forked from Mirrorlandia_minetest/minetest
Fix serverlist code style, const-correctness, and types
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b4c2e79ea4
commit
9afeb97fc6
@ -676,9 +676,9 @@ void Server::AsyncRunStep(bool initial_step)
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{
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float &counter = m_masterserver_timer;
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if(!isSingleplayer() && (!counter || counter >= 300.0) &&
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g_settings->getBool("server_announce") == true)
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g_settings->getBool("server_announce"))
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{
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ServerList::sendAnnounce(!counter ? "start" : "update",
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ServerList::sendAnnounce(counter ? "update" : "start",
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m_clients.getPlayerNames(),
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m_uptime.get(),
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m_env->getGameTime(),
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@ -35,28 +35,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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namespace ServerList
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{
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std::string getFilePath()
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{
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std::string serverlist_file = g_settings->get("serverlist_file");
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std::string dir_path = std::string("client") + DIR_DELIM
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+ "serverlist" + DIR_DELIM;
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fs::CreateDir(porting::path_user + DIR_DELIM + "client");
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std::string dir_path = "client" DIR_DELIM "serverlist" DIR_DELIM;
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fs::CreateDir(porting::path_user + DIR_DELIM "client");
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fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
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std::string rel_path = dir_path + serverlist_file;
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std::string path = porting::path_user + DIR_DELIM + rel_path;
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return path;
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return porting::path_user + DIR_DELIM + dir_path + serverlist_file;
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}
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std::vector<ServerListSpec> getLocal()
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{
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std::string path = ServerList::getFilePath();
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std::string liststring;
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if(fs::PathExists(path))
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{
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if (fs::PathExists(path)) {
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std::ifstream istream(path.c_str());
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if(istream.is_open())
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{
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if (istream.is_open()) {
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std::ostringstream ostream;
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ostream << istream.rdbuf();
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liststring = ostream.str();
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@ -64,19 +61,19 @@ std::vector<ServerListSpec> getLocal()
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}
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}
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return ServerList::deSerialize(liststring);
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return deSerialize(liststring);
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}
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std::vector<ServerListSpec> getOnline()
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{
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Json::Value root = fetchJsonValue((g_settings->get("serverlist_url")+"/list").c_str(), NULL);
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Json::Value root = fetchJsonValue(
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(g_settings->get("serverlist_url") + "/list").c_str(), NULL);
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std::vector<ServerListSpec> serverlist;
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if (root.isArray()) {
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for (unsigned int i = 0; i < root.size(); i++)
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{
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for (unsigned int i = 0; i < root.size(); i++) {
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if (root[i].isObject()) {
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serverlist.push_back(root[i]);
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}
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@ -86,18 +83,18 @@ std::vector<ServerListSpec> getOnline()
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return serverlist;
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}
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/*
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Delete a server fromt he local favorites list
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*/
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bool deleteEntry (ServerListSpec server)
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// Delete a server from the local favorites list
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bool deleteEntry(const ServerListSpec &server)
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{
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std::vector<ServerListSpec> serverlist = ServerList::getLocal();
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for(unsigned i = 0; i < serverlist.size(); i++)
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{
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if (serverlist[i]["address"] == server["address"]
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&& serverlist[i]["port"] == server["port"])
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{
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serverlist.erase(serverlist.begin() + i);
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for (std::vector<ServerListSpec>::iterator it = serverlist.begin();
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it != serverlist.end();) {
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if ((*it)["address"] == server["address"] &&
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(*it)["port"] == server["port"]) {
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it = serverlist.erase(it);
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} else {
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++it;
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}
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}
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@ -109,10 +106,8 @@ bool deleteEntry (ServerListSpec server)
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return true;
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}
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/*
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Insert a server to the local favorites list
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*/
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bool insert (ServerListSpec server)
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// Insert a server to the local favorites list
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bool insert(const ServerListSpec &server)
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{
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// Remove duplicates
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ServerList::deleteEntry(server);
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@ -125,79 +120,81 @@ bool insert (ServerListSpec server)
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std::string path = ServerList::getFilePath();
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std::ostringstream ss(std::ios_base::binary);
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ss << ServerList::serialize(serverlist);
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fs::safeWriteToFile(path, ss.str());
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if (!fs::safeWriteToFile(path, ss.str()))
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return false;
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return true;
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}
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std::vector<ServerListSpec> deSerialize(std::string liststring)
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std::vector<ServerListSpec> deSerialize(const std::string &liststring)
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{
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std::vector<ServerListSpec> serverlist;
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std::istringstream stream(liststring);
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std::string line, tmp;
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while (std::getline(stream, line))
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{
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std::transform(line.begin(), line.end(),line.begin(), ::toupper);
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if (line == "[SERVER]")
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{
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ServerListSpec thisserver;
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while (std::getline(stream, line)) {
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std::transform(line.begin(), line.end(), line.begin(), ::toupper);
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if (line == "[SERVER]") {
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ServerListSpec server;
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std::getline(stream, tmp);
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thisserver["name"] = tmp;
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server["name"] = tmp;
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std::getline(stream, tmp);
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thisserver["address"] = tmp;
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server["address"] = tmp;
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std::getline(stream, tmp);
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thisserver["port"] = tmp;
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server["port"] = tmp;
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std::getline(stream, tmp);
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thisserver["description"] = tmp;
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serverlist.push_back(thisserver);
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server["description"] = tmp;
