forked from Mirrorlandia_minetest/minetest
Optimize lighting calculation (#12797)
This commit is contained in:
parent
440d966b93
commit
9676364c1f
@ -527,8 +527,8 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
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{
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v3s16 p = floatToInt(p0 /*+ dir * 3*BS*/, BS);
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MapNode n = map->getNode(p);
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if(ndef->get(n).param_type == CPT_LIGHT &&
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!ndef->get(n).sunlight_propagates)
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if(ndef->getLightingFlags(n).has_light &&
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!ndef->getLightingFlags(n).sunlight_propagates)
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allow_allowing_non_sunlight_propagates = true;
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}
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// If would start at CONTENT_IGNORE, start closer
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@ -549,15 +549,13 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
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v3s16 p = floatToInt(pf, BS);
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MapNode n = map->getNode(p);
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ContentLightingFlags f = ndef->getLightingFlags(n);
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if (allow_allowing_non_sunlight_propagates && i == 0 &&
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ndef->get(n).param_type == CPT_LIGHT &&
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!ndef->get(n).sunlight_propagates) {
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f.has_light && !f.sunlight_propagates) {
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allow_non_sunlight_propagates = true;
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}
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if (ndef->get(n).param_type != CPT_LIGHT ||
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(!ndef->get(n).sunlight_propagates &&
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!allow_non_sunlight_propagates)){
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if (!f.has_light || (!f.sunlight_propagates && !allow_non_sunlight_propagates)){
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nonlight_seen = true;
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noncount++;
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if(noncount >= 4)
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@ -566,10 +564,10 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
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}
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if (distance >= sunlight_min_d && !*sunlight_seen && !nonlight_seen)
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if (n.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
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if (n.getLight(LIGHTBANK_DAY, f) == LIGHT_SUN)
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*sunlight_seen = true;
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noncount = 0;
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brightness_sum += decode_light(n.getLightBlend(daylight_factor, ndef));
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brightness_sum += decode_light(n.getLightBlend(daylight_factor, f));
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brightness_count++;
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}
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*result = 0;
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@ -653,8 +651,9 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
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int ret = 0;
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if(brightness_count == 0){
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MapNode n = getNode(floatToInt(m_camera_position, BS));
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if(m_nodedef->get(n).param_type == CPT_LIGHT){
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ret = decode_light(n.getLightBlend(daylight_factor, m_nodedef));
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ContentLightingFlags f = m_nodedef->getLightingFlags(n);
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if(f.has_light){
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ret = decode_light(n.getLightBlend(daylight_factor, f));
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} else {
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ret = oldvalue;
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}
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "clientenvironment.h"
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#include "client.h"
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#include "map.h"
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#include "nodedef.h"
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class SmokePuffCSO: public ClientSimpleObject
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{
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@ -50,7 +51,7 @@ public:
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bool pos_ok;
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MapNode n = env->getMap().getNode(floatToInt(pos, BS), &pos_ok);
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light = pos_ok ? decode_light(n.getLightBlend(env->getDayNightRatio(),
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env->getGameDef()->ndef()))
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env->getGameDef()->ndef()->getLightingFlags(n)))
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: 64;
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video::SColor color(255,light,light,light);
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m_spritenode->setColor(color);
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@ -472,7 +472,7 @@ void MapblockMeshGenerator::prepareLiquidNodeDrawing()
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// it at what it emits, for an increased effect
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u8 e = decode_light(f->light_source);
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light = LightPair(std::max(e, light.lightDay), std::max(e, light.lightNight));
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} else if (nodedef->get(ntop).param_type == CPT_LIGHT) {
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} else if (nodedef->getLightingFlags(ntop).has_light) {
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// Otherwise, use the light of the node on top if possible
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light = LightPair(getInteriorLight(ntop, 0, nodedef));
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}
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@ -102,7 +102,7 @@ void MeshMakeData::setSmoothLighting(bool smooth_lighting)
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static u8 getInteriorLight(enum LightBank bank, MapNode n, s32 increment,
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const NodeDefManager *ndef)
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{
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u8 light = n.getLight(bank, ndef);
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u8 light = n.getLight(bank, ndef->getLightingFlags(n));
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if (light > 0)
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light = rangelim(light + increment, 0, LIGHT_SUN);
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return decode_light(light);
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@ -126,17 +126,19 @@ u16 getInteriorLight(MapNode n, s32 increment, const NodeDefManager *ndef)
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static u8 getFaceLight(enum LightBank bank, MapNode n, MapNode n2,
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v3s16 face_dir, const NodeDefManager *ndef)
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{
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ContentLightingFlags f1 = ndef->getLightingFlags(n);
