Fix crash when stars are reset

This commit is contained in:
Zughy 2022-08-10 18:03:57 +02:00 committed by sfan5
parent f035fe9336
commit 96e35585b0

@ -1366,7 +1366,7 @@ int ObjectRef::l_get_player_control(lua_State *L)
lua_newtable(L); lua_newtable(L);
if (player == nullptr) if (player == nullptr)
return 1; return 1;
const PlayerControl &control = player->getPlayerControl(); const PlayerControl &control = player->getPlayerControl();
lua_pushboolean(L, control.direction_keys & (1 << 0)); lua_pushboolean(L, control.direction_keys & (1 << 0));
lua_setfield(L, -2, "up"); lua_setfield(L, -2, "up");
@ -2082,11 +2082,10 @@ int ObjectRef::l_set_stars(lua_State *L)
star_params.scale = getfloatfield_default(L, 2, star_params.scale = getfloatfield_default(L, 2,
"scale", star_params.scale); "scale", star_params.scale);
star_params.day_opacity = getfloatfield_default(L, 2,
"day_opacity", star_params.day_opacity);
} }
star_params.day_opacity = getfloatfield_default(L, 2,
"day_opacity", star_params.day_opacity);
getServer(L)->setStars(player, star_params); getServer(L)->setStars(player, star_params);
return 0; return 0;
} }