Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16

'cam_pos_nodes -/+ box_nodes_d' can exceed the range of v3s16
when a player is near the world edge using a large view range
This previously caused world to disappear
Create new function getBlocksInViewRange() called from
updateDrawList() and renderMap()
Correct code style throughout updateDrawList() and renderMap()
This commit is contained in:
paramat 2016-02-17 02:39:21 +00:00
parent 1ec1a605d6
commit 997be666e3
2 changed files with 116 additions and 139 deletions

@ -141,6 +141,33 @@ static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac,
return false; return false;
} }
void ClientMap::getBlocksInViewRange(v3s16 cam_pos_nodes,
v3s16 *p_blocks_min, v3s16 *p_blocks_max)
{
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1, 1, 1);
// Define p_nodes_min/max as v3s32 because 'cam_pos_nodes -/+ box_nodes_d'
// can exceed the range of v3s16 when a large view range is used near the
// world edges.
v3s32 p_nodes_min(
cam_pos_nodes.X - box_nodes_d.X,
cam_pos_nodes.Y - box_nodes_d.Y,
cam_pos_nodes.Z - box_nodes_d.Z);
v3s32 p_nodes_max(
cam_pos_nodes.X + box_nodes_d.X,
cam_pos_nodes.Y + box_nodes_d.Y,
cam_pos_nodes.Z + box_nodes_d.Z);
// Take a fair amount as we will be dropping more out later
// Umm... these additions are a bit strange but they are needed.
*p_blocks_min = v3s16(
p_nodes_min.X / MAP_BLOCKSIZE - 3,
p_nodes_min.Y / MAP_BLOCKSIZE - 3,
p_nodes_min.Z / MAP_BLOCKSIZE - 3);
*p_blocks_max = v3s16(
p_nodes_max.X / MAP_BLOCKSIZE + 1,
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
}
void ClientMap::updateDrawList(video::IVideoDriver* driver) void ClientMap::updateDrawList(video::IVideoDriver* driver)
{ {
ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG); ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
@ -148,10 +175,8 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
INodeDefManager *nodemgr = m_gamedef->ndef(); INodeDefManager *nodemgr = m_gamedef->ndef();
for(std::map<v3s16, MapBlock*>::iterator for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
i = m_drawlist.begin(); i != m_drawlist.end(); ++i) {
i != m_drawlist.end(); ++i)
{
MapBlock *block = i->second; MapBlock *block = i->second;
block->refDrop(); block->refDrop();
} }
@ -167,19 +192,9 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
camera_fov *= 1.2; camera_fov *= 1.2;
v3s16 cam_pos_nodes = floatToInt(camera_position, BS); v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1); v3s16 p_blocks_min;
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d; v3s16 p_blocks_max;
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d; getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);
// Take a fair amount as we will be dropping more out later
// Umm... these additions are a bit strange but they are needed.
v3s16 p_blocks_min(
p_nodes_min.X / MAP_BLOCKSIZE - 3,
p_nodes_min.Y / MAP_BLOCKSIZE - 3,
p_nodes_min.Z / MAP_BLOCKSIZE - 3);
v3s16 p_blocks_max(
p_nodes_max.X / MAP_BLOCKSIZE + 1,
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
// Number of blocks in rendering range // Number of blocks in rendering range
u32 blocks_in_range = 0; u32 blocks_in_range = 0;
@ -199,19 +214,14 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
// Distance to farthest drawn block // Distance to farthest drawn block
float farthest_drawn = 0; float farthest_drawn = 0;
for(std::map<v2s16, MapSector*>::iterator for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
si = m_sectors.begin(); si != m_sectors.end(); ++si) {
si != m_sectors.end(); ++si)
{
MapSector *sector = si->second; MapSector *sector = si->second;
v2s16 sp = sector->getPos(); v2s16 sp = sector->getPos();
if(m_control.range_all == false) if (m_control.range_all == false) {
{ if (sp.X < p_blocks_min.X || sp.X > p_blocks_max.X ||
if(sp.X < p_blocks_min.X sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z)
|| sp.X > p_blocks_max.X
|| sp.Y < p_blocks_min.Z
|| sp.Y > p_blocks_max.Z)
continue; continue;
} }
@ -224,9 +234,8 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
u32 sector_blocks_drawn = 0; u32 sector_blocks_drawn = 0;
for(MapBlockVect::iterator i = sectorblocks.begin(); for (MapBlockVect::iterator i = sectorblocks.begin();
i != sectorblocks.end(); ++i) i != sectorblocks.end(); ++i) {
{
MapBlock *block = *i; MapBlock *block = *i;
/* /*
@ -238,16 +247,13 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
block->mesh->updateCameraOffset(m_camera_offset); block->mesh->updateCameraOffset(m_camera_offset);
float range = 100000 * BS; float range = 100000 * BS;
if(m_control.range_all == false) if (m_control.range_all == false)
range = m_control.wanted_range * BS; range = m_control.wanted_range * BS;
float d = 0.0; float d = 0.0;
if(isBlockInSight(block->getPos(), camera_position, if (!isBlockInSight(block->getPos(), camera_position,
camera_direction, camera_fov, camera_direction, camera_fov, range, &d))
range, &d) == false)
{
continue; continue;
}
// This is ugly (spherical distance limit?) // This is ugly (spherical distance limit?)