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ContentLightingFlags f2 = ndef->getLightingFlags(n2);
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u8 light;
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u8 l1 = n.getLight(bank, ndef);
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u8 l2 = n2.getLight(bank, ndef);
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u8 l1 = n.getLight(bank, f1);
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u8 l2 = n2.getLight(bank, f2);
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if(l1 > l2)
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light = l1;
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else
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light = l2;
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// Boost light level for light sources
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u8 light_source = MYMAX(ndef->get(n).light_source,
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ndef->get(n2).light_source);
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u8 light_source = MYMAX(f1.light_source, f2.light_source);
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if(light_source > light)
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light = light_source;
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@ -184,8 +186,8 @@ static u16 getSmoothLightCombined(const v3s16 &p,
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light_source_max = f.light_source;
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// Check f.solidness because fast-style leaves look better this way
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if (f.param_type == CPT_LIGHT && f.solidness != 2) {
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u8 light_level_day = n.getLightNoChecks(LIGHTBANK_DAY, &f);
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u8 light_level_night = n.getLightNoChecks(LIGHTBANK_NIGHT, &f);
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u8 light_level_day = n.getLight(LIGHTBANK_DAY, f.getLightingFlags());
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u8 light_level_night = n.getLight(LIGHTBANK_NIGHT, f.getLightingFlags());
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if (light_level_day == LIGHT_SUN)
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direct_sunlight = true;
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light_day += decode_light(light_level_day);
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@ -265,7 +265,8 @@ void Particle::updateLight()
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);
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MapNode n = m_env->getClientMap().getNode(p, &pos_ok);
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if (pos_ok)
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light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef());
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light = n.getLightBlend(m_env->getDayNightRatio(),
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m_gamedef->ndef()->getLightingFlags(n));
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else
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light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
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21
src/map.cpp
21
src/map.cpp
@ -213,19 +213,19 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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}
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// Set the node on the map
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const ContentFeatures &cf = m_nodedef->get(n);
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const ContentFeatures &oldcf = m_nodedef->get(oldnode);
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if (cf.lightingEquivalent(oldcf)) {
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ContentLightingFlags f = m_nodedef->getLightingFlags(n);
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ContentLightingFlags oldf = m_nodedef->getLightingFlags(oldnode);
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if (f == oldf) {
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// No light update needed, just copy over the old light.
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n.setLight(LIGHTBANK_DAY, oldnode.getLightRaw(LIGHTBANK_DAY, oldcf), cf);
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n.setLight(LIGHTBANK_NIGHT, oldnode.getLightRaw(LIGHTBANK_NIGHT, oldcf), cf);
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n.setLight(LIGHTBANK_DAY, oldnode.getLightRaw(LIGHTBANK_DAY, oldf), f);
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n.setLight(LIGHTBANK_NIGHT, oldnode.getLightRaw(LIGHTBANK_NIGHT, oldf), f);
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set_node_in_block(block, relpos, n);
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modified_blocks[blockpos] = block;
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} else {
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// Ignore light (because calling voxalgo::update_lighting_nodes)
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n.setLight(LIGHTBANK_DAY, 0, cf);
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n.setLight(LIGHTBANK_NIGHT, 0, cf);
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n.setLight(LIGHTBANK_DAY, 0, f);
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n.setLight(LIGHTBANK_NIGHT, 0, f);
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set_node_in_block(block, relpos, n);
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// Update lighting
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@ -780,8 +780,9 @@ void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
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}
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// Ignore light (because calling voxalgo::update_lighting_nodes)
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n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
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n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
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ContentLightingFlags f0 = m_nodedef->getLightingFlags(n0);
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n0.setLight(LIGHTBANK_DAY, 0, f0);
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n0.setLight(LIGHTBANK_NIGHT, 0, f0);
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// Find out whether there is a suspect for this action
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std::string suspect;
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@ -1122,7 +1123,7 @@ bool Map::isOccluded(const v3s16 &pos_camera, const v3s16 &pos_target,
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MapNode node = getNode(pos_node, &is_valid_position);
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if (is_valid_position &&
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!m_nodedef->get(node).light_propagates) {
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!m_nodedef->getLightingFlags(node).light_propagates) {
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// Cannot see through light-blocking nodes --> occluded
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count++;
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if (count >= needed_count)
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@ -180,7 +180,7 @@ void MapBlock::actuallyUpdateDayNightDiff()
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if (n == previous_n)
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continue;
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differs = !n.isLightDayNightEq(nodemgr);
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differs = !n.isLightDayNightEq(nodemgr->getLightingFlags(n));
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if (differs)
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break;
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previous_n = n;
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@ -450,7 +450,7 @@ void Mapgen::lightSpread(VoxelArea &a, std::queue<std::pair<v3s16, u8>> &queue,
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// we hit a solid block that light cannot pass through.
