forked from Mirrorlandia_minetest/minetest
Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16
'cam_pos_nodes -/+ box_nodes_d' can exceed the range of v3s16 when a player is near the world edge using a large view range This previously caused world to disappear Create new function getBlocksInViewRange() called from updateDrawList() and renderMap() Correct code style throughout updateDrawList() and renderMap()
This commit is contained in:
parent
1ec1a605d6
commit
997be666e3
@ -141,6 +141,33 @@ static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac,
|
||||
return false;
|
||||
}
|
||||
|
||||
void ClientMap::getBlocksInViewRange(v3s16 cam_pos_nodes,
|
||||
v3s16 *p_blocks_min, v3s16 *p_blocks_max)
|
||||
{
|
||||
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1, 1, 1);
|
||||
// Define p_nodes_min/max as v3s32 because 'cam_pos_nodes -/+ box_nodes_d'
|
||||
// can exceed the range of v3s16 when a large view range is used near the
|
||||
// world edges.
|
||||
v3s32 p_nodes_min(
|
||||
cam_pos_nodes.X - box_nodes_d.X,
|
||||
cam_pos_nodes.Y - box_nodes_d.Y,
|
||||
cam_pos_nodes.Z - box_nodes_d.Z);
|
||||
v3s32 p_nodes_max(
|
||||
cam_pos_nodes.X + box_nodes_d.X,
|
||||
cam_pos_nodes.Y + box_nodes_d.Y,
|
||||
cam_pos_nodes.Z + box_nodes_d.Z);
|
||||
// Take a fair amount as we will be dropping more out later
|
||||
// Umm... these additions are a bit strange but they are needed.
|
||||
*p_blocks_min = v3s16(
|
||||
p_nodes_min.X / MAP_BLOCKSIZE - 3,
|
||||
p_nodes_min.Y / MAP_BLOCKSIZE - 3,
|
||||
p_nodes_min.Z / MAP_BLOCKSIZE - 3);
|
||||
*p_blocks_max = v3s16(
|
||||
p_nodes_max.X / MAP_BLOCKSIZE + 1,
|
||||
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
|
||||
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
|
||||
}
|
||||
|
||||
void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
{
|
||||
ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
|
||||
@ -148,10 +175,8 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
|
||||
INodeDefManager *nodemgr = m_gamedef->ndef();
|
||||
|
||||
for(std::map<v3s16, MapBlock*>::iterator
|
||||
i = m_drawlist.begin();
|
||||
i != m_drawlist.end(); ++i)
|
||||
{
|
||||
for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
|
||||
i != m_drawlist.end(); ++i) {
|
||||
MapBlock *block = i->second;
|
||||
block->refDrop();
|
||||
}
|
||||
@ -167,19 +192,9 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
camera_fov *= 1.2;
|
||||
|
||||
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
|
||||
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
|
||||
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
|
||||
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
|
||||
// Take a fair amount as we will be dropping more out later
|
||||
// Umm... these additions are a bit strange but they are needed.
|
||||
v3s16 p_blocks_min(
|
||||
p_nodes_min.X / MAP_BLOCKSIZE - 3,
|
||||
p_nodes_min.Y / MAP_BLOCKSIZE - 3,
|
||||
p_nodes_min.Z / MAP_BLOCKSIZE - 3);
|
||||
v3s16 p_blocks_max(
|
||||
p_nodes_max.X / MAP_BLOCKSIZE + 1,
|
||||
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
|
||||
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
|
||||
v3s16 p_blocks_min;
|
||||
v3s16 p_blocks_max;
|
||||
getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);
|
||||
|
||||
// Number of blocks in rendering range
|
||||
u32 blocks_in_range = 0;
|
||||
@ -199,19 +214,14 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
// Distance to farthest drawn block
|
||||
float farthest_drawn = 0;
|
||||
|
||||
for(std::map<v2s16, MapSector*>::iterator
|
||||
si = m_sectors.begin();
|
||||
si != m_sectors.end(); ++si)
|
||||
{
|
||||
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
|
||||
si != m_sectors.end(); ++si) {
|
||||
MapSector *sector = si->second;
|
||||
v2s16 sp = sector->getPos();
|
||||
|
||||
if(m_control.range_all == false)
|
||||
{
|
||||
if(sp.X < p_blocks_min.X
|
||||
|| sp.X > p_blocks_max.X
|
||||
|| sp.Y < p_blocks_min.Z
|
||||
|| sp.Y > p_blocks_max.Z)
|
||||
if (m_control.range_all == false) {
|
||||
if (sp.X < p_blocks_min.X || sp.X > p_blocks_max.X ||
|
||||
sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z)
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -225,8 +235,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
u32 sector_blocks_drawn = 0;
|
||||
|
||||
for (MapBlockVect::iterator i = sectorblocks.begin();
|
||||
i != sectorblocks.end(); ++i)
|
||||
{
|
||||
i != sectorblocks.end(); ++i) {
|
||||
MapBlock *block = *i;
|
||||
|
||||
/*
|
||||
@ -242,12 +251,9 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
range = m_control.wanted_range * BS;
|
||||
|
||||
float d = 0.0;
|
||||
if(isBlockInSight(block->getPos(), camera_position,
|
||||
camera_direction, camera_fov,
|
||||
range, &d) == false)
|
||||
{
|
||||
if (!isBlockInSight(block->getPos(), camera_position,
|
||||
camera_direction, camera_fov, range, &d))
|
||||
continue;
|
||||
}
|
||||
|
||||
// This is ugly (spherical distance limit?)
