forked from Mirrorlandia_minetest/minetest
VoxelManip cleanups (const ref, const move) + function removal (#6169)
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen
This commit is contained in:
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0c99da4255
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@ -73,7 +73,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
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noise_cave1->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
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noise_cave2->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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u32 index2d = 0; // Biomemap index
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for (s16 z = nmin.Z; z <= nmax.Z; z++)
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@ -208,7 +208,7 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
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//// Place nodes
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bool near_cavern = false;
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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u32 index2d = 0;
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for (s16 z = nmin.Z; z <= nmax.Z; z++)
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@ -151,7 +151,7 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
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void DungeonGen::makeDungeon(v3s16 start_padding)
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{
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v3s16 areasize = vm->m_area.getExtent();
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const v3s16 &areasize = vm->m_area.getExtent();
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v3s16 roomsize;
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v3s16 roomplace;
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@ -202,7 +202,7 @@ u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef)
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Calculate smooth lighting at the XYZ- corner of p.
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Both light banks
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*/
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static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data)
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static u16 getSmoothLightCombined(const v3s16 &p, MeshMakeData *data)
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{
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static const v3s16 dirs8[8] = {
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v3s16(0,0,0),
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@ -855,11 +855,10 @@ static void getTileInfo(
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*/
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static void updateFastFaceRow(
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MeshMakeData *data,
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v3s16 startpos,
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const v3s16 &&startpos,
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v3s16 translate_dir,
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v3f translate_dir_f,
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v3s16 face_dir,
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v3f face_dir_f,
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const v3f &&translate_dir_f,
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const v3s16 &&face_dir,
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std::vector<FastFace> &dest)
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{
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v3s16 p = startpos;
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@ -966,7 +965,6 @@ static void updateAllFastFaceRows(MeshMakeData *data,
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v3s16(1,0,0), //dir
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v3f (1,0,0),
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v3s16(0,1,0), //face dir
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v3f (0,1,0),
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dest);
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}
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}
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@ -981,7 +979,6 @@ static void updateAllFastFaceRows(MeshMakeData *data,
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v3s16(0,0,1), //dir
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v3f (0,0,1),
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v3s16(1,0,0), //face dir
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v3f (1,0,0),
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dest);
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}
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}
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@ -996,7 +993,6 @@ static void updateAllFastFaceRows(MeshMakeData *data,
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v3s16(1,0,0), //dir
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v3f (1,0,0),
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v3s16(0,0,1), //face dir
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v3f (0,0,1),
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dest);
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}
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}
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@ -1525,14 +1521,12 @@ void MeshCollector::applyTileColors()
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{
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if (m_use_tangent_vertices)
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for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
