forked from Mirrorlandia_minetest/minetest
Introduce Player::getLightPosition
This is currently only used in the lighting update for remote players in client.
This commit is contained in:
parent
69fca4f3cb
commit
98fa00db12
@ -1653,7 +1653,7 @@ void ClientEnvironment::step(float dtime)
|
|||||||
u8 light = LIGHT_MAX;
|
u8 light = LIGHT_MAX;
|
||||||
try{
|
try{
|
||||||
// Get node at head
|
// Get node at head
|
||||||
v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
|
v3s16 p = player->getLightPosition();
|
||||||
MapNode n = m_map->getNode(p);
|
MapNode n = m_map->getNode(p);
|
||||||
light = n.getLightBlend(getDayNightRatio());
|
light = n.getLightBlend(getDayNightRatio());
|
||||||
}
|
}
|
||||||
|
@ -62,6 +62,11 @@ public:
|
|||||||
return m_position;
|
return m_position;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
v3s16 getLightPosition() const
|
||||||
|
{
|
||||||
|
return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
|
||||||
|
}
|
||||||
|
|
||||||
virtual void setPosition(const v3f &position)
|
virtual void setPosition(const v3f &position)
|
||||||
{
|
{
|
||||||
m_position = position;
|
m_position = position;
|
||||||
|
Loading…
Reference in New Issue
Block a user