/*if(m_control.range_all == false && /*if(m_control.range_all == false &&
@ -262,7 +268,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
{ {
//MutexAutoLock lock(block->mesh_mutex); //MutexAutoLock lock(block->mesh_mutex);
if(block->mesh == NULL){ if (block->mesh == NULL) {
blocks_in_range_without_mesh++; blocks_in_range_without_mesh++;
continue; continue;
} }
@ -275,25 +281,24 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
// No occlusion culling when free_move is on and camera is // No occlusion culling when free_move is on and camera is
// inside ground // inside ground
bool occlusion_culling_enabled = true; bool occlusion_culling_enabled = true;
if(g_settings->getBool("free_move")){ if (g_settings->getBool("free_move")) {
MapNode n = getNodeNoEx(cam_pos_nodes); MapNode n = getNodeNoEx(cam_pos_nodes);
if(n.getContent() == CONTENT_IGNORE || if (n.getContent() == CONTENT_IGNORE ||
nodemgr->get(n).solidness == 2) nodemgr->get(n).solidness == 2)
occlusion_culling_enabled = false; occlusion_culling_enabled = false;
} }
v3s16 cpn = block->getPos() * MAP_BLOCKSIZE; v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
cpn += v3s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2); cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
float step = BS*1; float step = BS * 1;
float stepfac = 1.1; float stepfac = 1.1;
float startoff = BS*1; float startoff = BS * 1;
float endoff = -BS*MAP_BLOCKSIZE*1.42*1.42; float endoff = -BS*MAP_BLOCKSIZE * 1.42 * 1.42;
v3s16 spn = cam_pos_nodes + v3s16(0,0,0); v3s16 spn = cam_pos_nodes + v3s16(0, 0, 0);
s16 bs2 = MAP_BLOCKSIZE/2 + 1; s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
u32 needed_count = 1; u32 needed_count = 1;
if( if (occlusion_culling_enabled &&
occlusion_culling_enabled && isOccluded(this, spn, cpn + v3s16(0, 0, 0),
isOccluded(this, spn, cpn + v3s16(0,0,0),
step, stepfac, startoff, endoff, needed_count, nodemgr) && step, stepfac, startoff, endoff, needed_count, nodemgr) &&
isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2), isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
step, stepfac, startoff, endoff, needed_count, nodemgr) && step, stepfac, startoff, endoff, needed_count, nodemgr) &&
@ -310,9 +315,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2), isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
step, stepfac, startoff, endoff, needed_count, nodemgr) && step, stepfac, startoff, endoff, needed_count, nodemgr) &&
isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2), isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
step, stepfac, startoff, endoff, needed_count, nodemgr) step, stepfac, startoff, endoff, needed_count, nodemgr)) {
)
{
blocks_occlusion_culled++; blocks_occlusion_culled++;
continue; continue;
} }
@ -322,9 +325,9 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
// Limit block count in case of a sudden increase // Limit block count in case of a sudden increase
blocks_would_have_drawn++; blocks_would_have_drawn++;
if(blocks_drawn >= m_control.wanted_max_blocks if (blocks_drawn >= m_control.wanted_max_blocks &&
&& m_control.range_all == false !m_control.range_all &&
&& d > m_control.wanted_min_range * BS) d > m_control.wanted_min_range * BS)
continue; continue;
// Add to set // Add to set
@ -333,12 +336,12 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
sector_blocks_drawn++; sector_blocks_drawn++;
blocks_drawn++; blocks_drawn++;
if(d/BS > farthest_drawn) if (d / BS > farthest_drawn)
farthest_drawn = d/BS; farthest_drawn = d / BS;
} // foreach sectorblocks } // foreach sectorblocks
if(sector_blocks_drawn != 0) if (sector_blocks_drawn != 0)
m_last_drawn_sectors.insert(sp); m_last_drawn_sectors.insert(sp);
} }
@ -348,9 +351,9 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
g_profiler->avg("CM: blocks in range", blocks_in_range); g_profiler->avg("CM: blocks in range", blocks_in_range);
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled); g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
if(blocks_in_range != 0) if (blocks_in_range != 0)