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std::vector<PreMeshBuffer> *p = &prebuffers[layer];
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for (std::vector<PreMeshBuffer>::iterator it = p->begin();
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it != p->end(); ++it) {
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video::SColor tc = it->layer.color;
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for (auto &pmb : prebuffers[layer]) {
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video::SColor tc = pmb.layer.color;
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if (tc == video::SColor(0xFFFFFFFF))
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continue;
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for (u32 index = 0; index < it->tangent_vertices.size(); index++) {
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video::SColor *c = &it->tangent_vertices[index].Color;
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for (auto &tangent_vertice : pmb.tangent_vertices) {
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video::SColor *c = &tangent_vertice.Color;
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c->set(c->getAlpha(), c->getRed() * tc.getRed() / 255,
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c->getGreen() * tc.getGreen() / 255,
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c->getBlue() * tc.getBlue() / 255);
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@ -1541,14 +1535,12 @@ void MeshCollector::applyTileColors()
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}
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else
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for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
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std::vector<PreMeshBuffer> *p = &prebuffers[layer];
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for (std::vector<PreMeshBuffer>::iterator it = p->begin();
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it != p->end(); ++it) {
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video::SColor tc = it->layer.color;
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for (auto &pmb : prebuffers[layer]) {
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video::SColor tc = pmb.layer.color;
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if (tc == video::SColor(0xFFFFFFFF))
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continue;
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for (u32 index = 0; index < it->vertices.size(); index++) {
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video::SColor *c = &it->vertices[index].Color;
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for (auto &vertice : pmb.vertices) {
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video::SColor *c = &vertice.Color;
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c->set(c->getAlpha(), c->getRed() * tc.getRed() / 255,
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c->getGreen() * tc.getGreen() / 255,
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c->getBlue() * tc.getBlue() / 255);
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@ -237,7 +237,7 @@ u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed)
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// Returns Y one under area minimum if not found
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s16 Mapgen::findGroundLevelFull(v2s16 p2d)
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{
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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s16 y_nodes_max = vm->m_area.MaxEdge.Y;
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s16 y_nodes_min = vm->m_area.MinEdge.Y;
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u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
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@ -257,7 +257,7 @@ s16 Mapgen::findGroundLevelFull(v2s16 p2d)
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// Returns -MAX_MAP_GENERATION_LIMIT if not found
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s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
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{
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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@ -275,7 +275,7 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
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// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
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s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
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{
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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@ -344,7 +344,7 @@ inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
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void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
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{
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bool isignored, isliquid, wasignored, wasliquid, waschecked, waspushed;
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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for (s16 z = nmin.Z + 1; z <= nmax.Z - 1; z++)
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for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) {
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@ -467,7 +467,7 @@ void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
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//TimeTaker t("propagateSunlight");
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VoxelArea a(nmin, nmax);