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if ((light_day <= (n.param1 & 0x0F) &&
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light_night <= (n.param1 & 0xF0)) ||
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!ndef->get(n).light_propagates)
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!ndef->getLightingFlags(n).light_propagates)
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return;
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// MYMAX still needed here because we only exit early if both banks have
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@ -500,7 +500,7 @@ void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
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for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
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MapNode &n = vm->m_data[i];
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if (!ndef->get(n).sunlight_propagates)
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if (!ndef->getLightingFlags(n).sunlight_propagates)
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break;
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n.param1 = LIGHT_SUN;
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VoxelArea::add_y(em, i, -1);
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@ -525,7 +525,7 @@ void Mapgen::spreadLight(const v3s16 &nmin, const v3s16 &nmax)
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if (n.getContent() == CONTENT_IGNORE)
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continue;
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const ContentFeatures &cf = ndef->get(n);
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ContentLightingFlags cf = ndef->getLightingFlags(n);
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if (!cf.light_propagates)
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continue;
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@ -39,7 +39,7 @@ MapgenSinglenode::MapgenSinglenode(MapgenParams *params, EmergeParams *emerge)
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c_node = CONTENT_AIR;
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MapNode n_node(c_node);
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set_light = (ndef->get(n_node).sunlight_propagates) ? LIGHT_SUN : 0x00;
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set_light = (ndef->getLightingFlags(n_node).sunlight_propagates) ? LIGHT_SUN : 0x00;
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}
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@ -53,95 +53,6 @@ void MapNode::getColor(const ContentFeatures &f, video::SColor *color) const
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*color = f.color;
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}
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void MapNode::setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept
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{
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// If node doesn't contain light data, ignore this
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if(f.param_type != CPT_LIGHT)
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return;
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if(bank == LIGHTBANK_DAY)
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{
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param1 &= 0xf0;
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param1 |= a_light & 0x0f;
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}
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else if(bank == LIGHTBANK_NIGHT)
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{
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param1 &= 0x0f;
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param1 |= (a_light & 0x0f)<<4;
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}
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else
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assert("Invalid light bank" == NULL);
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}
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void MapNode::setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr)
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{
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setLight(bank, a_light, nodemgr->get(*this));
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}
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bool MapNode::isLightDayNightEq(const NodeDefManager *nodemgr) const
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{
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const ContentFeatures &f = nodemgr->get(*this);
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bool isEqual;
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if (f.param_type == CPT_LIGHT) {
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u8 day = MYMAX(f.light_source, param1 & 0x0f);
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u8 night = MYMAX(f.light_source, (param1 >> 4) & 0x0f);
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isEqual = day == night;
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} else {
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isEqual = true;
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}
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return isEqual;
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}
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u8 MapNode::getLight(LightBank bank, const NodeDefManager *nodemgr) const
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{
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// Select the brightest of [light source, propagated light]
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const ContentFeatures &f = nodemgr->get(*this);
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u8 light;
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if(f.param_type == CPT_LIGHT)
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light = bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
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else
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light = 0;
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return MYMAX(f.light_source, light);
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}
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u8 MapNode::getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept
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{
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if(f.param_type == CPT_LIGHT)
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return bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
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return 0;
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}
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u8 MapNode::getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept
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{
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return MYMAX(f->light_source,
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bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);
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}
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bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight,
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const NodeDefManager *nodemgr) const
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{
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// Select the brightest of [light source, propagated light]
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const ContentFeatures &f = nodemgr->get(*this);
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if(f.param_type == CPT_LIGHT)
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{
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lightday = param1 & 0x0f;
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lightnight = (param1>>4)&0x0f;
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}
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else
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{
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lightday = 0;
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lightnight = 0;
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}
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if(f.light_source > lightday)
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lightday = f.light_source;
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if(f.light_source > lightnight)
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lightnight = f.light_source;
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return f.param_type == CPT_LIGHT || f.light_source != 0;
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}
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u8 MapNode::getFaceDir(const NodeDefManager *nodemgr,
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bool allow_wallmounted) const
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{
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@ -35,6 +35,7 @@ class Map;
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- Tile = TileSpec at some side of a node of some content type
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*/
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typedef u16 content_t;
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#define CONTENT_MAX UINT16_MAX
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/*
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The maximum node ID that can be registered by mods. This must
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@ -71,6 +72,25 @@ typedef u16 content_t;
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*/
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#define CONTENT_IGNORE 127
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/*
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Content lighting information that fits into a single byte.
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*/
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struct ContentLightingFlags {
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u8 light_source : 4;
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bool has_light : 1;
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bool light_propagates : 1;
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bool sunlight_propagates : 1;
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bool operator==(const ContentLightingFlags &other) const
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{
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return has_light == other.has_light && light_propagates == other.light_propagates &&
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sunlight_propagates == other.sunlight_propagates &&
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light_source == other.light_source;
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}
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bool operator!=(const ContentLightingFlags &other) const { return !(*this == other); }
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};
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static_assert(sizeof(ContentLightingFlags) == 1, "Unexpected ContentLightingFlags size");
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enum LightBank
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{
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LIGHTBANK_DAY,
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@ -187,53 +207,55 @@ struct MapNode
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*/
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void getColor(const ContentFeatures &f, video::SColor *color) const;
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void setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept;
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void setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr);
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inline void setLight(LightBank bank, u8 a_light, ContentLightingFlags f) noexcept
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{
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// If node doesn't contain light data, ignore this
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if (!f.has_light)
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return;
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if (bank == LIGHTBANK_DAY) {
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param1 &= 0xf0;
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param1 |= a_light & 0x0f;
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} else {
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assert(bank == LIGHTBANK_NIGHT);
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param1 &= 0x0f;
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param1 |= (a_light & 0x0f)<<4;
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}
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}
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/**
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* Check if the light value for night differs from the light value for day.
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*
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* @return If the light values are equal, returns true; otherwise false
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*/
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bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
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inline bool isLightDayNightEq(ContentLightingFlags f) const noexcept
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{
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return !f.has_light || getLight(LIGHTBANK_DAY, f) == getLight(LIGHTBANK_NIGHT, f);
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}
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u8 getLight(LightBank bank, const NodeDefManager *nodemgr) const;
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inline u8 getLight(LightBank bank, ContentLightingFlags f) const noexcept
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{
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u8 raw_light = getLightRaw(bank, f);
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return MYMAX(f.light_source, raw_light);
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}
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/*!
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* Returns the node's light level from param1.
