forked from Mirrorlandia_minetest/minetest
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
Reduce spread from 96 to primes 61 and 67 (either side of 64) Prime spreads help to keep 3D noise periodic features unaligned 'cave width' 0.2 to preserve tunnel width Reduce octaves to 3 to improve network structure
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@ -954,7 +954,7 @@ mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1,
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mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges
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mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgv7_cave_width (Mapgen v7 cave width) float 0.3
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mgv7_cave_width (Mapgen v7 cave width) float 0.2
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mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
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mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
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mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
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mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
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@ -965,8 +965,8 @@ mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256,
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mgv7_np_ridge_uwater (Mapgen v7 ridge water noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
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mgv7_np_ridge_uwater (Mapgen v7 ridge water noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
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mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
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mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
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mgv7_np_ridge (Mapgen v7 ridge noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
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mgv7_np_ridge (Mapgen v7 ridge noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
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mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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[***Mapgen flat]
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[***Mapgen flat]
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@ -983,7 +983,7 @@ mgflat_ground_level (Mapgen flat ground level) int 8
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mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
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mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgflat_cave_width (Mapgen flat cave width) float 0.3
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mgflat_cave_width (Mapgen flat cave width) float 0.2
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# Terrain noise threshold for lakes.
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# Terrain noise threshold for lakes.
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# Controls proportion of world area covered by lakes.
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# Controls proportion of world area covered by lakes.
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@ -1007,13 +1007,13 @@ mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0
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mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
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mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
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mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
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mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
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mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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[***Mapgen fractal]
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[***Mapgen fractal]
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgfractal_cave_width (Mapgen fractal cave width) float 0.3
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mgfractal_cave_width (Mapgen fractal cave width) float 0.2
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# Choice of 18 fractals from 9 formulas.
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# Choice of 18 fractals from 9 formulas.
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# 1 = 4D "Roundy" mandelbrot set.
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# 1 = 4D "Roundy" mandelbrot set.
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@ -1074,8 +1074,8 @@ mgfractal_julia_w (Mapgen fractal julia w) float 0.33
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mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
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mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
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mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
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mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
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mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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# Mapgen Valleys parameters
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# Mapgen Valleys parameters
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[***Mapgen Valleys]
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[***Mapgen Valleys]
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@ -1115,16 +1115,16 @@ mgvalleys_river_size (River Size) int 5
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mgvalleys_water_features (Water Features) int 0
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mgvalleys_water_features (Water Features) int 0
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgvalleys_cave_width (Cave width) float 0.3
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mgvalleys_cave_width (Cave width) float 0.2
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# Noise parameters
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# Noise parameters
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[****Noises]
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[****Noises]
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# Caves and tunnels form at the intersection of the two noises
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# Caves and tunnels form at the intersection of the two noises
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mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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# Caves and tunnels form at the intersection of the two noises
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# Caves and tunnels form at the intersection of the two noises
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mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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# The depth of dirt or other filler
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# The depth of dirt or other filler
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mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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@ -1176,7 +1176,7 @@
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# type: float
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# mgv7_cave_width = 0.3
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# mgv7_cave_width = 0.2
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# type: noise_params
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# type: noise_params
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# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
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# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
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@ -1206,10 +1206,10 @@
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# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
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# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
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# type: noise_params
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# type: noise_params
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# mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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# type: noise_params
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# type: noise_params
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# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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#### Mapgen flat
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#### Mapgen flat
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@ -1230,7 +1230,7 @@
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# type: float
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# mgflat_cave_width = 0.3
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# mgflat_cave_width = 0.2
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# Terrain noise threshold for lakes.
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# Terrain noise threshold for lakes.
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# Controls proportion of world area covered by lakes.
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# Controls proportion of world area covered by lakes.
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@ -1262,16 +1262,16 @@
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# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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# type: noise_params
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# type: noise_params
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# mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
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# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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# type: noise_params
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# type: noise_params
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# mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
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# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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#### Mapgen fractal
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#### Mapgen fractal
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# type: float
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# mgfractal_cave_width = 0.3
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# mgfractal_cave_width = 0.2
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# Choice of 18 fractals from 9 formulas.
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# Choice of 18 fractals from 9 formulas.
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# 1 = 4D "Roundy" mandelbrot set.
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# 1 = 4D "Roundy" mandelbrot set.
