forked from Mirrorlandia_minetest/minetest
Dont sneak while flying
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52ba413185
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9786202b08
@ -159,7 +159,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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If sneaking, keep in range from the last walked node and don't
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If sneaking, keep in range from the last walked node and don't
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fall off from it
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fall off from it
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*/
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*/
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if(control.sneak && m_sneak_node_exists)
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if(control.sneak && m_sneak_node_exists && !g_settings->getBool("free_move"))
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{
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{
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f32 maxd = 0.5*BS + sneak_max;
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f32 maxd = 0.5*BS + sneak_max;
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v3f lwn_f = intToFloat(m_sneak_node, BS);
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v3f lwn_f = intToFloat(m_sneak_node, BS);
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@ -540,7 +540,7 @@ void LocalPlayer::applyControl(float dtime)
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// The speed of the player (Y is ignored)
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// The speed of the player (Y is ignored)
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if(superspeed)
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if(superspeed)
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speed = speed.normalize() * walkspeed_max * 5.0;
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speed = speed.normalize() * walkspeed_max * 5.0;
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else if(control.sneak)
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else if(control.sneak && !free_move)
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speed = speed.normalize() * walkspeed_max / 3.0;
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speed = speed.normalize() * walkspeed_max / 3.0;
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else
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else
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speed = speed.normalize() * walkspeed_max;
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speed = speed.normalize() * walkspeed_max;
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