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bool block_is_underground = (water_level >= nmax.Y);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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// NOTE: Direct access to the low 4 bits of param1 is okay here because,
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// by definition, sunlight will never be in the night lightbank.
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@ -627,7 +627,7 @@ MgStoneType MapgenBasic::generateBiomes(s16 biome_zero_level)
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assert(biomegen);
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assert(biomemap);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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u32 index = 0;
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MgStoneType stone_type = MGSTONE_STONE;
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@ -764,7 +764,7 @@ void MapgenBasic::dustTopNodes()
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if (node_max.Y < water_level)
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return;
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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u32 index = 0;
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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@ -230,7 +230,7 @@ s16 MapgenFlat::generateTerrain()
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MapNode n_stone(c_stone);
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MapNode n_water(c_water_source);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
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u32 ni2d = 0;
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@ -206,7 +206,7 @@ void MapgenV6Params::writeParams(Settings *settings) const
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// Returns Y one under area minimum if not found
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s16 MapgenV6::find_stone_level(v2s16 p2d)
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{
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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s16 y_nodes_max = vm->m_area.MaxEdge.Y;
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s16 y_nodes_min = vm->m_area.MinEdge.Y;
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u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
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@ -681,7 +681,7 @@ int MapgenV6::generateGround()
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BiomeV6Type bt = getBiome(v2s16(x, z));
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// Fill ground with stone
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(x, node_min.Y, z);
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for (s16 y = node_min.Y; y <= node_max.Y; y++) {
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if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
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@ -750,7 +750,7 @@ void MapgenV6::addMud()
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// Add mud on ground
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s16 mudcount = 0;
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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s16 y_start = surface_y + 1;
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u32 i = vm->m_area.index(x, y_start, z);
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for (s16 y = y_start; y <= node_max.Y; y++) {
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@ -784,7 +784,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
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// Node position in 2d
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v2s16 p2d = v2s16(node_min.X, node_min.Z) + v2s16(x, z);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, node_max.Y, p2d.Y);
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s16 y = node_max.Y;
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@ -947,7 +947,7 @@ void MapgenV6::placeTreesAndJungleGrass()
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if (c_junglegrass == CONTENT_IGNORE)
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c_junglegrass = CONTENT_AIR;
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MapNode n_junglegrass(c_junglegrass);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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// Divide area into parts
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s16 div = 8;
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@ -1055,7 +1055,7 @@ void MapgenV6::growGrass() // Add surface nodes
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MapNode n_dirt_with_snow(c_dirt_with_snow);
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MapNode n_snowblock(c_snowblock);
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MapNode n_snow(c_snow);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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u32 index = 0;
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for (s16 z = full_node_min.Z; z <= full_node_max.Z; z++)
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@ -489,7 +489,7 @@ int MapgenV7::generateTerrain()
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}
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//// Place nodes
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
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u32 index2d = 0;
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@ -475,7 +475,7 @@ int MapgenValleys::generateTerrain()
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MapNode n_stone(c_stone);
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MapNode n_water(c_water_source);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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s16 surface_max_y = -MAX_MAP_GENERATION_LIMIT;
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u32 index_2d = 0;