g_profiler->avg("CM: blocks in range without mesh (frac)", g_profiler->avg("CM: blocks in range without mesh (frac)",
(float)blocks_in_range_without_mesh/blocks_in_range); (float)blocks_in_range_without_mesh / blocks_in_range);
g_profiler->avg("CM: blocks drawn", blocks_drawn); g_profiler->avg("CM: blocks drawn", blocks_drawn);
g_profiler->avg("CM: farthest drawn", farthest_drawn); g_profiler->avg("CM: farthest drawn", farthest_drawn);
g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks); g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks);
@ -402,7 +405,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT; bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
std::string prefix; std::string prefix;
if(pass == scene::ESNRP_SOLID) if (pass == scene::ESNRP_SOLID)
prefix = "CM: solid: "; prefix = "CM: solid: ";
else else
prefix = "CM: transparent: "; prefix = "CM: transparent: ";
@ -410,10 +413,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
/* /*
This is called two times per frame, reset on the non-transparent one This is called two times per frame, reset on the non-transparent one
*/ */
if(pass == scene::ESNRP_SOLID) if (pass == scene::ESNRP_SOLID)
{
m_last_drawn_sectors.clear(); m_last_drawn_sectors.clear();
}
/* /*
Get time for measuring timeout. Get time for measuring timeout.
@ -439,22 +440,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
*/ */
v3s16 cam_pos_nodes = floatToInt(camera_position, BS); v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
v3s16 p_blocks_min;
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1); v3s16 p_blocks_max;
getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
// Take a fair amount as we will be dropping more out later
// Umm... these additions are a bit strange but they are needed.
v3s16 p_blocks_min(
p_nodes_min.X / MAP_BLOCKSIZE - 3,
p_nodes_min.Y / MAP_BLOCKSIZE - 3,
p_nodes_min.Z / MAP_BLOCKSIZE - 3);
v3s16 p_blocks_max(
p_nodes_max.X / MAP_BLOCKSIZE + 1,
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
u32 vertex_count = 0; u32 vertex_count = 0;
u32 meshbuffer_count = 0; u32 meshbuffer_count = 0;
@ -475,27 +463,22 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
*/ */
{ {
ScopeProfiler sp(g_profiler, prefix+"drawing blocks", SPT_AVG); ScopeProfiler sp(g_profiler, prefix + "drawing blocks", SPT_AVG);
MeshBufListList drawbufs; MeshBufListList drawbufs;
for(std::map<v3s16, MapBlock*>::iterator for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
i = m_drawlist.begin(); i != m_drawlist.end(); ++i) {
i != m_drawlist.end(); ++i)
{
MapBlock *block = i->second; MapBlock *block = i->second;
// If the mesh of the block happened to get deleted, ignore it // If the mesh of the block happened to get deleted, ignore it
if(block->mesh == NULL) if (block->mesh == NULL)
continue; continue;
float d = 0.0; float d = 0.0;
if(isBlockInSight(block->getPos(), camera_position, if (!isBlockInSight(block->getPos(), camera_position,
camera_direction, camera_fov, camera_direction, camera_fov, 100000 * BS, &d))
100000*BS, &d) == false)
{
continue; continue;
}
// Mesh animation // Mesh animation
{ {
@ -503,24 +486,17 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
MapBlockMesh *mapBlockMesh = block->mesh; MapBlockMesh *mapBlockMesh = block->mesh;
assert(mapBlockMesh); assert(mapBlockMesh);
// Pretty random but this should work somewhat nicely // Pretty random but this should work somewhat nicely
bool faraway = d >= BS*50; bool faraway = d >= BS * 50;
//bool faraway = d >= m_control.wanted_range * BS; //bool faraway = d >= m_control.wanted_range * BS;
if(mapBlockMesh->isAnimationForced() || if (mapBlockMesh->isAnimationForced() || !faraway ||
!faraway || mesh_animate_count_far < (m_control.range_all ? 200 : 50)) {
mesh_animate_count_far < (m_control.range_all ? 200 : 50)) bool animated = mapBlockMesh->animate(faraway, animation_time,
{ crack, daynight_ratio);
bool animated = mapBlockMesh->animate( if (animated)
faraway,
animation_time,
crack,
daynight_ratio);
if(animated)
mesh_animate_count++; mesh_animate_count++;
if(animated && faraway) if (animated && faraway)
mesh_animate_count_far++; mesh_animate_count_far++;