|
||||
/*if(m_control.range_all == false &&
|
||||
@ -291,8 +297,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
v3s16 spn = cam_pos_nodes + v3s16(0, 0, 0);
|
||||
s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
|
||||
u32 needed_count = 1;
|
||||
if(
|
||||
occlusion_culling_enabled &&
|
||||
if (occlusion_culling_enabled &&
|
||||
isOccluded(this, spn, cpn + v3s16(0, 0, 0),
|
||||
step, stepfac, startoff, endoff, needed_count, nodemgr) &&
|
||||
isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
|
||||
@ -310,9 +315,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
|
||||
step, stepfac, startoff, endoff, needed_count, nodemgr) &&
|
||||
isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
|
||||
step, stepfac, startoff, endoff, needed_count, nodemgr)
|
||||
)
|
||||
{
|
||||
step, stepfac, startoff, endoff, needed_count, nodemgr)) {
|
||||
blocks_occlusion_culled++;
|
||||
continue;
|
||||
}
|
||||
@ -322,9 +325,9 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
|
||||
// Limit block count in case of a sudden increase
|
||||
blocks_would_have_drawn++;
|
||||
if(blocks_drawn >= m_control.wanted_max_blocks
|
||||
&& m_control.range_all == false
|
||||
&& d > m_control.wanted_min_range * BS)
|
||||
if (blocks_drawn >= m_control.wanted_max_blocks &&
|
||||
!m_control.range_all &&
|
||||
d > m_control.wanted_min_range * BS)
|
||||
continue;
|
||||
|
||||
// Add to set
|
||||
@ -411,9 +414,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
This is called two times per frame, reset on the non-transparent one
|
||||
*/
|
||||
if (pass == scene::ESNRP_SOLID)
|
||||
{
|
||||
m_last_drawn_sectors.clear();
|
||||
}
|
||||
|
||||
/*
|
||||
Get time for measuring timeout.
|
||||
@ -439,22 +440,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
*/
|
||||
|
||||
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
|
||||
|
||||
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
|
||||
|
||||
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
|
||||
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
|
||||
|
||||
// Take a fair amount as we will be dropping more out later
|
||||
// Umm... these additions are a bit strange but they are needed.
|
||||
v3s16 p_blocks_min(
|
||||
p_nodes_min.X / MAP_BLOCKSIZE - 3,
|
||||
p_nodes_min.Y / MAP_BLOCKSIZE - 3,
|
||||
p_nodes_min.Z / MAP_BLOCKSIZE - 3);
|
||||
v3s16 p_blocks_max(
|
||||
p_nodes_max.X / MAP_BLOCKSIZE + 1,
|
||||
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
|
||||
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
|
||||
v3s16 p_blocks_min;
|
||||
v3s16 p_blocks_max;
|
||||
getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);
|
||||
|
||||
u32 vertex_count = 0;
|
||||
u32 meshbuffer_count = 0;
|
||||
@ -479,10 +467,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
|
||||
MeshBufListList drawbufs;
|
||||
|
||||
for(std::map<v3s16, MapBlock*>::iterator
|
||||
i = m_drawlist.begin();
|
||||
i != m_drawlist.end(); ++i)
|
||||
{
|
||||
for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
|
||||
i != m_drawlist.end(); ++i) {
|
||||
MapBlock *block = i->second;
|
||||
|
||||
// If the mesh of the block happened to get deleted, ignore it
|
||||
@ -490,12 +476,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
continue;
|
||||
|
||||
float d = 0.0;
|
||||
if(isBlockInSight(block->getPos(), camera_position,
|
||||
camera_direction, camera_fov,
|
||||
100000*BS, &d) == false)
|
||||
{
|
||||
if (!isBlockInSight(block->getPos(), camera_position,
|
||||
camera_direction, camera_fov, 100000 * BS, &d))
|
||||
continue;
|
||||
}
|
||||
|
||||
// Mesh animation
|
||||
{
|
||||
@ -505,22 +488,15 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
// Pretty random but this should work somewhat nicely
|
||||
bool faraway = d >= BS * 50;
|
||||
//bool faraway = d >= m_control.wanted_range * BS;
|
||||
if(mapBlockMesh->isAnimationForced() ||
|
||||
!faraway ||
|
||||
mesh_animate_count_far < (m_control.range_all ? 200 : 50))
|
||||
{
|
||||
bool animated = mapBlockMesh->animate(
|
||||
faraway,
|
||||
animation_time,
|
||||
crack,
|
||||
daynight_ratio);
|
||||
if (mapBlockMesh->isAnimationForced() || !faraway ||
|
||||
mesh_animate_count_far < (m_control.range_all ? 200 : 50)) {
|
||||
bool animated = mapBlockMesh->animate(faraway, animation_time,
|
||||
crack, daynight_ratio);
|
||||
if (animated)
|
||||
mesh_animate_count++;
|
||||
if (animated && faraway)
|
||||
mesh_animate_count_far++;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
mapBlockMesh->decreaseAnimationForceTimer();
|
||||
}
|
||||
}
|
||||
@ -550,8 +526,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
video::IMaterialRenderer* rnd =
|
||||
driver->getMaterialRenderer(material.MaterialType);
|
||||
bool transparent = (rnd && rnd->isTransparent());
|
||||
if(transparent == is_transparent_pass)
|
||||
{
|
||||
if (transparent == is_transparent_pass) {
|
||||
if (buf->getVertexCount() == 0)
|
||||
errorstream << "Block [" << analyze_block(block)
|
||||
<< "] contains an empty meshbuf" << std::endl;
|
||||
|
@ -120,6 +120,8 @@ public:
|
||||
return m_box;
|
||||
}
|
||||
|
||||
void getBlocksInViewRange(v3s16 cam_pos_nodes,
|
||||
v3s16 *p_blocks_min, v3s16 *p_blocks_max);
|
||||
void updateDrawList(video::IVideoDriver* driver);
|
||||
void renderMap(video::IVideoDriver* driver, s32 pass);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user