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@ -1346,10 +1346,10 @@
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# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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# type: noise_params
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# type: noise_params
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# mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
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# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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# type: noise_params
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# type: noise_params
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# mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
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# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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#### Mapgen Valleys
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#### Mapgen Valleys
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@ -1396,17 +1396,17 @@
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# type: float
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# mgvalleys_cave_width = 0.3
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# mgvalleys_cave_width = 0.2
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##### Noises
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##### Noises
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# Caves and tunnels form at the intersection of the two noises
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# Caves and tunnels form at the intersection of the two noises
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# type: noise_params
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# type: noise_params
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# mgvalleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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# Caves and tunnels form at the intersection of the two noises
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# Caves and tunnels form at the intersection of the two noises
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# type: noise_params
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# type: noise_params
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# mgvalleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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# The depth of dirt or other filler
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# The depth of dirt or other filler
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# type: noise_params
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# type: noise_params
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@ -84,7 +84,7 @@ MapgenFlatParams::MapgenFlatParams()
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spflags = 0;
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spflags = 0;
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ground_level = 8;
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ground_level = 8;
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large_cave_depth = -33;
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large_cave_depth = -33;
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cave_width = 0.3;
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cave_width = 0.2;
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lake_threshold = -0.45;
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lake_threshold = -0.45;
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lake_steepness = 48.0;
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lake_steepness = 48.0;
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hill_threshold = 0.45;
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hill_threshold = 0.45;
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@ -92,8 +92,8 @@ MapgenFlatParams::MapgenFlatParams()
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np_terrain = NoiseParams(0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0);
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np_terrain = NoiseParams(0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0);
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np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
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np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
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np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0);
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np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
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np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0);
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np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);
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}
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}
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MapgenFractalParams::MapgenFractalParams()
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MapgenFractalParams::MapgenFractalParams()
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{
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{
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spflags = 0;
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spflags = 0;
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cave_width = 0.3;
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cave_width = 0.2;
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fractal = 1;
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fractal = 1;
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iterations = 11;
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iterations = 11;
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scale = v3f(4096.0, 1024.0, 4096.0);
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scale = v3f(4096.0, 1024.0, 4096.0);
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np_seabed = NoiseParams(-14, 9, v3f(600, 600, 600), 41900, 5, 0.6, 2.0);
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np_seabed = NoiseParams(-14, 9, v3f(600, 600, 600), 41900, 5, 0.6, 2.0);
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np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
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np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
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np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0);
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np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
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np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0);
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np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);
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}
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}
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MapgenV7Params::MapgenV7Params()
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MapgenV7Params::MapgenV7Params()
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{
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{
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spflags = MGV7_MOUNTAINS | MGV7_RIDGES;
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spflags = MGV7_MOUNTAINS | MGV7_RIDGES;
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cave_width = 0.3;
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cave_width = 0.2;
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np_terrain_base = NoiseParams(4, 70, v3f(600, 600, 600), 82341, 5, 0.6, 2.0);
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np_terrain_base = NoiseParams(4, 70, v3f(600, 600, 600), 82341, 5, 0.6, 2.0);
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np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0);
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np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0);
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np_ridge_uwater = NoiseParams(0, 1, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0);
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np_ridge_uwater = NoiseParams(0, 1, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0);
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np_mountain = NoiseParams(-0.6, 1, v3f(250, 350, 250), 5333, 5, 0.63, 2.0);
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np_mountain = NoiseParams(-0.6, 1, v3f(250, 350, 250), 5333, 5, 0.63, 2.0);
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np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0);
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np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0);
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np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0);
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np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
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np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0);
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np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);
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}
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}
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river_depth = 4; // How deep to carve river channels.
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river_depth = 4; // How deep to carve river channels.
|
||||||
river_size = 5; // How wide to make rivers.
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river_size = 5; // How wide to make rivers.
|
||||||
water_features = 0; // How often water will occur in caves.
|
water_features = 0; // How often water will occur in caves.
|
||||||
cave_width = 0.3;
|
cave_width = 0.2;
|
||||||
|
|
||||||
np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0);
|
np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
|
||||||
np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0);
|
np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);
|
||||||
np_filler_depth = NoiseParams(0.f, 1.2f, v3f(256, 256, 256), 1605, 3, 0.5f, 2.f);
|
np_filler_depth = NoiseParams(0.f, 1.2f, v3f(256, 256, 256), 1605, 3, 0.5f, 2.f);
|
||||||
np_inter_valley_fill = NoiseParams(0.f, 1.f, v3f(256, 512, 256), 1993, 6, 0.8f, 2.f);
|
np_inter_valley_fill = NoiseParams(0.f, 1.f, v3f(256, 512, 256), 1993, 6, 0.8f, 2.f);
|
||||||
np_inter_valley_slope = NoiseParams(0.5f, 0.5f, v3f(128, 128, 128), 746, 1, 1.f, 2.f);
|
np_inter_valley_slope = NoiseParams(0.5f, 0.5f, v3f(128, 128, 128), 746, 1, 1.f, 2.f);
|
||||||
|
Loading…
Reference in New Issue
Block a user