} } else {
else
{
mapBlockMesh->decreaseAnimationForceTimer(); mapBlockMesh->decreaseAnimationForceTimer();
} }
} }
@ -538,7 +514,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
assert(mesh); assert(mesh);
u32 c = mesh->getMeshBufferCount(); u32 c = mesh->getMeshBufferCount();
for(u32 i=0; i<c; i++) for (u32 i = 0; i < c; i++)
{ {
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i); scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
@ -550,11 +526,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
video::IMaterialRenderer* rnd = video::IMaterialRenderer* rnd =
driver->getMaterialRenderer(material.MaterialType); driver->getMaterialRenderer(material.MaterialType);
bool transparent = (rnd && rnd->isTransparent()); bool transparent = (rnd && rnd->isTransparent());
if(transparent == is_transparent_pass) if (transparent == is_transparent_pass) {
{ if (buf->getVertexCount() == 0)
if(buf->getVertexCount() == 0) errorstream << "Block [" << analyze_block(block)
errorstream<<"Block ["<<analyze_block(block) << "] contains an empty meshbuf" << std::endl;
<<"] contains an empty meshbuf"<<std::endl;
drawbufs.add(buf); drawbufs.add(buf);
} }
} }
@ -564,13 +539,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
std::vector<MeshBufList> &lists = drawbufs.lists; std::vector<MeshBufList> &lists = drawbufs.lists;
int timecheck_counter = 0; int timecheck_counter = 0;
for(std::vector<MeshBufList>::iterator i = lists.begin(); for (std::vector<MeshBufList>::iterator i = lists.begin();
i != lists.end(); ++i) { i != lists.end(); ++i) {
timecheck_counter++; timecheck_counter++;
if(timecheck_counter > 50) { if (timecheck_counter > 50) {
timecheck_counter = 0; timecheck_counter = 0;
int time2 = time(0); int time2 = time(0);
if(time2 > time1 + 4) { if (time2 > time1 + 4) {
infostream << "ClientMap::renderMap(): " infostream << "ClientMap::renderMap(): "
"Rendering takes ages, returning." "Rendering takes ages, returning."
<< std::endl; << std::endl;
@ -582,7 +557,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
driver->setMaterial(list.m); driver->setMaterial(list.m);
for(std::vector<scene::IMeshBuffer*>::iterator j = list.bufs.begin(); for (std::vector<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
j != list.bufs.end(); ++j) { j != list.bufs.end(); ++j) {
scene::IMeshBuffer *buf = *j; scene::IMeshBuffer *buf = *j;
driver->drawMeshBuffer(buf); driver->drawMeshBuffer(buf);
@ -594,17 +569,17 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
} // ScopeProfiler } // ScopeProfiler
// Log only on solid pass because values are the same // Log only on solid pass because values are the same
if(pass == scene::ESNRP_SOLID){ if (pass == scene::ESNRP_SOLID) {
g_profiler->avg("CM: animated meshes", mesh_animate_count); g_profiler->avg("CM: animated meshes", mesh_animate_count);
g_profiler->avg("CM: animated meshes (far)", mesh_animate_count_far); g_profiler->avg("CM: animated meshes (far)", mesh_animate_count_far);
} }
g_profiler->avg(prefix+"vertices drawn", vertex_count); g_profiler->avg(prefix + "vertices drawn", vertex_count);
if(blocks_had_pass_meshbuf != 0) if (blocks_had_pass_meshbuf != 0)
g_profiler->avg(prefix+"meshbuffers per block", g_profiler->avg(prefix + "meshbuffers per block",
(float)meshbuffer_count / (float)blocks_had_pass_meshbuf); (float)meshbuffer_count / (float)blocks_had_pass_meshbuf);
if(blocks_drawn != 0) if (blocks_drawn != 0)
g_profiler->avg(prefix+"empty blocks (frac)", g_profiler->avg(prefix + "empty blocks (frac)",
(float)blocks_without_stuff / blocks_drawn); (float)blocks_without_stuff / blocks_drawn);
/*infostream<<"renderMap(): is_transparent_pass="<<is_transparent_pass /*infostream<<"renderMap(): is_transparent_pass="<<is_transparent_pass

@ -120,6 +120,8 @@ public:
return m_box; return m_box;
} }
void getBlocksInViewRange(v3s16 cam_pos_nodes,
v3s16 *p_blocks_min, v3s16 *p_blocks_max);
void updateDrawList(video::IVideoDriver* driver); void updateDrawList(video::IVideoDriver* driver);
void renderMap(video::IVideoDriver* driver, s32 pass); void renderMap(video::IVideoDriver* driver, s32 pass);