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@ -597,7 +597,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
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MapNode n_lava(c_lava_source);
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MapNode n_water(c_river_water_source);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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// Cave blend distance near YMIN, YMAX
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const float massive_cave_blend = 128.f;
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@ -299,7 +299,7 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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bool force_placement = (flags & DECO_FORCE_PLACEMENT);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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u32 vi = vm->m_area.index(p);
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for (int i = 0; i < height; i++) {
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vm->m_area.add_y(em, vi, 1);
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@ -606,7 +606,7 @@ void Minimap::updateActiveMarkers()
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//// MinimapMapblock
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////
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void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos)
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void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos)
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{
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for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
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@ -63,7 +63,7 @@ struct MinimapPixel {
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};
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struct MinimapMapblock {
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void getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos);
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void getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos);
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MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE];
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};
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@ -55,7 +55,7 @@ void VoxelManipulator::clear()
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void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
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VoxelPrintMode mode)
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{
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v3s16 em = m_area.getExtent();
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const v3s16 &em = m_area.getExtent();
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v3s16 of = m_area.MinEdge;
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o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
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<<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
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@ -208,7 +208,7 @@ void VoxelManipulator::addArea(const VoxelArea &area)
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}
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void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area,
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v3s16 from_pos, v3s16 to_pos, v3s16 size)
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v3s16 from_pos, v3s16 to_pos, const v3s16 &size)
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{
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/* The reason for this optimised code is that we're a member function
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* and the data type/layout of m_data is know to us: it's stored as
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@ -256,7 +256,7 @@ void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area,
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}
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void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area,
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v3s16 dst_pos, v3s16 from_pos, v3s16 size)
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v3s16 dst_pos, v3s16 from_pos, const v3s16 &size)
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{
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for(s16 z=0; z<size.Z; z++)
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for(s16 y=0; y<size.Y; y++)
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@ -384,37 +384,6 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
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}
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}
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/*
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Goes recursively through the neighbours of the node.
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Alters only transparent nodes.
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If the lighting of the neighbour is lower than the lighting of
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the node was (before changing it to 0 at the step before), the
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lighting of the neighbour is set to 0 and then the same stuff
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repeats for the neighbour.
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The ending nodes of the routine are stored in light_sources.
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This is useful when a light is removed. In such case, this
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routine can be called for the light node and then again for