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* If the node emits light, it is ignored.
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* \param f the ContentFeatures of this node.
|
||||
* \param f the ContentLightingFlags of this node.
|
||||
*/
|
||||
u8 getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept;
|
||||
|
||||
/**
|
||||
* This function differs from getLight(LightBank bank, NodeDefManager *nodemgr)
|
||||
* in that the ContentFeatures of the node in question are not retrieved by
|
||||
* the function itself. Thus, if you have already called nodemgr->get() to
|
||||
* get the ContentFeatures you pass it to this function instead of the
|
||||
* function getting ContentFeatures itself. Since NodeDefManager::get()
|
||||
* is relatively expensive this can lead to significant performance
|
||||
* improvements in some situations. Call this function if (and only if)
|
||||
* you have already retrieved the ContentFeatures by calling
|
||||
* NodeDefManager::get() for the node you're working with and the
|
||||
* pre-conditions listed are true.
|
||||
*
|
||||
* @pre f != NULL
|
||||
* @pre f->param_type == CPT_LIGHT
|
||||
*/
|
||||
u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept;
|
||||
|
||||
bool getLightBanks(u8 &lightday, u8 &lightnight,
|
||||
const NodeDefManager *nodemgr) const;
|
||||
inline u8 getLightRaw(LightBank bank, ContentLightingFlags f) const noexcept
|
||||
{
|
||||
if(f.has_light)
|
||||
return bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// 0 <= daylight_factor <= 1000
|
||||
// 0 <= return value <= LIGHT_SUN
|
||||
u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const
|
||||
u8 getLightBlend(u32 daylight_factor, ContentLightingFlags f) const
|
||||
{
|
||||
u8 lightday = 0;
|
||||
u8 lightnight = 0;
|
||||
getLightBanks(lightday, lightnight, nodemgr);
|
||||
u8 lightday = getLight(LIGHTBANK_DAY, f);
|
||||
u8 lightnight = getLight(LIGHTBANK_NIGHT, f);
|
||||
return blend_light(daylight_factor, lightday, lightnight);
|
||||
}
|
||||
|
||||
|
@ -1098,6 +1098,8 @@ void NodeDefManager::clear()
|
||||
// Insert directly into containers
|
||||
content_t c = CONTENT_UNKNOWN;
|
||||
m_content_features[c] = f;
|
||||
for (u32 ci = 0; ci <= CONTENT_MAX; ci++)
|
||||
m_content_lighting_flag_cache[ci] = f.getLightingFlags();
|
||||
addNameIdMapping(c, f.name);
|
||||
}
|
||||
|
||||
@ -1118,6 +1120,7 @@ void NodeDefManager::clear()
|
||||
// Insert directly into containers
|
||||
content_t c = CONTENT_AIR;
|
||||
m_content_features[c] = f;
|
||||
m_content_lighting_flag_cache[c] = f.getLightingFlags();
|
||||
addNameIdMapping(c, f.name);
|
||||
}
|
||||
|
||||
@ -1137,6 +1140,7 @@ void NodeDefManager::clear()
|
||||
// Insert directly into containers
|
||||
content_t c = CONTENT_IGNORE;
|
||||
m_content_features[c] = f;
|
||||
m_content_lighting_flag_cache[c] = f.getLightingFlags();
|
||||
addNameIdMapping(c, f.name);
|
||||
}
|
||||
}
|
||||
@ -1389,6 +1393,7 @@ content_t NodeDefManager::set(const std::string &name, const ContentFeatures &de
|
||||
eraseIdFromGroups(id);
|
||||
|
||||
m_content_features[id] = def;
|
||||
m_content_lighting_flag_cache[id] = def.getLightingFlags();
|
||||
verbosestream << "NodeDefManager: registering content id \"" << id
|
||||
<< "\": name=\"" << def.name << "\""<<std::endl;
|
||||
|
||||
@ -1601,6 +1606,7 @@ void NodeDefManager::deSerialize(std::istream &is, u16 protocol_version)
|
||||
if (i >= m_content_features.size())
|
||||
m_content_features.resize((u32)(i) + 1);
|
||||
m_content_features[i] = f;
|
||||
m_content_lighting_flag_cache[i] = f.getLightingFlags();
|
||||
addNameIdMapping(i, f.name);
|
||||
TRACESTREAM(<< "NodeDef: deserialized " << f.name << std::endl);
|
||||
|
||||
|
@ -505,10 +505,13 @@ struct ContentFeatures
|
||||
liquid_alternative_source_id == f.liquid_alternative_source_id;
|
||||
}
|
||||
|
||||
bool lightingEquivalent(const ContentFeatures &other) const {
|
||||
return light_propagates == other.light_propagates
|
||||
&& sunlight_propagates == other.sunlight_propagates
|
||||
&& light_source == other.light_source;
|
||||
ContentLightingFlags getLightingFlags() const {
|
||||
ContentLightingFlags flags;
|
||||
flags.has_light = param_type == CPT_LIGHT;
|
||||
flags.light_propagates = light_propagates;
|
||||
flags.sunlight_propagates = sunlight_propagates;
|
||||
flags.light_source = light_source;
|
||||
return flags;
|
||||
}
|
||||
|
||||
int getGroup(const std::string &group) const
|
||||
@ -580,6 +583,15 @@ public:
|
||||
return get(n.getContent());
|
||||
}
|
||||
|
||||
inline ContentLightingFlags getLightingFlags(content_t c) const {
|
||||
// No bound check is necessary, since the array's length is CONTENT_MAX + 1.
