From 957c59a6780816287f56f6d799f8cb082ebc4cd7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Thu, 3 Jan 2019 12:04:51 +0100 Subject: [PATCH] Revert "upright_sprite: Fix texture position for players" This reverts commit d58801ab3204757e6c49892a05633281144f4f44. --- src/content_cao.cpp | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 7f1293ac3..994f0492a 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -835,11 +835,6 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0), video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0), }; - if (m_is_player) { - // Move minimal Y position to 0 (feet position) - for (size_t i = 0; i < 4; i++) - vertices[i].Pos.Y += dy; - } u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material @@ -859,11 +854,6 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0), video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0), }; - if (m_is_player) { - // Move minimal Y position to 0 (feet position) - for (size_t i = 0; i < 4; i++) - vertices[i].Pos.Y += dy; - } u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material