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light_sources to re-light the area without the removed light.
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values of from_nodes are lighting values.
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*/
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void VoxelManipulator::unspreadLight(enum LightBank bank,
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std::map<v3s16, u8> & from_nodes,
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std::set<v3s16> & light_sources, INodeDefManager *nodemgr)
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{
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if(from_nodes.empty())
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return;
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for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
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j != from_nodes.end(); ++j)
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{
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unspreadLight(bank, j->first, j->second, light_sources, nodemgr);
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}
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}
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void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
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INodeDefManager *nodemgr)
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{
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166
src/voxel.h
166
src/voxel.h
@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include <set>
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#include <list>
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#include <map>
|
||||
#include "util/basic_macros.h"
|
||||
|
||||
class INodeDefManager;
|
||||
|
||||
@ -62,15 +62,18 @@ public:
|
||||
// Starts as zero sized
|
||||
VoxelArea() {}
|
||||
|
||||
VoxelArea(v3s16 min_edge, v3s16 max_edge):
|
||||
VoxelArea(const v3s16 &min_edge, const v3s16 &max_edge):
|
||||
MinEdge(min_edge),
|
||||
MaxEdge(max_edge)
|
||||
{
|
||||
cacheExtent();
|
||||
}
|
||||
VoxelArea(v3s16 p):
|
||||
|
||||
VoxelArea(const v3s16 &p):
|
||||
MinEdge(p),
|
||||
MaxEdge(p)
|
||||
{
|
||||
cacheExtent();
|
||||
}
|
||||
|
||||
/*
|
||||
@ -90,13 +93,16 @@ public:
|
||||
if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
|
||||
if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
|
||||
if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
|
||||
cacheExtent();
|
||||
}
|
||||
|
||||
void addPoint(const v3s16 &p)
|
||||
{
|
||||
if(hasEmptyExtent())
|
||||
{
|
||||
MinEdge = p;
|
||||
MaxEdge = p;
|
||||
cacheExtent();
|
||||
return;
|
||||
}
|
||||
if(p.X < MinEdge.X) MinEdge.X = p.X;
|
||||
@ -105,6 +111,7 @@ public:
|
||||
if(p.X > MaxEdge.X) MaxEdge.X = p.X;
|
||||
if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
|
||||
if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
|
||||
cacheExtent();
|
||||
}
|
||||
|
||||
// Pad with d nodes
|
||||
@ -114,25 +121,13 @@ public:
|
||||
MaxEdge += d;
|
||||
}
|
||||
|
||||
/*void operator+=(v3s16 off)
|
||||
{
|
||||
MinEdge += off;
|
||||
MaxEdge += off;
|
||||
}
|
||||
|
||||
void operator-=(v3s16 off)
|
||||
{
|
||||
MinEdge -= off;
|
||||
MaxEdge -= off;
|
||||
}*/
|
||||
|
||||
/*
|
||||
const methods
|
||||
*/
|
||||
|
||||
v3s16 getExtent() const
|
||||
const v3s16 &getExtent() const
|
||||
{
|
||||
return MaxEdge - MinEdge + v3s16(1,1,1);
|
||||
return m_cache_extent;
|
||||
}
|
||||
|
||||
/* Because MaxEdge and MinEdge are included in the voxel area an empty extent
|
||||
@ -145,9 +140,9 @@ public:
|
||||
|
||||
s32 getVolume() const
|
||||
{
|
||||
v3s16 e = getExtent();
|
||||
return (s32)e.X * (s32)e.Y * (s32)e.Z;
|
||||
return (s32)m_cache_extent.X * (s32)m_cache_extent.Y * (s32)m_cache_extent.Z;
|
||||
}
|
||||
|
||||
bool contains(const VoxelArea &a) const
|
||||
{
|
||||
// No area contains an empty area
|
||||
@ -179,12 +174,12 @@ public:
|
||||
&& MaxEdge == other.MaxEdge);
|
||||
}
|
||||
|
||||
VoxelArea operator+(v3s16 off) const
|
||||
VoxelArea operator+(const v3s16 &off) const
|
||||
{
|
||||
return VoxelArea(MinEdge+off, MaxEdge+off);
|
||||
}
|
||||
|
||||
VoxelArea operator-(v3s16 off) const
|
||||
VoxelArea operator-(const v3s16 &off) const
|
||||
{
|
||||
return VoxelArea(MinEdge-off, MaxEdge-off);
|
||||
}
|
||||
@ -273,10 +268,9 @@ public:
|
||||
*/
|
||||
s32 index(s16 x, s16 y, s16 z) const
|
||||
{
|
||||
v3s16 em = getExtent();
|
||||
v3s16 off = MinEdge;
|
||||
s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
|
||||
//dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
|
||||
s32 i = (s32)(z - MinEdge.Z) * m_cache_extent.Y * m_cache_extent.X
|
||||
+ (y - MinEdge.Y) * m_cache_extent.X
|
||||
+ (x - MinEdge.X);
|
||||
return i;
|
||||
}
|
||||
s32 index(v3s16 p) const
|
||||
@ -310,20 +304,21 @@ public:
|
||||
*/
|
||||
void print(std::ostream &o) const
|
||||
{
|
||||
v3s16 e = getExtent();
|
||||
o<<"("<<MinEdge.X
|
||||
<<","<<MinEdge.Y
|
||||
<<","<<MinEdge.Z
|
||||
<<")("<<MaxEdge.X
|
||||
<<","<<MaxEdge.Y
|
||||
<<","<<MaxEdge.Z
|
||||
<<")"
|
||||
<<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume();
|
||||
o << PP(MinEdge) << PP(MaxEdge) << "="
|
||||
<< m_cache_extent.X << "x" << m_cache_extent.Y << "x" << m_cache_extent.Z
|
||||
<< "=" << getVolume();
|
||||
}
|
||||
|
||||
// Edges are inclusive
|
||||
v3s16 MinEdge = v3s16(1,1,1);
|
||||
v3s16 MaxEdge;
|
||||
private:
|
||||
void cacheExtent()
|
||||
{
|
||||
m_cache_extent = MaxEdge - MinEdge + v3s16(1,1,1);
|
||||
}
|
||||
|
||||
v3s16 m_cache_extent = v3s16(0,0,0);
|
||||
};
|
||||
|
||||
// unused
|
||||
@ -347,36 +342,22 @@ enum VoxelPrintMode
|
||||
VOXELPRINT_LIGHT_DAY,
|
||||
};
|
||||
|
||||
class VoxelManipulator /*: public NodeContainer*/
