Tune brightness stuff and fog color

This commit is contained in:
Perttu Ahola 2012-02-03 14:50:49 +02:00
parent ad5ac22442
commit 993821a924

@ -574,7 +574,7 @@ void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
if(g_settings->getBool("enable_farmesh")) if(g_settings->getBool("enable_farmesh"))
return;*/ return;*/
if(brightness >= 0.5) if(brightness >= 0.7)
{ {
skybox = smgr->addSkyBoxSceneNode( skybox = smgr->addSkyBoxSceneNode(
tsrc->getTextureRaw("skybox2.png"), tsrc->getTextureRaw("skybox2.png"),
@ -2117,14 +2117,21 @@ void the_game(
u32 daynight_ratio = client.getDayNightRatio(); u32 daynight_ratio = client.getDayNightRatio();
u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000); u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
brightness = (float)light8/255.0; brightness = (float)light8/255.0;
video::SColor bgcolor = video::SColor( // Make night look good
255, brightness = brightness * 1.15 - 0.15;
bgcolor_bright.getRed() * brightness, video::SColor bgcolor;
bgcolor_bright.getGreen() * brightness, if(brightness >= 0.2 && brightness < 0.7)
bgcolor_bright.getBlue() * brightness); bgcolor = video::SColor(
/*skycolor.getRed() * brightness, 255,
skycolor.getGreen() * brightness, bgcolor_bright.getRed() * brightness,
skycolor.getBlue() * brightness);*/ bgcolor_bright.getGreen() * brightness*0.7,
bgcolor_bright.getBlue() * brightness*0.5);
else
bgcolor = video::SColor(
255,
bgcolor_bright.getRed() * brightness,
bgcolor_bright.getGreen() * brightness,
bgcolor_bright.getBlue() * brightness);
/* /*
Update skybox Update skybox
@ -2139,7 +2146,7 @@ void the_game(
{ {
clouds->step(dtime); clouds->step(dtime);
clouds->update(v2f(player_position.X, player_position.Z), clouds->update(v2f(player_position.X, player_position.Z),
0.05+brightness*0.95); brightness);
} }
/* /*
@ -2155,7 +2162,7 @@ void the_game(
farmesh->step(dtime); farmesh->step(dtime);
farmesh->update(v2f(player_position.X, player_position.Z), farmesh->update(v2f(player_position.X, player_position.Z),
0.05+brightness*0.95, farmesh_range); brightness, farmesh_range);
} }
// Store brightness value // Store brightness value