forked from Mirrorlandia_minetest/minetest
Server: move shutdown parts to a specific shutdown state object (#7437)
* Server: move shutdown parts to a specific shutdown state object
This commit is contained in:
parent
10634f0443
commit
9a1d3584c2
@ -1065,7 +1065,7 @@ void Game::run()
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while (RenderingEngine::run()
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&& !(*kill || g_gamecallback->shutdown_requested
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|| (server && server->getShutdownRequested()))) {
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|| (server && server->isShutdownRequested()))) {
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const irr::core::dimension2d<u32> ¤t_screen_size =
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RenderingEngine::get_video_driver()->getScreenSize();
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@ -1271,6 +1271,7 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
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}
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server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
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server->init();
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server->start();
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return true;
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@ -870,6 +870,7 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
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// Create server
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Server server(game_params.world_path, game_params.game_spec,
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false, bind_addr, true, &iface);
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server.init();
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g_term_console.setup(&iface, &kill, admin_nick);
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@ -904,6 +905,7 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
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// Create server
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Server server(game_params.world_path, game_params.game_spec, false,
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bind_addr, true);
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server.init();
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server.start();
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// Run server
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@ -402,11 +402,8 @@ void Server::handleCommand_ClientReady(NetworkPacket* pkt)
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m_clients.event(peer_id, CSE_SetClientReady);
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m_script->on_joinplayer(playersao);
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// Send shutdown timer if shutdown has been scheduled
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if (m_shutdown_timer > 0.0f) {
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std::wstringstream ws;
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ws << L"*** Server shutting down in "
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<< duration_to_string(myround(m_shutdown_timer)).c_str() << ".";
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SendChatMessage(pkt->getPeerId(), ws.str());
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if (m_shutdown_state.isTimerRunning()) {
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SendChatMessage(pkt->getPeerId(), m_shutdown_state.getShutdownTimerMessage());
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}
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}
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270
src/server.cpp
270
src/server.cpp
@ -139,7 +139,60 @@ v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
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return v3f(0,0,0);
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}
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void Server::ShutdownState::reset()
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{
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m_timer = 0.0f;
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message.clear();
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should_reconnect = false;
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is_requested = false;
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}
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void Server::ShutdownState::trigger(float delay, const std::string &msg, bool reconnect)
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{
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m_timer = delay;
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message = msg;
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should_reconnect = reconnect;
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}
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void Server::ShutdownState::tick(float dtime, Server *server)
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{
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if (m_timer <= 0.0f)
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return;
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// Timed shutdown
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static const float shutdown_msg_times[] =
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{
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1, 2, 3, 4, 5, 10, 20, 40, 60, 120, 180, 300, 600, 1200, 1800, 3600
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};
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// Automated messages
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if (m_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
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for (float t : shutdown_msg_times) {
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// If shutdown timer matches an automessage, shot it
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if (m_timer > t && m_timer - dtime < t) {
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std::wstring periodicMsg = getShutdownTimerMessage();
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infostream << wide_to_utf8(periodicMsg).c_str() << std::endl;
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server->SendChatMessage(PEER_ID_INEXISTENT, periodicMsg);
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break;
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}
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}
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}
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m_timer -= dtime;
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if (m_timer < 0.0f) {
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m_timer = 0.0f;
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is_requested = true;
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}
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}
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std::wstring Server::ShutdownState::getShutdownTimerMessage() const
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{
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std::wstringstream ws;
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ws << L"*** Server shutting down in "
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<< duration_to_string(myround(m_timer)).c_str() << ".";
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return ws.str();
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}
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/*
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Server
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@ -174,22 +227,96 @@ Server::Server(
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{
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m_lag = g_settings->getFloat("dedicated_server_step");
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if (path_world.empty())
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if (m_path_world.empty())
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throw ServerError("Supplied empty world path");
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if(!gamespec.isValid())
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if (!gamespec.isValid())
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throw ServerError("Supplied invalid gamespec");
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}
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infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
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if(m_simple_singleplayer_mode)
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infostream<<" in simple singleplayer mode"<<std::endl;
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Server::~Server()
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{
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infostream << "Server destructing" << std::endl;
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// Send shutdown message
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SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
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L"*** Server shutting down"));
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if (m_env) {
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MutexAutoLock envlock(m_env_mutex);
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infostream << "Server: Saving players" << std::endl;
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m_env->saveLoadedPlayers();
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infostream << "Server: Kicking players" << std::endl;
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std::string kick_msg;
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bool reconnect = false;
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if (isShutdownRequested()) {
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reconnect = m_shutdown_state.should_reconnect;
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kick_msg = m_shutdown_state.message;
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}
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if (kick_msg.empty()) {
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kick_msg = g_settings->get("kick_msg_shutdown");
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}
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m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
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kick_msg, reconnect);
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}
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// Do this before stopping the server in case mapgen callbacks need to access
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// server-controlled resources (like ModStorages). Also do them before
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// shutdown callbacks since they may modify state that is finalized in a
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// callback.
