forked from Mirrorlandia_minetest/minetest
Add enable_shaders to minetest.conf.example
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@ -136,6 +136,10 @@
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#trilinear_filter = false
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# Set to true to pre-generate all item visuals
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#preload_item_visuals = false
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# 0: disable shaders
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# (1: low level shaders; not implemented)
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# 2: enable high level shaders
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#enable_shaders = 2
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#
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# Server stuff
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@ -104,7 +104,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("view_bobbing_amount", "1.0");
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settings->setDefault("enable_3d_clouds", "true");
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settings->setDefault("opaque_water", "false");
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settings->setDefault("enable_shaders", "2");
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settings->setDefault("console_color", "(0,0,0)");
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settings->setDefault("console_alpha", "200");
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settings->setDefault("enable_sound", "true");
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@ -116,6 +115,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("bilinear_filter", "false");
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settings->setDefault("trilinear_filter", "false");
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settings->setDefault("preload_item_visuals", "false");
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settings->setDefault("enable_shaders", "2");
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// Server stuff
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// "map-dir" doesn't exist by default.
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