|
||||
return m_content_lighting_flag_cache[c];
|
||||
}
|
||||
|
||||
inline ContentLightingFlags getLightingFlags(const MapNode &n) const {
|
||||
return getLightingFlags(n.getContent());
|
||||
}
|
||||
|
||||
/*!
|
||||
* Returns the node properties for a node name.
|
||||
* @param name name of a node
|
||||
@ -826,6 +838,11 @@ private:
|
||||
* Even constant NodeDefManager instances can register listeners.
|
||||
*/
|
||||
mutable std::vector<NodeResolver *> m_pending_resolve_callbacks;
|
||||
|
||||
/*!
|
||||
* Fast cache of content lighting flags.
|
||||
*/
|
||||
ContentLightingFlags m_content_lighting_flag_cache[CONTENT_MAX + 1L];
|
||||
};
|
||||
|
||||
NodeDefManager *createNodeDefManager();
|
||||
|
@ -379,7 +379,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L)
|
||||
MapNode n = env->getMap().getNode(pos, &is_position_ok);
|
||||
if (is_position_ok) {
|
||||
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
|
||||
lua_pushinteger(L, n.getLightBlend(dnr, ndef->getLightingFlags(n)));
|
||||
} else {
|
||||
lua_pushnil(L);
|
||||
}
|
||||
|
@ -47,9 +47,10 @@ void TestMapNode::testNodeProperties(const NodeDefManager *nodedef)
|
||||
{
|
||||
MapNode n(CONTENT_AIR);
|
||||
|
||||
ContentLightingFlags f = nodedef->getLightingFlags(n);
|
||||
UASSERT(n.getContent() == CONTENT_AIR);
|
||||
UASSERT(n.getLight(LIGHTBANK_DAY, nodedef) == 0);
|
||||
UASSERT(n.getLight(LIGHTBANK_NIGHT, nodedef) == 0);
|
||||
UASSERT(n.getLight(LIGHTBANK_DAY, f) == 0);
|
||||
UASSERT(n.getLight(LIGHTBANK_NIGHT, f) == 0);
|
||||
|
||||
// Transparency
|
||||
n.setContent(CONTENT_AIR);
|
||||
|
@ -138,27 +138,27 @@ void TestVoxelAlgorithms::testLighting(IGameDef *gamedef)
|
||||
const NodeDefManager *ndef = gamedef->ndef();
|
||||
{
|
||||
MapNode n = map.getNode(v3s16(9, 9, -9));
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 0);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 13);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 0);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 13);
|
||||
}
|
||||
{
|
||||
MapNode n = map.getNode(v3s16(0, 1, 0));
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 12);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 12);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 12);
|
||||
}
|
||||
{
|
||||
MapNode n = map.getNode(v3s16(-9, -1, 0));
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 3);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 12);
|
||||
}
|
||||
{
|
||||
MapNode n = map.getNode(v3s16(-10, 0, 0));
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 14);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 3);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 14);
|
||||
}
|
||||
{
|
||||
MapNode n = map.getNode(v3s16(-11, 0, 0));
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 2);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 15);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 2);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 15);
|
||||
}
|
||||
}
|
||||
|
@ -110,7 +110,7 @@ void VoxelManipulator::print(std::ostream &o, const NodeDefManager *ndef,
|
||||
c = 'X';
|
||||
else
|
||||
{
|
||||
u8 light = n.getLight(LIGHTBANK_DAY, ndef);
|
||||
u8 light = n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n));
|
||||
if(light < 10)
|
||||
c = '0' + light;
|
||||
else
|
||||
|
@ -268,7 +268,7 @@ void unspread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
|
||||
// The current node
|
||||
const MapNode &node = current.block->getNodeNoCheck(
|
||||
current.rel_position, &is_valid_position);
|
||||
const ContentFeatures &f = nodemgr->get(node);
|
||||
ContentLightingFlags f = nodemgr->getLightingFlags(node);
|
||||
// If the node emits light, it behaves like it had a
|
||||
// brighter neighbor.
|
||||
u8 brightest_neighbor_light = f.light_source + 1;
|
||||
@ -296,7 +296,7 @@ void unspread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
|
||||
// Get the neighbor itself
|
||||
MapNode neighbor = neighbor_block->getNodeNoCheck(neighbor_rel_pos,
|
||||
&is_valid_position);
|
||||
const ContentFeatures &neighbor_f = nodemgr->get(
|
||||
ContentLightingFlags neighbor_f = nodemgr->getLightingFlags(
|
||||
neighbor.getContent());
|
||||
u8 neighbor_light = neighbor.getLightRaw(bank, neighbor_f);
|
||||
// If the neighbor has at least as much light as this node, then
|
||||
@ -386,7 +386,7 @@ void spread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
|
||||
// Get the neighbor itself
|
||||
MapNode neighbor = neighbor_block->getNodeNoCheck(neighbor_rel_pos,
|
||||
&is_valid_position);
|
||||
const ContentFeatures &f = nodemgr->get(neighbor.getContent());
|
||||
ContentLightingFlags f = nodemgr->getLightingFlags(neighbor);
|
||||
if (f.light_propagates) {
|
||||
// Light up the neighbor, if it has less light than it should.