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if (m_emerge)
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m_emerge->stopThreads();
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if (m_env) {
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MutexAutoLock envlock(m_env_mutex);
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// Execute script shutdown hooks
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infostream << "Executing shutdown hooks" << std::endl;
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m_script->on_shutdown();
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infostream << "Server: Saving environment metadata" << std::endl;
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m_env->saveMeta();
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}
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// Stop threads
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if (m_thread) {
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stop();
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delete m_thread;
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}
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// Delete things in the reverse order of creation
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delete m_emerge;
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delete m_env;
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delete m_rollback;
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delete m_banmanager;
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delete m_itemdef;
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delete m_nodedef;
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delete m_craftdef;
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// Deinitialize scripting
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infostream << "Server: Deinitializing scripting" << std::endl;
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delete m_script;
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// Delete detached inventories
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for (auto &detached_inventory : m_detached_inventories) {
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delete detached_inventory.second;
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}
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}
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void Server::init()
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{
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infostream << "Server created for gameid \"" << m_gamespec.id << "\"";
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if (m_simple_singleplayer_mode)
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infostream << " in simple singleplayer mode" << std::endl;
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else
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infostream<<std::endl;
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infostream<<"- world: "<<m_path_world<<std::endl;
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infostream<<"- game: "<<m_gamespec.path<<std::endl;
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infostream << std::endl;
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infostream << "- world: " << m_path_world << std::endl;
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infostream << "- game: " << m_gamespec.path << std::endl;
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// Create world if it doesn't exist
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if(!loadGameConfAndInitWorld(m_path_world, m_gamespec))
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if (!loadGameConfAndInitWorld(m_path_world, m_gamespec))
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throw ServerError("Failed to initialize world");
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// Create server thread
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@ -202,8 +329,7 @@ Server::Server(
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std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
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m_banmanager = new BanManager(ban_path);
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m_modmgr = std::unique_ptr<ServerModManager>(new ServerModManager(
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m_path_world));
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m_modmgr = std::unique_ptr<ServerModManager>(new ServerModManager(m_path_world));
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std::vector<ModSpec> unsatisfied_mods = m_modmgr->getUnsatisfiedMods();
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// complain about mods with unsatisfied dependencies
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if (!m_modmgr->isConsistent()) {
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@ -214,10 +340,10 @@ Server::Server(
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MutexAutoLock envlock(m_env_mutex);
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// Create the Map (loads map_meta.txt, overriding configured mapgen params)
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ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
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ServerMap *servermap = new ServerMap(m_path_world, this, m_emerge);
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// Initialize scripting
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infostream<<"Server: Initializing Lua"<<std::endl;
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infostream << "Server: Initializing Lua" << std::endl;
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m_script = new ServerScripting(this);
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@ -279,74 +405,6 @@ Server::Server(
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m_csm_noderange_limit = g_settings->getU32("csm_flavour_noderange_limit");
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}
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Server::~Server()
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{
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infostream << "Server destructing" << std::endl;
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// Send shutdown message
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SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
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L"*** Server shutting down"));
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{
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MutexAutoLock envlock(m_env_mutex);
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infostream << "Server: Saving players" << std::endl;
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m_env->saveLoadedPlayers();
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infostream << "Server: Kicking players" << std::endl;
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std::string kick_msg;
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bool reconnect = false;
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if (getShutdownRequested()) {
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reconnect = m_shutdown_ask_reconnect;
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kick_msg = m_shutdown_msg;
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}
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if (kick_msg.empty()) {
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kick_msg = g_settings->get("kick_msg_shutdown");
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}
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m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
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kick_msg, reconnect);
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}
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// Do this before stopping the server in case mapgen callbacks need to access
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// server-controlled resources (like ModStorages). Also do them before
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// shutdown callbacks since they may modify state that is finalized in a
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// callback.
