Only enqueue falling nodes if they really want to fall

This commit is contained in:
PilzAdam 2013-04-05 22:33:11 +02:00
parent 1586cdac53
commit 97f0bb0342

@ -142,7 +142,7 @@ end
-- Some common functions
--
function nodeupdate_single(p)
function nodeupdate_single(p, delay)
n = minetest.env:get_node(p)
if minetest.get_node_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
@ -151,9 +151,13 @@ function nodeupdate_single(p)
if minetest.registered_nodes[n_bottom.name] and
(not minetest.registered_nodes[n_bottom.name].walkable or
minetest.registered_nodes[n_bottom.name].buildable_to) then
minetest.env:remove_node(p)
spawn_falling_node(p, n.name)
nodeupdate(p)
if delay then
minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
else
minetest.env:remove_node(p)
spawn_falling_node(p, n.name)
nodeupdate(p)
end
end
end
@ -170,14 +174,11 @@ function nodeupdate(p)
p.x = math.floor(p.x+0.5)
p.y = math.floor(p.y+0.5)
p.z = math.floor(p.z+0.5)
nodeupdate_single(p)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
if not (x==0 and y==0 and z==0) then
minetest.after(0.1, nodeupdate_single, {x=p.x+x, y=p.y+y, z=p.z+z})
end
nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, not (x==0 and y==0 and z==0))
end
end
end