|
||||
u8 neighbor_light = neighbor.getLightRaw(bank, f);
|
||||
@ -454,13 +454,16 @@ bool is_sunlight_above(Map *map, v3s16 pos, const NodeDefManager *ndef)
|
||||
if (source_block->getIsUnderground()) {
|
||||
sunlight = false;
|
||||
}
|
||||
} else if (above.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN) {
|
||||
} else {
|
||||
ContentLightingFlags above_f = ndef->getLightingFlags(above);
|
||||
if (above.getLight(LIGHTBANK_DAY, above_f) != LIGHT_SUN) {
|
||||
// If the node above doesn't have sunlight, this
|
||||
// node is in shadow.
|
||||
sunlight = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return sunlight;
|
||||
}
|
||||
|
||||
@ -483,7 +486,7 @@ void update_lighting_nodes(Map *map,
|
||||
// modified node.
|
||||
u8 min_safe_light = 0;
|
||||
for (auto it = oldnodes.cbegin(); it < oldnodes.cend(); ++it) {
|
||||
u8 old_light = it->second.getLight(bank, ndef);
|
||||
u8 old_light = it->second.getLight(bank, ndef->getLightingFlags(it->second));
|
||||
if (old_light > min_safe_light) {
|
||||
min_safe_light = old_light;
|
||||
}
|
||||
@ -511,25 +514,26 @@ void update_lighting_nodes(Map *map,
|
||||
}
|
||||
|
||||
// Light of the old node
|
||||
u8 old_light = it->second.getLight(bank, ndef);
|
||||
u8 old_light = it->second.getLight(bank, ndef->getLightingFlags(it->second));
|
||||
|
||||
// Add the block of the added node to modified_blocks
|
||||
modified_blocks[block_pos] = block;
|
||||
|
||||
// Get new light level of the node
|
||||
u8 new_light = 0;
|
||||
if (ndef->get(n).light_propagates) {
|
||||
if (bank == LIGHTBANK_DAY && ndef->get(n).sunlight_propagates
|
||||
ContentLightingFlags f = ndef->getLightingFlags(n);
|
||||
if (f.light_propagates) {
|
||||
if (bank == LIGHTBANK_DAY && f.sunlight_propagates
|
||||
&& is_sunlight_above(map, p, ndef)) {
|
||||
new_light = LIGHT_SUN;
|
||||
} else {
|
||||
new_light = ndef->get(n).light_source;
|
||||
new_light = f.light_source;
|
||||
for (const v3s16 &neighbor_dir : neighbor_dirs) {
|
||||
v3s16 p2 = p + neighbor_dir;
|
||||
bool is_valid;
|
||||
MapNode n2 = map->getNode(p2, &is_valid);
|
||||
if (is_valid) {
|
||||
u8 spread = n2.getLight(bank, ndef);
|
||||
u8 spread = n2.getLight(bank, ndef->getLightingFlags(n2));
|
||||
// If it is sure that the neighbor won't be
|
||||
// unlighted, its light can spread to this node.
|
||||
if (spread > new_light && spread >= min_safe_light) {
|
||||
@ -540,7 +544,7 @@ void update_lighting_nodes(Map *map,
|
||||
}
|
||||
} else {
|
||||
// If this is an opaque node, it still can emit light.
|
||||
new_light = ndef->get(n).light_source;
|
||||
new_light = f.light_source;
|
||||
}
|
||||
|
||||
if (new_light > 0) {
|
||||
@ -552,7 +556,7 @@ void update_lighting_nodes(Map *map,
|
||||
// light as the previous one, so it must be unlighted.
|
||||
|
||||
// Add to unlight queue
|
||||
n.setLight(bank, 0, ndef);
|
||||
n.setLight(bank, 0, f);
|
||||
block->setNodeNoCheck(rel_pos, n);
|
||||
disappearing_lights.push(old_light, rel_pos, block_pos, block,
|
||||
6);
|
||||
@ -570,11 +574,12 @@ void update_lighting_nodes(Map *map,
|
||||
|
||||
// If this node doesn't have sunlight, the nodes below
|
||||
// it don't have too.
|
||||
if (n2.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN) {
|
||||
ContentLightingFlags f2 = ndef->getLightingFlags(n2);
|
||||
if (n2.getLight(LIGHTBANK_DAY, f2) != LIGHT_SUN) {
|
||||
break;
|
||||
}
|
||||
// Remove sunlight and add to unlight queue.
|
||||
n2.setLight(LIGHTBANK_DAY, 0, ndef);
|
||||
n2.setLight(LIGHTBANK_DAY, 0, f2);
|
||||
map->setNode(n2pos, n2);
|
||||
relative_v3 rel_pos2;
|
||||
mapblock_v3 block_pos2;
|
||||
@ -602,11 +607,12 @@ void update_lighting_nodes(Map *map,
|
||||
|
||||
// This should not happen, but if the node has sunlight
|
||||
// then the iteration should stop.
|
||||
if (n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN) {
|
||||
ContentLightingFlags f2 = ndef->getLightingFlags(n2);
|
||||
if (n2.getLight(LIGHTBANK_DAY, f2) == LIGHT_SUN) {
|
||||
break;
|
||||
}
|
||||
// If the node terminates sunlight, stop.