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m_emerge->stopThreads();
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{
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MutexAutoLock envlock(m_env_mutex);
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// Execute script shutdown hooks
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infostream << "Executing shutdown hooks" << std::endl;
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m_script->on_shutdown();
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infostream << "Server: Saving environment metadata" << std::endl;
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m_env->saveMeta();
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}
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// Stop threads
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stop();
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delete m_thread;
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// Delete things in the reverse order of creation
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delete m_emerge;
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delete m_env;
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delete m_rollback;
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delete m_banmanager;
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delete m_itemdef;
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delete m_nodedef;
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delete m_craftdef;
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// Deinitialize scripting
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infostream << "Server: Deinitializing scripting" << std::endl;
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delete m_script;
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// Delete detached inventories
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for (auto &detached_inventory : m_detached_inventories) {
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delete detached_inventory.second;
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}
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}
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void Server::start()
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{
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infostream << "Starting server on " << m_bind_addr.serializeString()
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@ -916,38 +974,7 @@ void Server::AsyncRunStep(bool initial_step)
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}
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}
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// Timed shutdown
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static const float shutdown_msg_times[] =
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{
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1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 45, 60, 120, 180, 300, 600, 1200, 1800, 3600
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};
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if (m_shutdown_timer > 0.0f) {
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// Automated messages
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if (m_shutdown_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
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for (u16 i = 0; i < ARRLEN(shutdown_msg_times) - 1; i++) {
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// If shutdown timer matches an automessage, shot it
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if (m_shutdown_timer > shutdown_msg_times[i] &&
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m_shutdown_timer - dtime < shutdown_msg_times[i]) {
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std::wstringstream ws;
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ws << L"*** Server shutting down in "
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<< duration_to_string(myround(m_shutdown_timer - dtime)).c_str()
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<< ".";
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infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
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SendChatMessage(PEER_ID_INEXISTENT, ws.str());
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break;
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}
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}
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}
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m_shutdown_timer -= dtime;
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if (m_shutdown_timer < 0.0f) {
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m_shutdown_timer = 0.0f;
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m_shutdown_requested = true;
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}
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}
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m_shutdown_state.tick(dtime, this);
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}
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void Server::Receive()
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@ -3398,16 +3425,13 @@ void Server::requestShutdown(const std::string &msg, bool reconnect, float delay
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{
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if (delay == 0.0f) {
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// No delay, shutdown immediately
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m_shutdown_requested = true;
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m_shutdown_state.is_requested = true;
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// only print to the infostream, a chat message saying
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// "Server Shutting Down" is sent when the server destructs.
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infostream << "*** Immediate Server shutdown requested." << std::endl;
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} else if (delay < 0.0f && m_shutdown_timer > 0.0f) {
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// Negative delay, cancel shutdown if requested
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m_shutdown_timer = 0.0f;
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m_shutdown_msg = "";
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m_shutdown_ask_reconnect = false;
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m_shutdown_requested = false;
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} else if (delay < 0.0f && m_shutdown_state.isTimerRunning()) {
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// Negative delay, cancel shutdown if requested
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m_shutdown_state.reset();
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std::wstringstream ws;
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ws << L"*** Server shutdown canceled.";
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@ -3428,9 +3452,7 @@ void Server::requestShutdown(const std::string &msg, bool reconnect, float delay
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SendChatMessage(PEER_ID_INEXISTENT, ws.str());
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}
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m_shutdown_timer = delay;
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m_shutdown_msg = msg;
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m_shutdown_ask_reconnect = reconnect;
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m_shutdown_state.trigger(delay, msg, reconnect);
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}
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PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)
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@ -3518,7 +3540,7 @@ void dedicated_server_loop(Server &server, bool &kill)
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}
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server.step(steplen);
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if (server.getShutdownRequested() || kill)
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if (server.isShutdownRequested() || kill)