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serverlist.push_back(server);
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}
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}
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return serverlist;
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}
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std::string serialize(std::vector<ServerListSpec> serverlist)
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const std::string serialize(const std::vector<ServerListSpec> &serverlist)
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{
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std::string liststring;
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for(std::vector<ServerListSpec>::iterator i = serverlist.begin(); i != serverlist.end(); i++)
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{
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for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
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it != serverlist.end();
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it++) {
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liststring += "[server]\n";
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liststring += (*i)["name"].asString() + "\n";
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liststring += (*i)["address"].asString() + "\n";
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liststring += (*i)["port"].asString() + "\n";
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liststring += (*i)["description"].asString() + "\n";
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liststring += "\n";
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liststring += (*it)["name"].asString() + '\n';
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liststring += (*it)["address"].asString() + '\n';
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liststring += (*it)["port"].asString() + '\n';
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liststring += (*it)["description"].asString() + '\n';
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liststring += '\n';
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}
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return liststring;
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}
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std::string serializeJson(std::vector<ServerListSpec> serverlist)
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const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
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{
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Json::Value root;
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Json::Value list(Json::arrayValue);
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for(std::vector<ServerListSpec>::iterator i = serverlist.begin(); i != serverlist.end(); i++)
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{
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list.append(*i);
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for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
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it != serverlist.end();
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it++) {
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list.append(*it);
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}
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root["list"] = list;
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Json::StyledWriter writer;
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return writer.write( root );
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Json::FastWriter writer;
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return writer.write(root);
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}
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#if USE_CURL
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void sendAnnounce(std::string action,
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const std::vector<std::string> & clients_names,
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double uptime,
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u32 game_time,
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float lag,
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std::string gameid,
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std::vector<ModSpec> mods)
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void sendAnnounce(const std::string &action,
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const std::vector<std::string> &clients_names,
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const double uptime,
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const u32 game_time,
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const float lag,
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const std::string &gameid,
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const std::vector<ModSpec> &mods)
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{
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Json::Value server;
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if (action.size())
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server["action"] = action;
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server["port"] = g_settings->getU16("port");
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if (g_settings->exists("server_address")) {
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server["address"] = g_settings->get("server_address");
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}
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if (action != "delete") {
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server["name"] = g_settings->get("server_name");
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server["description"] = g_settings->get("server_description");
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@ -210,7 +207,7 @@ void sendAnnounce(std::string action,
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server["uptime"] = (int) uptime;
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server["game_time"] = game_time;
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server["clients"] = (int) clients_names.size();
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server["clients_max"] = g_settings->get("max_users");
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server["clients_max"] = g_settings->getU16("max_users");
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server["clients_list"] = Json::Value(Json::arrayValue);
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for (std::vector<std::string>::const_iterator it = clients_names.begin();
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it != clients_names.end();
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@ -220,16 +217,17 @@ void sendAnnounce(std::string action,
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if (gameid != "") server["gameid"] = gameid;
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}
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if (server["action"] == "start") {
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if (action == "start") {
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server["dedicated"] = g_settings->getBool("server_dedicated");
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["mapgen"] = g_settings->get("mg_name");
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server["privs"] = g_settings->get("default_privs");
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server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance");
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server["mods"] = Json::Value(Json::arrayValue);
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for (std::vector<ModSpec>::iterator m = mods.begin();
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m != mods.end(); ++m) {
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server["mods"].append(m->name);
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for (std::vector<ModSpec>::const_iterator it = mods.begin();
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it != mods.end();
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++it) {
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server["mods"].append(it->name);
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}
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actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
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} else {
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@ -31,17 +31,19 @@ namespace ServerList
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{
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std::vector<ServerListSpec> getLocal();
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std::vector<ServerListSpec> getOnline();
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bool deleteEntry(ServerListSpec server);
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bool insert(ServerListSpec server);
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std::vector<ServerListSpec> deSerialize(std::string liststring);
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std::string serialize(std::vector<ServerListSpec>);
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std::vector<ServerListSpec> deSerializeJson(std::string liststring);
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std::string serializeJson(std::vector<ServerListSpec>);
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bool deleteEntry(const ServerListSpec &server);
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bool insert(const ServerListSpec &server);
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std::vector<ServerListSpec> deSerialize(const std::string &liststring);
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const std::string serialize(const std::vector<ServerListSpec> &serverlist);
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std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
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const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
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#if USE_CURL
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void sendAnnounce(std::string action = "", const std::vector<std::string> & clients_names = std::vector<std::string>(),
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double uptime = 0, u32 game_time = 0, float lag = 0, std::string gameid = "",
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std::vector<ModSpec> mods = std::vector<ModSpec>());
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void sendAnnounce(const std::string &action,
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const std::vector<std::string> &clients_names = std::vector<std::string>(),
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const double uptime = 0, const u32 game_time = 0,
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const float lag = 0, const std::string &gameid = "",
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const std::vector<ModSpec> &mods = std::vector<ModSpec>());
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#endif
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} //ServerList namespace
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} // ServerList namespace
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#endif
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