|
||||
if (!ndef->get(n2).sunlight_propagates) {
|
||||
if (!f2.sunlight_propagates) {
|
||||
break;
|
||||
}
|
||||
relative_v3 rel_pos2;
|
||||
@ -632,7 +638,7 @@ void update_lighting_nodes(Map *map,
|
||||
it < lights.end(); ++it) {
|
||||
MapNode n = it->block->getNodeNoCheck(it->rel_position,
|
||||
&is_valid_position);
|
||||
n.setLight(bank, i, ndef);
|
||||
n.setLight(bank, i, ndef->getLightingFlags(n));
|
||||
it->block->setNodeNoCheck(it->rel_position, n);
|
||||
}
|
||||
}
|
||||
@ -667,17 +673,17 @@ bool is_light_locally_correct(Map *map, const NodeDefManager *ndef,
|
||||
{
|
||||
bool is_valid_position;
|
||||
MapNode n = map->getNode(pos, &is_valid_position);
|
||||
const ContentFeatures &f = ndef->get(n);
|
||||
if (f.param_type != CPT_LIGHT) {
|
||||
ContentLightingFlags f = ndef->getLightingFlags(n);
|
||||
if (!f.has_light) {
|
||||
return true;
|
||||
}
|
||||
u8 light = n.getLightNoChecks(bank, &f);
|
||||
u8 light = n.getLight(bank, f);
|
||||
assert(f.light_source <= LIGHT_MAX);
|
||||
u8 brightest_neighbor = f.light_source + 1;
|
||||
for (const v3s16 &neighbor_dir : neighbor_dirs) {
|
||||
MapNode n2 = map->getNode(pos + neighbor_dir,
|
||||
&is_valid_position);
|
||||
u8 light2 = n2.getLight(bank, ndef);
|
||||
u8 light2 = n2.getLight(bank, ndef->getLightingFlags(n2));
|
||||
if (brightest_neighbor < light2) {
|
||||
brightest_neighbor = light2;
|
||||
}
|
||||
@ -725,14 +731,15 @@ void update_block_border_lighting(Map *map, MapBlock *block,
|
||||
for (s32 y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
|
||||
MapNode n = b->getNodeNoCheck(x, y, z,
|
||||
&is_valid_position);
|
||||
u8 light = n.getLight(bank, ndef);
|
||||
ContentLightingFlags f = ndef->getLightingFlags(n);
|
||||
u8 light = n.getLight(bank, f);
|
||||
// Sunlight is fixed
|
||||
if (light < LIGHT_SUN) {
|
||||
// Unlight if not correct
|
||||
if (!is_light_locally_correct(map, ndef, bank,
|
||||
v3s16(x, y, z) + b->getPosRelative())) {
|
||||
// Initialize for unlighting
|
||||
n.setLight(bank, 0, ndef);
|
||||
n.setLight(bank, 0, ndef->getLightingFlags(n));
|
||||
b->setNodeNoCheck(x, y, z, n);
|
||||
modified_blocks[b->getPos()]=b;
|
||||
disappearing_lights.push(light,
|
||||
@ -753,7 +760,7 @@ void update_block_border_lighting(Map *map, MapBlock *block,
|
||||
it < lights.end(); ++it) {
|
||||
MapNode n = it->block->getNodeNoCheck(it->rel_position,
|
||||
&is_valid_position);
|
||||
n.setLight(bank, i, ndef);
|
||||
n.setLight(bank, i, ndef->getLightingFlags(n));
|
||||
it->block->setNodeNoCheck(it->rel_position, n);
|
||||
}
|
||||
}
|
||||
@ -804,7 +811,7 @@ void fill_with_sunlight(MMVManip *vm, const NodeDefManager *ndef, v2s16 offset,
|
||||
// Ignore IGNORE nodes, these are not generated yet.
|
||||
if(n->getContent() == CONTENT_IGNORE)
|
||||
continue;
|
||||
const ContentFeatures &f = ndef->get(n->getContent());
|
||||
ContentLightingFlags f = ndef->getLightingFlags(*n);
|
||||
if (lig && !f.sunlight_propagates)
|
||||
// Sunlight is stopped.
|
||||
lig = false;
|
||||
@ -857,7 +864,8 @@ void is_sunlight_above_block(Map *map, mapblock_v3 pos,
|
||||
// Get the bottom block.
|
||||
MapNode above = source_block->getNodeNoCheck(x, 0, z,
|
||||
&is_valid_position);
|
||||
light[z][x] = above.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN;
|
||||
ContentLightingFlags above_f = ndef->getLightingFlags(above);
|
||||
light[z][x] = above.getLight(LIGHTBANK_DAY, above_f) == LIGHT_SUN;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -897,7 +905,7 @@ bool propagate_block_sunlight(Map *map, const NodeDefManager *ndef,
|
||||
// For each node downwards:
|
||||
for (; current_pos.Y >= 0; current_pos.Y--) {
|
||||
MapNode n = block->getNodeNoCheck(current_pos, &is_valid);
|
||||
const ContentFeatures &f = ndef->get(n);
|
||||
ContentLightingFlags f = ndef->getLightingFlags(n);
|
||||
if (n.getLightRaw(LIGHTBANK_DAY, f) < LIGHT_SUN
|
||||
&& f.sunlight_propagates) {
|
||||
// This node gets sunlight.
