forked from Mirrorlandia_minetest/minetest
Only enqueue falling nodes if they really want to fall
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1586cdac53
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97f0bb0342
@ -142,7 +142,7 @@ end
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-- Some common functions
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--
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function nodeupdate_single(p)
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function nodeupdate_single(p, delay)
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n = minetest.env:get_node(p)
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if minetest.get_node_group(n.name, "falling_node") ~= 0 then
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p_bottom = {x=p.x, y=p.y-1, z=p.z}
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@ -151,9 +151,13 @@ function nodeupdate_single(p)
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if minetest.registered_nodes[n_bottom.name] and
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(not minetest.registered_nodes[n_bottom.name].walkable or
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minetest.registered_nodes[n_bottom.name].buildable_to) then
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minetest.env:remove_node(p)
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spawn_falling_node(p, n.name)
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nodeupdate(p)
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if delay then
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minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
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else
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minetest.env:remove_node(p)
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spawn_falling_node(p, n.name)
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nodeupdate(p)
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end
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end
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end
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@ -170,14 +174,11 @@ function nodeupdate(p)
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p.x = math.floor(p.x+0.5)
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p.y = math.floor(p.y+0.5)
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p.z = math.floor(p.z+0.5)
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nodeupdate_single(p)
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for x = -1,1 do
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for y = -1,1 do
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for z = -1,1 do
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if not (x==0 and y==0 and z==0) then
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minetest.after(0.1, nodeupdate_single, {x=p.x+x, y=p.y+y, z=p.z+z})
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end
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nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, not (x==0 and y==0 and z==0))
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end
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end
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end
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