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break;
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/*
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28
src/server.h
28
src/server.h
@ -128,6 +128,7 @@ public:
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~Server();
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DISABLE_CLASS_COPY(Server);
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void init();
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void start();
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void stop();
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// This is mainly a way to pass the time to the server.
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@ -201,7 +202,7 @@ public:
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inline double getUptime() const { return m_uptime.m_value; }
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// read shutdown state
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inline bool getShutdownRequested() const { return m_shutdown_requested; }
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inline bool isShutdownRequested() const { return m_shutdown_state.is_requested; }
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// request server to shutdown
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void requestShutdown(const std::string &msg, bool reconnect, float delay = 0.0f);
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@ -348,9 +349,25 @@ public:
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std::mutex m_env_mutex;
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private:
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friend class EmergeThread;
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friend class RemoteClient;
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friend class TestServerShutdownState;
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struct ShutdownState {
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friend class TestServerShutdownState;
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public:
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bool is_requested = false;
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bool should_reconnect = false;
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std::string message;
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void reset();
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void trigger(float delay, const std::string &msg, bool reconnect);
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void tick(float dtime, Server *server);
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std::wstring getShutdownTimerMessage() const;
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bool isTimerRunning() const { return m_timer > 0.0f; }
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private:
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float m_timer = 0.0f;
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};
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void SendMovement(session_t peer_id);
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void SendHP(session_t peer_id, u16 hp);
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@ -368,7 +385,7 @@ private:
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void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
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void SendChatMessage(session_t peer_id, const ChatMessage &message);
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virtual void SendChatMessage(session_t peer_id, const ChatMessage &message);
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void SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed);
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void SendPlayerHP(session_t peer_id);
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@ -586,10 +603,7 @@ private:
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Random stuff
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*/
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bool m_shutdown_requested = false;
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std::string m_shutdown_msg;
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bool m_shutdown_ask_reconnect = false;
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float m_shutdown_timer = 0.0f;
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ShutdownState m_shutdown_state;
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ChatInterface *m_admin_chat;
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std::string m_admin_nick;
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@ -20,6 +20,7 @@ set (UNITTEST_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_random.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_schematic.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_serialization.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_server_shutdown_state.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp
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||||
${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/test_serveractiveobjectmap.cpp
|
||||
|
122
src/unittest/test_server_shutdown_state.cpp
Normal file
122
src/unittest/test_server_shutdown_state.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include <server.h>
|
||||
#include "test.h"
|
||||
|
||||
#include "util/string.h"
|
||||
#include "util/serialize.h"
|
||||
|
||||
class FakeServer : public Server
|
||||
{
|
||||
public:
|
||||
// clang-format off
|
||||
FakeServer() : Server("fakeworld", SubgameSpec("fakespec", "fakespec"), true,
|
||||
Address(), true, nullptr)
|
||||
{
|
||||
}
|
||||
// clang-format on
|
||||
|
||||
private:
|
||||
void SendChatMessage(session_t peer_id, const ChatMessage &message)
|
||||
{
|
||||
// NOOP
|
||||
}
|
||||
};
|
||||
|
||||
class TestServerShutdownState : public TestBase
|
||||
{
|
||||
public:
|
||||
TestServerShutdownState() { TestManager::registerTestModule(this); }
|
||||
const char *getName() { return "TestServerShutdownState"; }
|
||||
|
||||
void runTests(IGameDef *gamedef);
|
||||
|
||||
void testInit();
|
||||
void testReset();
|
||||
void testTrigger();
|
||||
void testTick();
|
||||
};
|
||||
|
||||
static TestServerShutdownState g_test_instance;
|
||||
|
||||
void TestServerShutdownState::runTests(IGameDef *gamedef)
|
||||
{
|
||||
TEST(testInit);
|
||||
TEST(testReset);
|
||||
TEST(testTrigger);
|
||||
TEST(testTick);
|
||||
}
|
||||
|
||||
void TestServerShutdownState::testInit()
|
||||
{
|
||||
Server::ShutdownState ss;
|
||||
UASSERT(!ss.is_requested);
|
||||
UASSERT(!ss.should_reconnect);
|
||||
UASSERT(ss.message.empty());
|
||||
UASSERT(ss.m_timer == 0.0f);
|
||||
}
|
||||
|
||||
void TestServerShutdownState::testReset()
|
||||
{
|
||||
Server::ShutdownState ss;
|
||||
ss.reset();
|
||||
UASSERT(!ss.is_requested);
|
||||
UASSERT(!ss.should_reconnect);
|
||||
UASSERT(ss.message.empty());
|
||||
UASSERT(ss.m_timer == 0.0f);
|
||||
}
|
||||
|
||||
void TestServerShutdownState::testTrigger()
|
||||
{
|
||||
Server::ShutdownState ss;
|
||||
ss.trigger(3.0f, "testtrigger", true);
|
||||
UASSERT(!ss.is_requested);
|
||||
UASSERT(ss.should_reconnect);
|
||||
UASSERT(ss.message == "testtrigger");
|
||||
UASSERT(ss.m_timer == 3.0f);
|
||||
}
|
||||
|
||||
void TestServerShutdownState::testTick()
|
||||
{
|
||||
std::unique_ptr<FakeServer> fakeServer(new FakeServer());
|
||||
Server::ShutdownState ss;
|
||||
ss.trigger(28.0f, "testtrigger", true);
|
||||
ss.tick(0.0f, fakeServer.get());
|
||||
|
||||
// Tick with no time should not change anything
|
||||
UASSERT(!ss.is_requested);
|
||||
UASSERT(ss.should_reconnect);
|
||||
UASSERT(ss.message == "testtrigger");
|
||||
UASSERT(ss.m_timer == 28.0f);
|
||||
|
||||
// Tick 2 seconds
|
||||
ss.tick(2.0f, fakeServer.get());
|
||||
UASSERT(!ss.is_requested);
|
||||
UASSERT(ss.should_reconnect);
|
||||
UASSERT(ss.message == "testtrigger");
|
||||
UASSERT(ss.m_timer == 26.0f);
|
||||
|
||||
// Tick remaining seconds + additional expire
|
||||
ss.tick(26.1f, fakeServer.get());
|
||||
UASSERT(ss.is_requested);
|
||||
UASSERT(ss.should_reconnect);
|
||||
UASSERT(ss.message == "testtrigger");
|
||||
UASSERT(ss.m_timer == 0.0f);
|
||||
}
|
Loading…
Reference in New Issue
Block a user