|
||||
class VoxelManipulator
|
||||
{
|
||||
public:
|
||||
VoxelManipulator();
|
||||
virtual ~VoxelManipulator();
|
||||
|
||||
/*
|
||||
Virtuals from NodeContainer
|
||||
*/
|
||||
/*virtual u16 nodeContainerId() const
|
||||
{
|
||||
return NODECONTAINER_ID_VOXELMANIPULATOR;
|
||||
}
|
||||
bool isValidPosition(v3s16 p)
|
||||
{
|
||||
addArea(p);
|
||||
return !(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA);
|
||||
}*/
|
||||
|
||||
/*
|
||||
These are a bit slow and shouldn't be used internally.
|
||||
Use m_data[m_area.index(p)] instead.
|
||||
*/
|
||||
MapNode getNode(v3s16 p)
|
||||
MapNode getNode(const v3s16 &p)
|
||||
{
|
||||
VoxelArea voxel_area(p);
|
||||
addArea(voxel_area);
|
||||
|
||||
if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
|
||||
{
|
||||
if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) {
|
||||
/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
|
||||
<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
<<", index="<<m_area.index(p)
|
||||
@ -388,21 +369,20 @@ public:
|
||||
|
||||
return m_data[m_area.index(p)];
|
||||
}
|
||||
MapNode getNodeNoEx(v3s16 p)
|
||||
MapNode getNodeNoEx(const v3s16 &p)
|
||||
{
|
||||
VoxelArea voxel_area(p);
|
||||
addArea(voxel_area);
|
||||
|
||||
if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
|
||||
{
|
||||
if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) {
|
||||
return MapNode(CONTENT_IGNORE);
|
||||
}
|
||||
|
||||
return m_data[m_area.index(p)];
|
||||
}
|
||||
MapNode getNodeNoExNoEmerge(v3s16 p)
|
||||
MapNode getNodeNoExNoEmerge(const v3s16 &p)
|
||||
{
|
||||
if(m_area.contains(p) == false)
|
||||
if (!m_area.contains(p))
|
||||
return MapNode(CONTENT_IGNORE);
|
||||
if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
|
||||
return MapNode(CONTENT_IGNORE);
|
||||
@ -425,32 +405,18 @@ public:
|
||||
return m_data[index];
|
||||
}
|
||||
|
||||
u8 & getFlagsRefUnsafe(v3s16 p)
|
||||
u8 & getFlagsRefUnsafe(const v3s16 &p)
|
||||
{
|
||||
return m_flags[m_area.index(p)];
|
||||
}
|
||||
bool exists(v3s16 p)
|
||||
|
||||
bool exists(const v3s16 &p)
|
||||
{
|
||||
return m_area.contains(p) &&
|
||||
!(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
|
||||
}
|
||||
MapNode & getNodeRef(v3s16 p)
|
||||
{
|
||||
VoxelArea voxel_area(p);
|
||||
addArea(voxel_area);
|
||||
if(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA)
|
||||
{
|
||||
/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
|
||||
<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
<<", index="<<m_area.index(p)
|
||||
<<", flags="<<(int)getFlagsRefUnsafe(p)
|
||||
<<" is inexistent"<<std::endl;*/
|
||||
throw InvalidPositionException
|
||||
("VoxelManipulator: getNode: inexistent");
|
||||
}
|
||||
return getNodeRefUnsafe(p);
|
||||
}
|
||||
void setNode(v3s16 p, const MapNode &n)
|
||||
|
||||
void setNode(const v3s16 &p, const MapNode &n)
|
||||
{
|
||||
VoxelArea voxel_area(p);
|
||||
addArea(voxel_area);
|
||||
@ -459,57 +425,24 @@ public:
|
||||
m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA;
|
||||
}
|
||||
// TODO: Should be removed and replaced with setNode
|
||||
void setNodeNoRef(v3s16 p, const MapNode &n)
|
||||
void setNodeNoRef(const v3s16 &p, const MapNode &n)
|
||||
{
|
||||
setNode(p, n);
|
||||
}
|
||||
|
||||
/*void setExists(VoxelArea a)
|
||||
{
|
||||
addArea(a);
|
||||
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
||||
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
||||
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
|
||||
{
|
||||
m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_NO_DATA;
|
||||
}
|
||||
}*/
|
||||
|
||||
/*MapNode & operator[](v3s16 p)
|
||||
{
|
||||
//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
|
||||
if(isValidPosition(p) == false)
|
||||
addArea(VoxelArea(p));
|
||||
|
||||
return m_data[m_area.index(p)];
|
||||
}*/
|
||||
|
||||
/*
|
||||
Set stuff if available without an emerge.
|
||||
Return false if failed.
|
||||
This is convenient but slower than playing around directly
|
||||
with the m_data table with indices.
|
||||
*/
|
||||
bool setNodeNoEmerge(v3s16 p, MapNode n)
|
||||
bool setNodeNoEmerge(const v3s16 &p, MapNode n)
|
||||
{
|
||||
if(m_area.contains(p) == false)
|
||||
if(!m_area.contains(p))
|
||||
return false;
|
||||
m_data[m_area.index(p)] = n;
|
||||
return true;
|
||||
}
|
||||
bool setNodeNoEmerge(s32 i, MapNode n)
|
||||
{
|
||||
if(m_area.contains(i) == false)
|
||||
return false;
|
||||
m_data[i] = n;
|
||||
return true;
|
||||
}
|
||||
/*bool setContentNoEmerge(v3s16 p, u8 c)
|
||||
{
|
||||
if(isValidPosition(p) == false)
|
||||
return false;
|
||||
m_data[m_area.index(p)].d = c;
|
||||
}*/
|
||||
|
||||
/*
|
||||
Control
|
||||
@ -527,11 +460,11 @@ public:
|
||||
dst_area.getExtent() <= src_area.getExtent()
|
||||
*/
|
||||
void copyFrom(MapNode *src, const VoxelArea& src_area,
|
||||
v3s16 from_pos, v3s16 to_pos, v3s16 size);
|
||||
v3s16 from_pos, v3s16 to_pos, const v3s16 &size);
|
||||
|
||||
// Copy data
|
||||
void copyTo(MapNode *dst, const VoxelArea& dst_area,
|
||||
v3s16 dst_pos, v3s16 from_pos, v3s16 size);
|
||||
v3s16 dst_pos, v3s16 from_pos, const v3s16 &size);
|
||||
|
||||
/*
|
||||
Algorithms
|
||||
@ -543,18 +476,11 @@ public:
|
||||
|
||||
void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
|
||||
std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
|
||||
void unspreadLight(enum LightBank bank,
|
||||
std::map<v3s16, u8> & from_nodes,
|
||||
std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
|
||||
|
||||
void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
|
||||
void spreadLight(enum LightBank bank,
|
||||
std::set<v3s16> & from_nodes, INodeDefManager *nodemgr);
|
||||
|
||||
/*
|
||||
Virtual functions
|
||||
*/
|
||||
|
||||
/*
|
||||
Member variables
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user