forked from Mirrorlandia_minetest/minetest
Minor pause/escape menu improvements (#5751)
- Split movement keys into separate entries. - Increase buffer size due to the above change. - Change capitalisation. - Remove code-style violating white spaces.
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f286c54908
commit
98327a59c4
31
src/game.cpp
31
src/game.cpp
@ -4524,7 +4524,10 @@ void Game::showPauseMenu()
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);
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#else
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static const std::string control_text_template = strgettext("Controls:\n"
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"- %s%s%s%s: move\n"
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"- %s: move forwards\n"
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"- %s: move backwards\n"
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"- %s: move left\n"
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"- %s: move right\n"
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"- %s: jump/climb\n"
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"- %s: sneak/go down\n"
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"- %s: drop item\n"
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@ -4536,19 +4539,19 @@ void Game::showPauseMenu()
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"- %s: chat\n"
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);
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char control_text_buf[500];
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char control_text_buf[600];
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snprintf(control_text_buf, ARRLEN(control_text_buf), control_text_template.c_str(),
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GET_KEY_NAME(keymap_forward),
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GET_KEY_NAME(keymap_left),
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GET_KEY_NAME(keymap_backward),
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GET_KEY_NAME(keymap_right),
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GET_KEY_NAME(keymap_jump),
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GET_KEY_NAME(keymap_sneak),
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GET_KEY_NAME(keymap_drop),
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GET_KEY_NAME(keymap_inventory),
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GET_KEY_NAME(keymap_chat)
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);
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GET_KEY_NAME(keymap_forward),
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GET_KEY_NAME(keymap_backward),
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GET_KEY_NAME(keymap_left),
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GET_KEY_NAME(keymap_right),
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GET_KEY_NAME(keymap_jump),
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GET_KEY_NAME(keymap_sneak),
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GET_KEY_NAME(keymap_drop),
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GET_KEY_NAME(keymap_inventory),
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GET_KEY_NAME(keymap_chat)
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);
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#endif
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@ -4565,7 +4568,7 @@ void Game::showPauseMenu()
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
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<< strgettext("Change Password") << "]";
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} else {
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os << "field[4.95,0;5,1.5;;" << strgettext("Game Paused") << ";]";
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os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
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}
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#ifndef __ANDROID__
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@ -4603,7 +4606,7 @@ void Game::showPauseMenu()
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const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
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const std::string &announced = g_settings->getBool("server_announce") ? on : off;
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os << strgettext("- Damage: ") << damage << "\n"
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<< strgettext("- Creative mode: ") << creative << "\n";
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<< strgettext("- Creative Mode: ") << creative << "\n";
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if (!simple_singleplayer_mode) {
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const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
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os << strgettext("- PvP: ") << pvp << "\n"
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