|
||||
@ -916,7 +924,7 @@ bool propagate_block_sunlight(Map *map, const NodeDefManager *ndef,
|
||||
// For each node downwards:
|
||||
for (; current_pos.Y >= 0; current_pos.Y--) {
|
||||
MapNode n = block->getNodeNoCheck(current_pos, &is_valid);
|
||||
const ContentFeatures &f = ndef->get(n);
|
||||
ContentLightingFlags f = ndef->getLightingFlags(n);
|
||||
if (n.getLightRaw(LIGHTBANK_DAY, f) == LIGHT_SUN) {
|
||||
// The sunlight is no longer valid.
|
||||
n.setLight(LIGHTBANK_DAY, 0, f);
|
||||
@ -1007,13 +1015,13 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
|
||||
for (relpos.Z = 0; relpos.Z < MAP_BLOCKSIZE; relpos.Z++)
|
||||
for (relpos.Y = 0; relpos.Y < MAP_BLOCKSIZE; relpos.Y++) {
|
||||
MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Z, &is_valid);
|
||||
const ContentFeatures &f = ndef->get(node);
|
||||
ContentLightingFlags f = ndef->getLightingFlags(node);
|
||||
|
||||
// For each light bank
|
||||
for (size_t b = 0; b < 2; b++) {
|
||||
LightBank bank = banks[b];
|
||||
u8 light = f.param_type == CPT_LIGHT ?
|
||||
node.getLightNoChecks(bank, &f):
|
||||
u8 light = f.has_light ?
|
||||
node.getLight(bank, f):
|
||||
f.light_source;
|
||||
if (light > 1)
|
||||
relight[b].push(light, relpos, blockpos, block, 6);
|
||||
@ -1035,7 +1043,7 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
|
||||
it < lights.end(); ++it) {
|
||||
MapNode n = it->block->getNodeNoCheck(it->rel_position,
|
||||
&is_valid);
|
||||
n.setLight(bank, i, ndef);
|
||||
n.setLight(bank, i, ndef->getLightingFlags(n));
|
||||
it->block->setNodeNoCheck(it->rel_position, n);
|
||||
}
|
||||
}
|
||||
@ -1110,19 +1118,18 @@ void blit_back_with_light(Map *map, MMVManip *vm,
|
||||
|
||||
// Get old and new node
|
||||
MapNode oldnode = block->getNodeNoCheck(relpos, &is_valid);
|
||||
const ContentFeatures &oldf = ndef->get(oldnode);
|
||||
ContentLightingFlags oldf = ndef->getLightingFlags(oldnode);
|
||||
MapNode newnode = vm->getNodeNoExNoEmerge(relpos + offset);
|
||||
const ContentFeatures &newf = oldnode == newnode ? oldf :
|
||||
ndef->get(newnode);
|
||||
ContentLightingFlags newf = ndef->getLightingFlags(newnode);
|
||||
|
||||
// For each light bank
|
||||
for (size_t b = 0; b < 2; b++) {
|
||||
LightBank bank = banks[b];
|
||||
u8 oldlight = oldf.param_type == CPT_LIGHT ?
|
||||
oldnode.getLightNoChecks(bank, &oldf):
|
||||
u8 oldlight = oldf.has_light ?
|
||||
oldnode.getLight(bank, oldf):
|
||||
LIGHT_SUN; // no light information, force unlighting
|
||||
u8 newlight = newf.param_type == CPT_LIGHT ?
|
||||
newnode.getLightNoChecks(bank, &newf):
|
||||
u8 newlight = newf.has_light ?
|
||||
newnode.getLight(bank, newf):
|
||||
newf.light_source;
|
||||
// If the new node is dimmer, unlight.
|
||||
if (oldlight > newlight) {
|
||||
@ -1172,7 +1179,7 @@ void fill_with_sunlight(MapBlock *block, const NodeDefManager *ndef,
|
||||
// Ignore IGNORE nodes, these are not generated yet.
|
||||
if (n.getContent() == CONTENT_IGNORE)
|
||||
continue;
|
||||
const ContentFeatures &f = ndef->get(n.getContent());
|
||||
ContentLightingFlags f = ndef->getLightingFlags(n);
|
||||
if (lig && !f.sunlight_propagates) {
|
||||
// Sunlight is stopped.
|
||||
lig = false;
|
||||
@ -1239,12 +1246,12 @@ void repair_block_light(Map *map, MapBlock *block,
|
||||
|
||||
// Get node
|
||||
MapNode node = block->getNodeNoCheck(relpos, &is_valid);
|
||||
const ContentFeatures &f = ndef->get(node);
|
||||
ContentLightingFlags f = ndef->getLightingFlags(node);
|
||||
// For each light bank
|
||||
for (size_t b = 0; b < 2; b++) {
|
||||
LightBank bank = banks[b];
|
||||
u8 light = f.param_type == CPT_LIGHT ?
|
||||
node.getLightNoChecks(bank, &f):
|
||||
u8 light = f.has_light ?
|
||||
node.getLight(bank, f):
|
||||
f.light_source;
|
||||
// If the new node is dimmer than sunlight, unlight.
|
||||
// (if it has maximal light, it is pointless to remove
|
||||
|
Loading…
Reference in New Issue
Block a user