forked from Mirrorlandia_minetest/minetest
LINT fix since cloud API merge
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dd591119a3
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9a9ae7d65c
@ -107,10 +107,7 @@ public:
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m_cloud_params = cloud_params;
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m_cloud_params = cloud_params;
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}
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}
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const CloudParams &getCloudParams() const
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const CloudParams &getCloudParams() const { return m_cloud_params; }
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{
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return m_cloud_params;
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}
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bool checkModified() const { return m_dirty || inventory.checkModified(); }
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bool checkModified() const { return m_dirty || inventory.checkModified(); }
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@ -125,8 +125,8 @@ private:
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bool m_sunlight_seen;
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bool m_sunlight_seen;
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float m_brightness;
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float m_brightness;
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float m_cloud_brightness;
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float m_cloud_brightness;
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bool m_clouds_visible; // Whether clouds are disabled due to player underground
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bool m_clouds_visible; // Whether clouds are disabled due to player underground
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bool m_clouds_enabled; // Initialised to true, reset only by set_sky API
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bool m_clouds_enabled; // Initialised to true, reset only by set_sky API
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bool m_directional_colored_fog;
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bool m_directional_colored_fog;
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video::SColorf m_bgcolor_bright_f;
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video::SColorf m_bgcolor_bright_f;
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video::SColorf m_skycolor_bright_f;
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video::SColorf m_skycolor_bright_f;
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@ -65,8 +65,8 @@ public:
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// sound. If name=="", call should be ignored without error.
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// sound. If name=="", call should be ignored without error.
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virtual int playSound(const std::string &name, bool loop, float volume,
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virtual int playSound(const std::string &name, bool loop, float volume,
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float fade = 0) = 0;
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float fade = 0) = 0;
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virtual int playSoundAt(const std::string &name, bool loop, float volume,
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virtual int playSoundAt(
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v3f pos) = 0;
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const std::string &name, bool loop, float volume, v3f pos) = 0;
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virtual void stopSound(int sound) = 0;
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virtual void stopSound(int sound) = 0;
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virtual bool soundExists(int sound) = 0;
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virtual bool soundExists(int sound) = 0;
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virtual void updateSoundPosition(int sound, v3f pos) = 0;
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virtual void updateSoundPosition(int sound, v3f pos) = 0;
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@ -111,8 +111,8 @@ public:
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void updateSoundPosition(int sound, v3f pos) {}
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void updateSoundPosition(int sound, v3f pos) {}
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bool updateSoundGain(int id, float gain) { return false; }
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bool updateSoundGain(int id, float gain) { return false; }
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float getSoundGain(int id) { return 0; }
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float getSoundGain(int id) { return 0; }
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void step(float dtime) { }
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void step(float dtime) {}
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void fadeSound(int sound, float step, float gain) { }
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void fadeSound(int sound, float step, float gain) {}
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};
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};
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// Global DummySoundManager singleton
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// Global DummySoundManager singleton
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