A very poor (but better than nothing) inventory icon for fences

This commit is contained in:
Ciaran Gultnieks 2011-05-24 23:18:41 +01:00
parent acd7ce897d
commit 99c2ac0125
2 changed files with 1 additions and 0 deletions

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data/item_fence.png Normal file

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@ -224,6 +224,7 @@ void init_mapnode()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath f->air_equivalent = true; // grass grows underneath
f->setInventoryTexture("item_fence.png");
// Deprecated // Deprecated
i = CONTENT_COALSTONE; i = CONTENT_COALSTONE;