||
if (rand() / (float)RAND_MAX < dtime)
|
||||
spawnParticle(env, radius, is_attached, attached_pos, attached_yaw);
|
||||
spawnParticle(env, radius, attached_absolute_pos_rot_matrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -419,7 +423,7 @@ void ParticleManager::step(float dtime)
|
||||
stepSpawners (dtime);
|
||||
}
|
||||
|
||||
void ParticleManager::stepSpawners (float dtime)
|
||||
void ParticleManager::stepSpawners(float dtime)
|
||||
{
|
||||
MutexAutoLock lock(m_spawner_list_lock);
|
||||
for (auto i = m_particle_spawners.begin(); i != m_particle_spawners.end();) {
|
||||
@ -433,7 +437,7 @@ void ParticleManager::stepSpawners (float dtime)
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleManager::stepParticles (float dtime)
|
||||
void ParticleManager::stepParticles(float dtime)
|
||||
{
|
||||
MutexAutoLock lock(m_particle_list_lock);
|
||||
for (auto i = m_particles.begin(); i != m_particles.end();) {
|
||||
@ -448,7 +452,7 @@ void ParticleManager::stepParticles (float dtime)
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleManager::clearAll ()
|
||||
void ParticleManager::clearAll()
|
||||
{
|
||||
MutexAutoLock lock(m_spawner_list_lock);
|
||||
MutexAutoLock lock2(m_particle_list_lock);
|
||||
@ -457,9 +461,7 @@ void ParticleManager::clearAll ()
|
||||
m_particle_spawners.erase(i++);
|
||||
}
|
||||
|
||||
for(std::vector<Particle*>::iterator i =
|
||||
m_particles.begin();
|
||||
i != m_particles.end();)
|
||||
for(auto i = m_particles.begin(); i != m_particles.end();)
|
||||
{
|
||||
(*i)->remove();
|
||||
delete *i;
|
||||
|
@ -144,8 +144,7 @@ public:
|
||||
|
||||
private:
|
||||
void spawnParticle(ClientEnvironment *env, float radius,
|
||||
bool is_attached, const v3f &attached_pos,
|
||||
float attached_yaw);
|
||||
const core::matrix4 *attached_absolute_pos_rot_matrix);
|
||||
|
||||
ParticleManager *m_particlemanager;
|
||||
float m_time;
|
||||
|
Loading…
Reference in New Issue
Block a user