forked from Mirrorlandia_minetest/minetest
Load media from subfolders (#9065)
This commit is contained in:
parent
9c7340104a
commit
98faeac5a7
@ -152,7 +152,11 @@ Mod directory structure
|
||||
│ ├── models
|
||||
│ ├── textures
|
||||
│ │ ├── modname_stuff.png
|
||||
│ │ └── modname_something_else.png
|
||||
│ │ ├── modname_something_else.png
|
||||
│ │ ├── subfolder_foo
|
||||
│ │ │ ├── modname_more_stuff.png
|
||||
│ │ │ └── another_subfolder
|
||||
│ │ └── bar_subfolder
|
||||
│ ├── sounds
|
||||
│ ├── media
|
||||
│ ├── locale
|
||||
@ -221,18 +225,20 @@ registered callbacks.
|
||||
`minetest.settings` can be used to read custom or existing settings at load
|
||||
time, if necessary. (See [`Settings`])
|
||||
|
||||
### `models`
|
||||
|
||||
Models for entities or meshnodes.
|
||||
|
||||
### `textures`, `sounds`, `media`
|
||||
### `textures`, `sounds`, `media`, `models`, `locale`
|
||||
|
||||
Media files (textures, sounds, whatever) that will be transferred to the
|
||||
client and will be available for use by the mod.
|
||||
client and will be available for use by the mod and translation files for
|
||||
the clients (see [Translations]).
|
||||
|
||||
### `locale`
|
||||
It is suggested to use the folders for the purpous they are thought for,
|
||||
eg. put textures into `textures`, translation files into `locale`,
|
||||
models for entities or meshnodes into `models` et cetera.
|
||||
|
||||
Translation files for the clients. (See [Translations])
|
||||
These folders and subfolders can contain subfolders.
|
||||
Subfolders with names starting with `_` or `.` are ignored.
|
||||
If a subfolder contains a media file with the same name as a media file
|
||||
in one of its parents, the parent's file is used.
|
||||
|
||||
Naming conventions
|
||||
------------------
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 829 B |
Before Width: | Height: | Size: 796 B After Width: | Height: | Size: 796 B |
@ -0,0 +1,3 @@
|
||||
This is for testing loading textures from subfolders.
|
||||
If it works correctly, the default_grass_side.png file in this folder is used but
|
||||
default_grass.png is not overwritten by the file in this folder.
|
@ -2494,19 +2494,25 @@ void Server::fillMediaCache()
|
||||
|
||||
// Collect all media file paths
|
||||
std::vector<std::string> paths;
|
||||
m_modmgr->getModsMediaPaths(paths);
|
||||
fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
|
||||
// The paths are ordered in descending priority
|
||||
fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
|
||||
fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
|
||||
m_modmgr->getModsMediaPaths(paths);
|
||||
|
||||
// Collect media file information from paths into cache
|
||||
for (const std::string &mediapath : paths) {
|
||||
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
|
||||
for (const fs::DirListNode &dln : dirlist) {
|
||||
if (dln.dir) // Ignore dirs
|
||||
if (dln.dir) // Ignore dirs (already in paths)
|
||||
continue;
|
||||
|
||||
const std::string &filename = dln.name;
|
||||
if (m_media.find(filename) != m_media.end()) // Do not override
|
||||
continue;
|
||||
|
||||
std::string filepath = mediapath;
|
||||
filepath.append(DIR_DELIM).append(dln.name);
|
||||
addMediaFile(dln.name, filepath);
|
||||
filepath.append(DIR_DELIM).append(filename);
|
||||
addMediaFile(filename, filepath);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -99,10 +99,10 @@ void ServerModManager::getModNames(std::vector<std::string> &modlist) const
|
||||
void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
|
||||
{
|
||||
for (const ModSpec &spec : m_sorted_mods) {
|
||||
paths.push_back(spec.path + DIR_DELIM + "textures");
|
||||
paths.push_back(spec.path + DIR_DELIM + "sounds");
|
||||
paths.push_back(spec.path + DIR_DELIM + "media");
|
||||
paths.push_back(spec.path + DIR_DELIM + "models");
|
||||
paths.push_back(spec.path + DIR_DELIM + "locale");
|
||||
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures");
|
||||
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds");
|
||||
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media");
|
||||
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "models");
|
||||
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "locale");
|
||||
}
|
||||
}
|
||||
|
@ -169,6 +169,4 @@ void TestServerModManager::testGetModMediaPaths()
|
||||
std::vector<std::string> result;
|
||||
sm.getModsMediaPaths(result);
|
||||
UASSERTEQ(bool, result.empty(), false);
|
||||
// We should have 5 folders for each mod (textures, media, locale, model, sounds)
|
||||
UASSERTEQ(unsigned long, result.size() % 5, 0);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user