Remove no-op mapgen::add_random_objects

This commit is contained in:
Perttu Ahola 2012-01-30 19:22:05 +02:00
parent a57f4c23d8
commit 9a4ef87859
2 changed files with 0 additions and 73 deletions

@ -1415,75 +1415,6 @@ bool get_have_sand(u64 seed, v2s16 p2d)
return (sandnoise > -0.15);
}
/*
Adds random objects to block, depending on the content of the block
*/
void add_random_objects(MapBlock *block)
{
#if 0
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
{
bool last_node_walkable = false;
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
{
v3s16 p(x0,y0,z0);
MapNode n = block->getNodeNoEx(p);
if(n.getContent() == CONTENT_IGNORE)
continue;
if(data->nodedef->get(n)->liquid_type != LIQUID_NONE)
continue;
if(data->nodedef->get(n)->walkable)
{
last_node_walkable = true;
continue;
}
if(last_node_walkable)
{
// If block contains light information
if(content_features(n).param_type == CPT_LIGHT)
{
if(n.getLight(LIGHTBANK_DAY) <= 3)
{
if(myrand() % 300 == 0)
{
v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
pos_f.Y -= BS*0.4;
ServerActiveObject *obj = new RatSAO(NULL, 0, pos_f);
std::string data = obj->getStaticData();
StaticObject s_obj(obj->getType(),
obj->getBasePosition(), data);
// Add some
block->m_static_objects.insert(0, s_obj);
block->m_static_objects.insert(0, s_obj);
block->m_static_objects.insert(0, s_obj);
block->m_static_objects.insert(0, s_obj);
block->m_static_objects.insert(0, s_obj);
block->m_static_objects.insert(0, s_obj);
delete obj;
}
if(myrand() % 1000 == 0)
{
v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
pos_f.Y -= BS*0.4;
ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
std::string data = obj->getStaticData();
StaticObject s_obj(obj->getType(),
obj->getBasePosition(), data);
// Add one
block->m_static_objects.insert(0, s_obj);
delete obj;
}
}
}
}
last_node_walkable = false;
}
}
block->raiseModified(MOD_STATE_WRITE_NEEDED, "mapgen::add_random_objects");
#endif
}
void make_block(BlockMakeData *data)
{
if(data->no_op)

@ -39,9 +39,6 @@ namespace mapgen
// Main map generation routine
void make_block(BlockMakeData *data);
// Add objects according to block content
void add_random_objects(MapBlock *block);
// Add a tree
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
bool is_apple_tree, INodeDefManager *ndef);
@ -51,7 +48,6 @@ namespace mapgen
*/
bool get_have_sand(u64 seed, v2s16 p2d);
double tree_amount_2d(u64 seed, v2s16 p);
struct BlockMakeData
{